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Indigo Ray
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The moss makes for an interesting effect.
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Posted: August 11, 2009 7:01 pm | ||||||
Skybase
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I found several similar moss effects
![]() http://www.filterforge.com/filters/7356.html That one's pretty nice ![]() |
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Posted: August 12, 2009 3:34 am | ||||||
Skybase
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One of those "filters" again! Oh noes! Actually this is rather something I'm going to be printing out huge. I rendered these images out 7000X5000 px. Highly detailed, extremely colorful, hopefully the big prints come out nicely. Printed resolution would be 59.28 X 42.34 cm (or 23.34 X 16.67 in) HUGE! Just imagine printing this on a big canvas paper. Kinda excited.
On the technical side these sort of filters already exist. I think this one just excessively becomes detailed than the rest. It uses 5 blocks generator layered on top of each other so that they mix into 3 layers: top, middle, bottom. The bottom layer is the super fractal small sizes and you can guess how the rest goes. This filter was more of an experiment with colors. Perception of colors differs based on the intensity of the details, in other words, you would see the image to be more "crazy" when you see bright colors and concentrated detail. While the color selection method on this filter is simple, it possesses another psychological roll in "ideal colors." What I mean is that the filter has thresholds on the hue range, which clearly helps the look and feel of the filter itself. Of course the point here is that it's rendered huge for gallery purposes. I'm wondering what exactly will happen when I stand in front of a large, chaotic picture with vivid colors. The exhibition will be in Japan after I come back from the US ![]() ![]() |
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Posted: August 13, 2009 9:52 am | ||||||
Skybase
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Posted: August 13, 2009 9:56 am | ||||||
Skybase
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Posted: August 13, 2009 9:58 am | ||||||
Skybase
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COLOR HARMONIES ARE SUPER IMPORTANT!!! In any given time, we are bombarded by color harmonies and variations of them.
Well today I met a client who just didn't understand all of this, so I thought I'd make a "learning tool" for finding combination of colors that work well with each other. I'm still trying to figure ways to make it easier and understand able. But the basic idea is that you choose 1 color, and you go from there instead of choosing multiple. ![]() |
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Posted: August 19, 2009 2:03 am | ||||||
Skybase
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Posted: August 19, 2009 2:05 am | ||||||
Skybase
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Posted: August 19, 2009 2:07 am | ||||||
Skybase
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Posted: August 20, 2009 8:21 am | ||||||
Skybase
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Posted: August 20, 2009 8:31 am | ||||||
Skybase
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Posted: August 20, 2009 8:49 am | ||||||
CorvusCroax
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Hey skybase,
Cool manga filter! FWIW, I was messing around w/ a filter to make similar high-contrast linework + limited posterized color. Sort of like Vlad's comic book filter. One of the things I found to work pretty well is to pull out the various channels, (using extract RGB, or Extract HSL nodes) then hit them with a high pass to find the high contrast edges. Works pretty good, actually, particularly w/ the Red channel. (Hope that makes sense.) |
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Posted: August 20, 2009 12:48 pm | ||||||
Skybase
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I personally think it's a good way to do it ![]() ![]() |
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Posted: August 22, 2009 8:35 am | ||||||
Skybase
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Meanwhile... I was playing a classic 2.5-D Shooter called Marathon Durandal and Infinity. It's been over 10 years since that game was first released but the texture work still inspires me to make interesting looks and styles.
Here's the wiki article regarding this material. http://en.wikipedia.org/wiki/Marathon_(video_game) ... Link feature doesn't seem to be working well, so just copy and paste it. After the 3rd edition of Marathon, Bungie released two editors for custom level and character design as well physics and sound. This allowed people to create their own "scenarios" or mods which can be downloaded and played as an add on to the original game itself. One of the most beautiful, most massive scenario as far as I know is Marathon Rubicon, released in 2001. The texture work was extremely gorgeous, crisp, and beyond the original artwork. The level design is incredible and massive as well and the textures go very well with it. Marathon Rubicon can now be downloaded at: http://www.marathonrubicon.com/ Anyway, we live in 2009 and it's been a long long time since these games came into existence. So I thought I'd just go back, look at some great examples of techno-texture work. I imagined doing all of them in FilterForge. As a start... here's a simple circuit wall. ![]() |
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Posted: August 22, 2009 8:54 am | ||||||
Skybase
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Another one just for the fun of it. I would probably be able to "import" these into the actual 2.5D old-skool game. Yay Modern tools for old stuff!
![]() As of now, Marathon Trilogy is fully available online. The website isn't "official" although I think it's much more relevant and modern: http://source.bungie.org/get/ Just look at all the texture work. So much possibility even in 2009. ![]() ![]() |
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Posted: August 22, 2009 8:59 am | ||||||
Skybase
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Posted: September 5, 2009 9:12 am | ||||||
Skybase
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Posted: September 5, 2009 9:12 am | ||||||
Skybase
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Posted: September 5, 2009 9:12 am | ||||||
Indigo Ray
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The circuit wall is kinda cool.
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Posted: September 5, 2009 8:03 pm | ||||||
Skybase
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Skybase has run into a BIG WALL!
