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Kraellin
Kraellin

Posts: 12749
Filters: 99
urban art. cool smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Kinda like a double post.

I made this for the 2010 new years using that cubey generator thing I uploaded some time ago. smile;)

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yeah... I know... it's another world out there.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
any way to make those spiral galaxies not quite so regularly shaped? they look a bit more like pinwheels than galaxies currently.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I worked on the filter some more after the actual post. Here are some large renders which I did.

They're 3500X4500 px.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
"Take That" is ... well I don't know, it's abstract, wild and somehow very pinkish.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Lately I've been into glitch art and abstractions based on random occurances or problems. Sometimes, just letting the computer do its job is a neat thing. It results in highly sophisticated, complex, and unconventional forms and compositions.

Of course, you have to program it to get there.

These renders, by the way, don't take very long to render on my dual core computer. Again (as I posted earlier in the Beta2 Gallery thread) it's got no AO which means that I faked much of the ambient occlusion.

It actually looks cool without it as well. Maybe I'll upload it sometime when I render it.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Color Schemer is a fresh new utility I began constructing using the new FilterForge 2 nodes which came out with the 3rd beta.

Color Schemer was intended as a tool to aid artists find the right color combination. It consequently also dazzles you with various colors that go kinda nicely toghether.

So if you need a color scheme, this can be a tool for you. I'm in the stage of adding more features to it smile:)

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So... the idea is to feed an image and get colors out of it. Then use the color picker to choose some color you might be inspired by.

It's just a tool for that sort of purpose.




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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Continuing on with this utility, since yesterday I added several more features to make it a bit better (least for myself.)

Now it can display a very (simple) and special graph that allows you to see how much dark colors you have visually. The darker the image, the higher these bars will be. Of course, this is more of a gimmick and I didn't intend this to be practical in anyway. But it's a visual indication of color and its relation with lights and darks.

Oh and just as an idea, I thought it'd be nice if I knew where the colors came from. So I made a tiny image tag that goes on the top right hand side. You can turn it on or off.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
hmmm, how about doing a histogram?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Kraellin wrote:
hmmm, how about doing a histogram?


ThreeDee took care of that some time ago smile;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Pattern Lab! YAY! A bomber based pattern generator using triangles, squares, and circles!

You can manually control or let the computer do your job.

Here are some samples

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And another one

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And another one!

yes you can make very very complex patterns in a matter of several clicks.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And once again... its easy to use. Very very simple and yet complex.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
i like your pattern generator. dilla might even like it since the kaleidoscopic pattern isnt evident.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Just aside from the actual FilterForge thing, I found Sikuli, a python based screenshot-programming language and I decided to have some fun with it.

I made a script that basically renders me as many patterns (using pattern lab v 1) as I want. It's easy to use... kinda like making a macro for yourself.

Sikuli can temporary use your mouse to click / doubleClick / drag n drop / and otherwise. It can do neat things. Go check out Sikuli off of google.

By the way, I do know the existence of command line renders, its just that this was awesome.

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Totte
Übernerd

Posts: 1460
Filters: 107
Skybase, you should take a look at my FF Batch Master for Mac OS X.
- I never expected the Spanish inquisition
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Totte wrote:
Skybase, you should take a look at my FF Batch Master for Mac OS X.


Oh I haven't forgotten about it. It came into great use when I totally needed 100 patterns out of 100% randomness. I must have just not hit "post reply" when I wrote a commentary to it. In essence, Batch Master is damn useful. Obviously better than that script I made. smile;)

Sikuli's just a nice visual approach to scripting and I thought I put it here. High five on the Batch Master, it's seriously come in handy in various situations when I needed a serious number of things.

So far, I haven't found trouble with it. smile;)
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Totte
Übernerd

Posts: 1460
Filters: 107
Great to hear Skybase, I use it myself a lot, thats why I wrote it. I need to figure out a way to do color modifications, haven't done that yet.
If you have a cool idea on how colors should be "morphed" like from this to that (and how that is done)
, please let me hear you. I use sliders -> colors now in my own filters tat I batchrender.
- I never expected the Spanish inquisition
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Totte wrote:
I need to figure out a way to do color modifications, haven't done that yet.


I modified Pattern Lab to just use Hue / Saturation adjustments for now to get differnet variations of color. But a color mod would help a lot within the program. I'm probably just going to find ways around it, such as make RGB sliders for the batch render edition.

Makes life kinda easy, but that to me is just going around to avoid the problem.

Figures.

