YOUR ACCOUNT

Messages 91 - 135 of 446
First | Prev. | 1 2 3 4 5 | Next | Last 
Login or Register to post new topics or replies
Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Carl wrote:
why are the two outer tubes dull?

Actually, i was thinking more on the lines of "reflections" by the foil surrounding the top and in-sides of the light. Is this any more convincing? Otherwise, I'm not sure what else to do with this filter.



  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
More importantly, I have updates to two submitted filters, one of them my own, the other not.

This is an update to my 3d landscape filter (which I might actually submit!). Previously, I had improved the clouds by adding an additional darker shade in the dense centers of the clouds. Now, I have changed the clouds completely. They now have 3 colors (two have controls, the middle one a blend of the two), and different controls (fuzziness and cloud cover). Since this allows for more stormy skies, I thought it would be nice to add some rain, courtesy of Lucato from Landscape LR.



  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Oh wait, I almost forgot! smile:D A very nice sea foam filter was submitted not too long ago, and it inspired me to improve my own shoreline. I would like the foam to get smaller as the shoreline gets farther away, but I haven't worked that out yet.



  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Maybe submitting an update for the landscape won't get my filter count off of 69 smile:| , but this one might. I'm not really sure how useful this might be as a flat texture, but I was proud of myself for figuring it out.

Take ThreeDee's Metaballs (no not meatballs smile;) ). When two metaballs are in close proximity, they get attracted to each other and often partially meld together. But what if the metaballs repelled each other instead of attracting each other? What if you could control the strength of this "metaforce"? Well, that's pretty much what I've done. The one flaw with this is that the size of the metaballs can change a little when changing the metaforce, but the effect is all there.



  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
i like that landscape and the foam one is cool too. not sure about the metaballs one, but looks cool smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
Indigo Ray wrote:
my own shoreline

like that ......... are you able to put in a second foam line as if it was the surf wave smile:)
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Carl wrote:
surf wave Smile

I'm not sure, brah. Surf waves would be gnarly, but in this filter they might be out of place. I'll see what I can do. In the meantime, here's a carpet.



  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
(see metaballs ↑)

Metaballs V2.0.ffxml
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
Looks a little grainy to me. But other than that it's good.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
They look like the carpet from my highschool smile:D Now is it just me or is the directionality a bit weird?
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
Indigo Ray wrote:
here's a carpet

with all the carpet filter it's wonder no one thought to do a loop pile before, so good idea, I kind of agree with Betis about the graininess, apart from that looking good smile:)
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks all. smile:) This next pic should satisfy your complaints. The funny thing about this filter is, when I added a blur at the end, I no longer needed AA. This sped up the rendering time 4x!!! Who woulda thought...





  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
And I think I'm getting too fast at this. I already have two new versions of my water caustics. Here's one on a simple sand background I whipped up in FF with depth and highlight control. I also have a phase control which should lead to animated water caustics smile8)


  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
As a surface filter...



  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Hey, forget about caustics, this one's pretty nice as a water surface by itself smile:)


  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
I don't know about those tight stretched waves, those aren't realistic. I would also suggest turning up some details.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
The carpet looks better, more fibrous which is good smile8)
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
On the contrary, I don't think the carpet looks better. The noise is good, but you lost great detail with the blur. Albeit the speed-up, which is great, I think it should be placed further back in the filter tree, and get some of the actual carpet back.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yes, the carpet looks better. nice job. i see an EP coming on that one.

and the caustics are looking good, albeit a little colorless, but ok. the third one i have a bit of trouble with the fact that there are two kinds of ripples/waves going on there. the white ripples dont see to work right with the others for some reason, though, it's still pretty convincing.

also, a question on the caustic ones, is it possible to do the water effect without the background effect? i mean, could we import our own background for these and would they work the same way?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks all for the input. smile:)

Quote
Betis wrote:
I don't think the carpet looks better

I happen to like them both. The first has more detail, but the second looks more soft, which is good for carpets. I tried moving the blur back, but no matter where else I put it, the results weren't that great. The blur amount can be adjusted, but it seems that there is no true middle ground between AA and blur.

Quote
Kraellin wrote:
is it possible to do the water effect without the background effect?