We'll call this the FilterForge Wall. I just can't come up with ANYthing to do. While LAB 3105 is in operation I haven't come to anything decent. I see textures everywhere and anywhere I look. I make them, but I never feel the same satisfaction as I did with the rest of the stuff I've made so far. The difference is that I'm trying to not only just generate "good looking stuff" but more of art itself. (??) give me a second of humor. def Ideas () for i in range (1, 900, 2): i = skybase + filterforge print (i) Ideas () syntax error filterforge is not defined. Skybase is not defined. SHOOT. ok well that's not going to loop and add ideas to Skybase. nop. no way. For one thing, the way I'm ever satisfied is when I generate something that's actually more than just a texture. Not just some sort of texture generator or a image effect that results in something boring as a cartoon, sketch, random distortions, crap... I just basically think that there's so much more that can be done to an image that it's tough to come up with something super original and useful at the same time. Of course, in my realm (since I work with Maya) FilterForge is a wonderful helper tool. But hey... I don't plainly think of it like that. It's NOT just a helper tool, it's like... a 80% complete graphics package that's missing some vital features like iteration (looping algorithms), internal selection utilities, why not erosion, macros... so on and so forth. The point being that regardless of it's actual selling point (a Photoshop Plugin that makes Plugins) it can be more on its own. </rant> Get back to work Skybase. |
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Posted: September 28, 2009 2:00 pm | ||||||
CFandM
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ahhh..Are you trying to take me back there? ![]() ![]() Engine and that was Damage Incorporated...This was during the second marathon....There were some editors that others made on that DI CD....A Friend sold her original Marathon Box set on ebay years ago for about 80.00...... Still got mine thou... ![]() ![]() But one thing and I'll get out of your thread...Looking at some of the Durandal art you can see that in the first Halo game... ![]() ![]() Any way cool ideal thou...I was thinking of this at one time but time is what I did not have... Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: September 28, 2009 2:53 pm | ||||||
CFandM
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Even thou its not official this is where I downloaded the trilogy and the other scenarios along with (Recommended) Aleph-one...This allows one to play on OSX (ppc/intel) and Linux also....So I can fully say good stuff to find there... ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: September 28, 2009 2:59 pm | ||||||
Skybase
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YES! I FORGOT I was talking about 2.5 D games and their awesome textures!
Awesome now I have something to do! ![]() |
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Posted: September 28, 2009 5:07 pm | ||||||
Kraellin
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i dont get it, CF. which what do you download there to make it work on a windows system (xp or vista)? and where is this 'aleph one.exe' file?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 29, 2009 2:30 pm | ||||||
CFandM
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hehe Yep you now something to do.. ![]() ![]() ![]()
On the second line of graphics and to the left...It says "Aleph-One" then has a windows version..This takes you to SourceForge for the direct download...After downloading read the read mes and Installs since one still needs to install SDLs for it to work.....But I Did send you some mail Craig for easier set-up.. ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: September 29, 2009 7:26 pm | ||||||
Kraellin
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thanks, CF. uhm, what are SDLs?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 29, 2009 9:57 pm | ||||||
Skybase
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Source Development Language System Design Language Software Development Lohninger CF... it's not SDK? |
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Posted: September 29, 2009 11:33 pm | ||||||
CFandM
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Its Simple DirectMedia Layer...It for keyboard access, openGl, etc... http://www.libsdl.org/ Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: September 30, 2009 6:02 am | ||||||
Kraellin
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ok, thanks
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 1, 2009 12:32 pm | ||||||
Indigo Ray
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Haha ![]() |
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Posted: October 1, 2009 8:22 pm | ||||||
Skybase
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Posted: October 1, 2009 9:21 pm | ||||||
Betis
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Original please?
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 2, 2009 12:54 am | ||||||
Skybase
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Posted: October 2, 2009 2:52 am | ||||||
Carl
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I must admit that I'm with Betis, it makes me appreciate the qualities of the filter, though I do understand where you are coming from. You've made it pop, the colouring are beautiful tones ............... I like this one
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Posted: October 2, 2009 3:48 am | ||||||
Kraellin
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i'm with carl; you made it pop. tone curves, levels?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 2, 2009 8:03 am | ||||||
Skybase
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Playing with Filter Forge's RGB assembly. ![]() |
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Posted: October 3, 2009 3:18 pm | ||||||
Kraellin
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ah, ok
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 4, 2009 10:44 am | ||||||
Skybase
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Posted: January 1, 2010 3:00 am | ||||||
Skybase
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Posted: January 1, 2010 3:02 am | ||||||
Skybase
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Posted: January 1, 2010 3:09 am | ||||||
Kraellin
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yup, those will warp ya. i made something like that in v1 but i dont think i ever submitted it. it shld be in my little thread/workshop. very cool, btw
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 1, 2010 2:35 pm | ||||||
Skybase
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Ah, this actually, I thought I would have done it in version 1, but I used percentile to smooth out the edges for photographs. ![]() |
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Posted: January 1, 2010 6:56 pm | ||||||
Kraellin
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it's ok. we wont accuse you of cheating
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 1, 2010 11:00 pm | ||||||
Carl
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Posted: January 2, 2010 2:50 am | ||||||
Skybase
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Posted: April 3, 2010 1:10 pm |
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