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Carl
c r v a

Posts: 7289
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Uni-filter, monsters, little monsters, beasts - set them free I plead with you " born free as free as the wind blows born free........" smile:D ........ Carl [ can't wait ] smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Carl wrote:
set them free I plead with you " born free as free as the wind blows born free........"

LMAO..... Craig, how can you refuse a request like this??? smile:D smile:devil: LMAO.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lol. i've lost track. it'll probably all boil down to one filter in the end. still working on it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
this is with the 'quantum weave' filter mixed in.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, had to work out a new routine for cleaner extractions. am now using a double alpha set and it means less cleanup in psp/ps. this is what was taking me so long.

the next conundrum of sorts is that i want multiple effects for this beast. i can create any number of these, but why re-invent the wheel when we've got such a great array of organics that work perfectly in this thing. but, that means importing all those into my filter and then trying to sort through what controls to leave or remove. conceivably, i could add an infinite number of other filters to this thing and have a control set a mile long, but i doubt anyone but the most neurotic would care to figure all that out (like me).

i could also just strip it to the bones with just one default preset and instructions for the user to add his own filters and how and where to plug it in. it really is plug n play. just import your filter into mine and plug your output you had going to the 'source' on the 'results' component and that's it, instant new filter. that has a certain appeal also, but seems too limited to me. and i have my doubts as to how many might actually do that.

the next possible solution is a hybrid. import a bunch of other's organic filters, strip out their controls and simply double the controls up so that one control goes to a lot of different imports. this is what i'll probably end up doing or a combination of my own effects plus some imports and simply rearrange all the controls.

anyways, here's a pic using the filter with 'alien armor' plugged into it.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
oops, forget what i said about plug n play. it's going to take more than i thought with the new set alpha in there smile:( it's also going to take longer to get this thing right smile:(
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

Posts: 4764
Filters: 266
I think this filter and thread for you Kraellin is like my 3d one...Still looks great but not quite there...

The one with the "Alien Armor" kinda looks like she visited a real inexpensive plastic surgeon...Hope she can get her money back.. smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, not quite there. in fact, i'm thinking of throwing it out. or if not throwing it out, then going well back in the versions and starting almost from scratch. i've gotten way away from the original effect.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, somewhat back on track...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
it's a bit unwieldy yet but getting better results again...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
but it's looking more and more like i'll have to bust this one up into a series...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I see how it is quite a challenge to tame the beast into a stand-alone smile:) seems like you are almost there with separation smile:)

........ smile:devil: .........
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ever feel like you're chasing windmills? between the anaglyphs and this one, that's how i feel smile:hammer:
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Kraellin wrote:
ever feel like you're chasing windmills?

Yup, all the time smile:) It's frustrating knowing something can be done.....and having a hard time figuring out how to do it.....

You are sooooo close.....and I know that you are going to get it smile:devil: LOL...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
actually, i dont think i am going to get it. without a true masking ability, i can come close but it will always require post-work. i even tried the reverse extraction in combination with the normal one. images just vary too much and have too much of the same color/hue/shade that you want to keep as you want to remove.

so, as of now, i've ending the attempt to extract precisely and will probably just make a series of these beasts based on plugging in what i have with some of the existing organics. i'll just include the caveat that 'post-work will be necessary on images produced'.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
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Quote
Kraellin wrote:
'post-work will be necessary on images produced'


It would be great if ff had the ability to apply effect on selected areas like Nik Colour Efex plugin where you brush on where you want it............ Carl smile:)
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Kraellin wrote:
actually, i dont think i am going to get it.

I didn't hear that!!! smile:D LOL..... I may have a little something that may change your mind about that....but I'm currently on a mission from God to finish all my glass filters before I can allow myself to get back to it....

Humble suggestion for alternate versions smile:) Set to deliberately select less area and multiple "patchy" areas.....focus on the "seemlessness" of the effect with image.....then rely on randomization to find a desired "arrangement" of the effect on the image. You might be surprised at the artistic value.....and still be very viable for gamer apps.....