I already have examples of that, with the life saver and as mods of other filters. Because I have several versions of water filters, I might eventually submit one. I'm not sure if I want to "give up" the carpet just yet.

How about this oily one: Larger "small" waves, less frequent "thin" waves, and subtle spectra.




  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
That looks much better, but try less stretching on any noise.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
oily water... hmmm, now that's a challenge. i like how you've got the red/green/blue oily film on this. interesting idea, using your caustics for this. i may have to study this stuff yet smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Different artists may use the same media, but they each have their own style. So although we have several in the library already, it wouldn't hurt to have another another watercolor painting... smile:)


  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
I've gotta hand it to FF; This watercolor filter makes way more realistic paintings than I do by hand. smile;)



  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
be sure to check out northernshadow's watercolor filter, as well.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
I like it, the only thing on the town one is the orange edge on the roofs is a little to harsh, a better build up blend over the entire roofs would give it a more natural look smile:)
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Kraellin wrote:
be sure to check out northernshadow's watercolor filter, as well.

I've already downloaded it and love it. smile:)

Quote
Carl wrote:
orange edge on the roofs is a little to harsh

Yeah, the one problem with my filter right now is the lack of color. I tried boosting the saturation at the end to make the sky bluer (w/o changing the paper color), but that ended up making the roofs unproportionally oversaturated. I'll see what I can do.

Now check this one out: 3D landscape meets water caustics! Underwaterscapes!



  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
very freakin cool on the underwater one!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
wow the sea bed works beautifully, the water surface not so convincing, improve that and you'd have another ep smile;) smile:)
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks! Not sure what to do with the surface yet, I put that one there just to have one.

I've also been working on a charcoal filter. It's simple in design, but I haven't seen one quite like this in the library.



  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Well it's not quite like actual charcoal drawings is it, but I still think it's promising.


  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yes, i'd say it's promising. 'chalk' and 'charcoal' have been attempted several times in filters (including my own) and i havent seen one yet that truly does them justice (including my own smile;) ). so, good luck smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Same charcoal goal, but with an entirely different approach, this one using blurs and noise distortions. Looks 1000x better IMO smile:D


  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
eye for comparison (same filter innards):

  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
nice, indigo.

i did a search on google images for 'charcoal painting'. i was a bit surprised by what i found; one, that there are so many, and two, that there are so many different types. i also found that you have to be careful in studying charcoal images because there are a lot of digital artists doing 'charcoal' in photoshop or paint shop pro and such, so if you want to see real charcoals you have to be a bit careful.

anyways, i like both your methods. and, i'd love to see a bit of the sketch lines in some of these, not that that's necessarily required for 'charcoal', but it might help sell it in some cases.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
Yes, they are nice. smile:)

Could I get the original picture of that eye so I can study it in hopes of improving my EyeCraft filter?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
as a charcoal lover my two cents worth would be to combine the 2 approaches, so lighter toned areas are soft, while darker accentuations are more grainy smile:)
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Well folks, charcoal V1 (with the streaks) has gone through an update which excludes lots of unwanted noise. Honestly, this looks just as "pencil" as it does "charcoal".


  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Charcoal V2 (with the smudges) also has been updated (I replaced blurs with motion blurs). This made it a bit cleaner, but it essentially looks the same, so I won't post the image.

I would, however, like to show off this:


  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
And this smile:D

  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Hm... what to share today...

How about an update to my carpet? I finally figured out how to implement images and patterns into the filter. With the saver:

  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Are you getting the whole image on that one, 'cause to me the bottom is cut off. Well, you get the idea. Let's try this pattern pic (using a high-contrast large-scale perlin and a kaleidoscope):

  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Hey FF, what's going on?
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Very nice carpet you got there, Indigo! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Good start, Indigo. You can also learn this experience if plan to continue this filter: Comments on Filters > Carpet v2 by G.A.G. Althrough G.A.G.'s version doesn't look very nice at present moment, I think that he started in correct way.
  Details E-Mail

Messages 91 - 135 of 446
First | Prev. | 1 2 3 4 5 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,735 Registered Users
+14 new in 30 days!

153,580 Posts
+24 new in 30 days!

15,353 Topics
+68 new in year!

Create an Account

Online Users Last minute:

14 unregistered users.