Maybe the program can literally just randomize / morph the HEX values or something. I mean, even RGB values can work.
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Totte
Übernerd

Posts: 1460
Filters: 107
The values in the xmlfiles are decimal numbers, like 0.5476337437. So if I'm gonna do anything "useful" I need to first make "colors" of them , then come up with a way to describe a sweep. Random is simpler, but I still need to set bounderies. A sweep, should than be able to have different curves for R, G, B for example?
That is easier in ff filter script, having a slider or 3 to randomize instead.
- I never expected the Spanish inquisition
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh hai. Long time no update here. I've been cranking out, playing around with the new features of filterforge, and came to the conclusion that my head is going to burst.

To get myself started I wanted a better FilterForge 2.0 version of those manga zoom lines. I mean this is great: http://www.filterforge.com/filters/2197.html but it didn't work well with me since I was just trying to get the zoomlines.

So to work around it here's something I made.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And another sample. Note that you can increase / reduce the number of lines. Also change the position of where the lines go. I'm planning to add a couple more features so its not JUST a tool for making lines go somewhere. Anyway.... peace

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Pseudocoloring!!! And Photochrom styles.

http://en.wikipedia.org/wiki/Photochrom

Ok this is still in the works, but it does have a distinctive CMY process and RGB processes. The example's a bit dim, but I can do some fixing for that.

Want a retro feel? I think this filter will do.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here's another, BETTER example.

Strictly speaking this pseudo coloring process is done by hand. Photochroms aren't, they're done through negatives. So I'm marrying two different processes in 1 filter.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It's a "pseudo maze" but you can try going from one end to the other. It works.

This is just one way I've been playing around with the bomber to achieve a specific style / look for several up coming filters.

Not so hard, just a matter of tweaks.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here's an earlier version without the glow.

HAS anybody done this already? Pretty sure somebody must have hit the right combo and got awesome stuff.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here's something I was inspired by SilentHill3. smile;) Bloody, gorey, fleshy... strange.... texture smile:D With AO + reflective AO it takes a while to render, but its wonderful smile:)

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Totte
Übernerd

Posts: 1460
Filters: 107
Really gruesome texture smile;-) smile:D smile:D
- I never expected the Spanish inquisition
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here's a simple window frame I made smile:) Has the life saver default background.

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Totte
Übernerd

Posts: 1460
Filters: 107
Simple? I feel sorry for that poor carpenter carving those pixels smile;-)
- I never expected the Spanish inquisition
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opal1

Posts: 42
Quote
Skybase wrote:
Here's another, BETTER example.

Strictly speaking this pseudo coloring process is done by hand. Photochroms aren't, they're done through negatives. So I'm marrying two different processes in 1 filter.


Posted: June 25, 2010 7:44 pm


I really like this look, kind of moody with a shallow depth of field look.
There is nothing so simple that I cannot complicate it. I try to think of it as a gift.
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opal1

Posts: 42
Quote
Skybase wrote:
Here's an earlier version without the glow.

HAS anybody done this already? Pretty sure somebody must have hit the right combo and got awesome stuff.


This would be a wonderful background with such a subtle look.
There is nothing so simple that I cannot complicate it. I try to think of it as a gift.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Skybase wrote:

HAS anybody done this already?


Yeah, I made a rudimentary maze filter with the bomber a while back. I don't think it is actually solvable, though.

Also, that "gorey" filter looks pretty nice, or whatever the correct equivalent of nice is for bloody flesh. smile;) And keep up on the window and the zoom lines.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The bomber mazes arrive!! Probably the simplest way to make anything.

The thing is, I'm trying to make it solvable just with bombers and so on which turns out to be quite a task. Might as well make a script. Yes. Might... as well....
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Metal plate texture + some rust. Made it originally for a Maya scene, I decided to expand it. Ambient Occlusion is enabled on these. Kinda ... dark.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And... another one.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And another one....

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Speaking of this filter, I'm basing the little "rust corners" you see based on CorvusCroax's Corner Finder Color snipplet. It's been modified to suit this, but the algorithm is the same.

HEY maybe we can have some nails in these too. Might be cool. For the time being, I think this looks pretty good. Just needs some controls and a tweak before release. smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm too lazy to draw lately. So I decided to make a filter that worked for me.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Another one

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And another one.

Kinda looks like some nice vector art.

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manifold
Filter Forge, Inc.
Posts: 4
We reposted a couple of your images from this thread on the FF Facebook page -- hope you don't mind!
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