Kinda like catching the transformation from human to alien half way through the transformation process.....you know what I mean??? If the blends look realistic (seemless form-fit and blend), then the preciseness of the selecter will no longer matter.....and you will want it as random and as screwed up as possible......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, that 'transformation' is what this last one did. the trouble is, if you've got black in the background, for instance, and black in the part you want to transform, you're pretty well screwed, at least as far as having to do post-work. i can get the effect. that's not the problem. the problem is eliminating the post-work. and, that's the part i dont think i can get in FF. i also dont want a 'half way through' look. i want the full-blown organic like that picture of the woman with the raised skin, the one you liked so much. i can get that; it just requires post-work. i was trying to eliminate that part. so, it looks like, at least in certain images, that i'm going to have to compromise.

i suppose i could make it a selection filter, one that requires a selection in your graphic editor and do it that way, but again, that's a bit of a compromise and instead of post-work it would be pre-work. and then, i'm not sure you wouldnt be able to just do the whole thing with the original organic and layers, masks and selections in psp/ps.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
the trouble is, if you've got black in the background, for instance, and black in the part you want to transform, you're pretty well screwed

I would suggest just an invert option and let "randomization" go through it.....who knows, someone may want to use it that way, eh? smile:)
Quote
Kraellin wrote:
i also dont want a 'half way through' look. i want the full-blown organic like that picture of the woman with the raised skin, the one you liked so much.

Yeah, I know what you mean.....that one is awesome!!! smile:)
Quote
Kraellin wrote:
i suppose i could make it a selection filter, one that requires a selection in your graphic editor and do it that way, but again, that's a bit of a compromise and instead of post-work it would be pre-work. and then, i'm not sure you wouldnt be able to just do the whole thing with the original organic and layers, masks and selections in psp/ps.

Good idea!!! I personally think that your "selection" portion is quite clever.....and worth building on.....

I'm not going to give up on any of this.....because it is just too good!!! smile:)

PS.....know what you are saying in regard to "why" when PS and PSP can do selection for you.....just would be much easier, more efficient, and make for a more "complete" filter. I believe that FF has plans for the masking.....so maybe???
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, steve, at this point it's not a matter of whether it's any good. i agree that it is. it's a matter of whether it wouldnt be just as easy to produce in ps/psp alone as opposed to having FF do part and ps/psp do the rest. i'd feel pretty silly and even guilty taking someone's filter, adding my little bit and submitting it as a new filter when i could just as easily take their filter, run it through psp/ps and do the exact same effect. so, that's what i'm going to be looking at in the near future with this.

just as an experiment and example of what i'm talking about, try taking that one organic that produced that picture and make just a texture with it, no imported image. save that texture and run it through psp/ps and apply the texture on the unadulterated picture of the woman and see if it doesnt come out similar to the one done in FF.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
i'd feel pretty silly and even guilty taking someone's filter, adding my little bit and submitting it as a new filter when i could just as easily take their filter, run it through psp/ps and do the exact same effect. so, that's what i'm going to be looking at in the near future with this.

I hear ya smile:) You are probably right with it all boiling down to the uniqueness of the alternate selection.....which I think makes the filter creative and artistic from the original....

Another way to look at it is that FF is specifically designed for users to improve upon existing works.....

I do feel the same way about it.....I don't want to enfringe closely upon anyone else's work.....and to the contrary, I have felt it complimentary when you have modified my filters.....as though you felt that they were worthy of further attention and expanding their potential....

The big difference is that you come right out and say something about it.....and see if any offense would be taken first.....

The only thing I don't like to see here is when you submit a filter.....and the very next day someone submits something similar.....like an underhanded capitalization upon your ideas. I wouldn't mind it at all if they just came out and said something first.....because by not saying anything, it kinda says "screw you.....I'm going to capitalize upon your idea whether you like it or not"....

I'm following an unspoken intellectual property principle.....but that doesn't mean everyone else is going to do it smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Doo Dee Doo Dee Doo......and BUMP!!!! smile:devil: smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4764
Filters: 266
Quote
StevieJ wrote:
Quote Kraellin wrote: i'd feel pretty silly and even guilty taking someone's filter, adding my little bit and submitting it as a new filter when i could just as easily take their filter, run it through psp/ps and do the exact same effect. so, that's what i'm going to be looking at in the near future with this.

I hear ya Smile You are probably right with it all boiling down to the uniqueness of the alternate selection.....which I think makes the filter creative and artistic from the original....


Yea, I agree..I know there are a couple that I have that are similar in nature in the Lib already so I did not submit them because they are close..Its just one of those things that I got into making and boom someone else came up with the idea and posted before me...Dang... smile:)


Quote
Kraellin wrote:
ever feel like you're chasing windmills? between the anaglyphs and this one, that's how i feel Hammer


Yep..But between the anaglyphs and the fake fractals I started to get into.. smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
CF, well, in my case it's not a matter of someone beat me to the punch. in fact, i rely on them beating me to the punch because i then rip off their filter and pack in inside my own smile:D

and regarding anaglyphs, i've found some more data on the subject. in L. Rom Hubbard's "Art" book, there's a section on 'color depth'. he explains how a color's relative depth changes depending on having a white background or a black background. this certainly explains some of the difficulties we were having, or at least, that i was having!

you can find a link to the book on amazon, here: "Art"
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
it's not a matter of someone beat me to the punch. in fact, i rely on them beating me to the punch because i then rip off their filter and pack in inside my own

LMAO..... Honesty, ya gotta love it!!! smile:D LMAO..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
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Hehehe..... That was a good one smile:) No pussy-footing around.....and just tell it like it is smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
we live on the shoulders of giants. so if yer not a giant yourself, you gotta equalize the playing field smile;)

ok, i'm mostly kidding around here. i have borrowed from others, but i try to always give credit. and the lil' monster relies totally on other filters; that's the whole point of it. so, the comment seemed appropriate to this filter smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
we live on the shoulders of giants. so if yer not a giant yourself, you gotta equalize the playing field

eloquently stated.....so in other words, we need to lie, cheat, and steal smile:D LOL....
Quote
Kraellin wrote:
i try to always give credit

You are certainly the best about that smile:)

Do you realize that this string goes on for five pages about an alleged filter that has never been seen??? ..... smile:devil: ..... Hmmmmmm.....maybe it should be called the "Yetti" smile:D J/K LMAO........

I know you serve no wine before it's time smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
all monsters are shy. didnt you know that?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
all monsters are shy. didnt you know that?

Yours is a hermit cave dweller smile:D LOL.... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, he heard the story of Puff and doesnt want to come out.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
smile:cry: Tell me truth is the monster dead smile:?: ......... Carl smile:D
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CFandM
ForgeSmith

Posts: 4764
Filters: 266
Hibernating... smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
it's awake!

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and it's no longer crawling!

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
It's ALIVE!!!!! smile:D smile:D smile:D .......... smile:devil: LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yes, it's alive and kicking. i finally made a breakthrough on what i wanted to do and how to do it. this time it shld actually make it to the filter submission queue.

and what's more, it also combines in elements of the uni-filter idea, such that folks shld be able to add their own effects/filters onto this one.

the drawbacks so far are that this is going to have a limited application. the imported image will have to be somewhat specific in nature, at least to use it like i've currently got it. so, a portrait, best with a black background, is what's probably going to work best here. and i've also lost a tiny bit of control on the masking somewhere. gonna try to fix that before releasing.

but it is alive and growing. i've currently incorporated 4 separate filters with this beast so far, and i've got room for more now smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
i've currently incorporated 4 separate filters with this beast so far, and i've got room for more now

That's what I would do.....build a plethora of filters incorporating the "Beast" with the best FF effects before releasing them all.....

I look forward to trying the whole family of "Monsters" out!!! smile:devil: LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, you're not going to see every effect that i posted here in the forums. i've worked and re-worked this thing so many times that different effects just got lost here and there.

but, like i said, this is using part of the uni-filter idea, so it shldnt be too hard to add your own if you find something missing.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hehehe.... sounds like you are going to add instructions on how to "bastardize" it in the filter description.....which I'm sure will be done once people catch on to it smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, instructions necessary on this one smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Muahahahaha!!!! it's alive! IT'S ALIVE!!!

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Oooooooo!!! What filter did you use to get that???
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe, that's the beauty of the new beast...it's .... oh no! it's here! it's coming! i've gotta go!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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