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StevieJ
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Carl and CF, those samples are really cool!!! I'm going to have to find some 3D glasses somewhere to get the full effect smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

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CF what have you tweaked in your new version smile:?:
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Carl
c r v a

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Quote
StevieJ wrote:
I'm going to have to find some 3D glasses somewhere to get the full effect

It will be worth the effort smile;)
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Kraellin
Kraellin

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Quote
So I used it to create another anaglyph method. Can't get enough of those..
CF, very cool. love the new effect. that first image my mouse goes 'under' the text but over the background. and on the 2nd image, that one really separates out the background from the figure. quite good!

you gonna share what you're doing new?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

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Still holding breath smile:D
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CFandM
ForgeSmith

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Sorry for the delay in posts I have still been pretty busy. The new stuff in this version is mostly the height map. Kinda works as a mask and height. But still tweaking a bit on it. Hopefully I'll have it done soon.
It will most likly be the Advanced Version smile:D
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CFandM
ForgeSmith

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Had some time so here is this version so far. Still need some tweaks here and there. Also renaming of some of the controls. Maybe more tweaking of the mask is in order also... smile:)

CF Anaglyph Advanced Preveiw.ffxml
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Kraellin
Kraellin

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oh man, you are really getting some depth on this. i had another filter loaded up when i downloaded yours and as your default erased the previous filter's default, it was like taking a canvas off the top of a well piece by piece. really nice, CF!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

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Just when you thought I was done with this..hehe smile:D
Starting to slowly get back into working on this...I received my ChromaDepth glasses today and started some experimenting with that method...If anyone has these type here is a sample texture..You can only see the depth with the ChromaDepth glasses thou...

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CFandM
ForgeSmith

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Here is the link that Carl posted a few posts back..
http://www.chromatek.com/

Quote
Kraellin wrote:
oh man, you are really getting some depth on this. i had another filter loaded up when i downloaded yours and as your default erased the previous filter's default, it was like taking a canvas off the top of a well piece by piece. really nice, CF!


I'll eventually finish the advanced version of the anaglyph... smile:D
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Kraellin
Kraellin

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bummer! dont have that type of glasses smile:(
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Craig
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CFandM
ForgeSmith

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Quote
Kraellin wrote:
bummer! dont have that type of glasses Sad


Sent you a message.. smile:)
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Kraellin
Kraellin

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cool. got it smile:)

you've got mail! smile:)
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Craig
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CFandM
ForgeSmith

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Quote
Kraellin wrote:
you've got mail! Smile


I like getting mail...Not spam, unless it comes with eggs.. smile:D
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StevieJ
Designer/Artist

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Ah, the method to your continued madness..... smile;) smile:D Very interesting..... smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

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CF, i got the glasses. thank you! smile:)

these things are worse for crossing your eyes than the normal 3d glasses. i really cant wear them very long at all. but, they do really add some depth on those special images. that one website, their background, wow.

it looks like they operate strictly on an rgb basis, with reds being the foregrounds, greens the middle, and blues the furthest away. interesting method.

but, like i said, they really do cross my eyes O.O
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Craig
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Carl
c r v a

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Somehow I had been unsubsribed from this thread and hadn't noticed you been posting again smile:( Looks wild [ in a good way ] I'd love you to release a filter that you can use with the glasses smile;)
Quote
Kraellin wrote:
it looks like they operate strictly on an rgb basis

they work beautifully on printed material [ with the right balance ] I prefer it to rear illumination smile;) smile:)
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CFandM
ForgeSmith

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Quote
StevieJ wrote:
Ah, the method to your continued madness.....


The 3d method or the spam and eggs.. smile:?: smile:D


Quote
Kraellin wrote:
CF, i got the glasses. thank you! Smile

these things are worse for crossing your eyes than the normal 3d glasses. i really cant wear them very long at all. but, they do really add some depth on those special images. that one website, their background, wow.



Cool glad you got them.. smile:) And you are very welcome... smile:)

Yea they do hurt the eyes quicker than the red and blue glasses...But it might have something to do with the brightness of the monitor interfering with the effect also..But that is just a guess have not really experimenting with that yet...
Their website does look much better now also... smile:)


Quote
Carl odwrote:
Somehow I had been unsubsribed from this thread and hadn't noticed you been posting again Sad Looks wild [ in a good way ] I'd love you to release a filter that you can use with the glasses Wink


Well if you have some of these Chromadepth glasses carl some of your filters work great with them already...There are also others that are in the library that also work great with them....

Quote
Carl wrote:
they work beautifully on printed material [ with the right balance ] I prefer it to rear illumination Wink Smile

Have not seen any printed images with this 3d method..Just stuff on the web...But now I can print my own and check it out... smile:)
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Kraellin
Kraellin

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i looked at your chromadepth test pic above. the black really stands out, like as if 4 to 6 inches or so out from my monitor. that surprised me a bit, since on that website, it was the reds that seemed to stand out most. i think i feel another headache coming on smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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i just went looking through some of your earlier anaglyph filters, CF. take a look at your filter named 'Another Anaglyph Variation V2' and look at it using the chromadepth glasses. notice the rope coming out of the life preserver down at the bottom. quite interesting smile:) and then, try making that filter a surface filter and look at the rope again... turn the height way up.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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ok, this is getting interesting again smile;) try this version of your filter, CF. you may have to stare at it a while to notice it. use the chromadepth glasses. you may also want to turn the anti-aliasing off. this filter is sloooooow.

ok, i just turned the anti-aliasing off and reset the default preset to that. makes it a bit faster. also notice the controls i added at the bottom of yours. the last 3 dont seem to do much, but the top 3 will have an effect.

Another Anaglyph Variation v2 pCFm rev 2.ffxml
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Craig
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CFandM
ForgeSmith

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hmmmm smile:?: Very interesting. That rope does pop out a good amount... smile:)
Heres another different filter with the colors used for the depth....This is only a test.. smile:)

Chroma Test.ffxml
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Kraellin
Kraellin

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well, notice the rest of the red as well. you may have to leave the glasses on a bit to see the whole red effect.

tried your chroma test. that first preset with the blue really sinks down, doesnt it smile:) and the second. and i like the third, though somewhat weird, shows what i was saying about r g and b. nice smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

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Heres another version of the Chromadepth filter..A bit more control of the rgb channels.....Don't look at the example to long craig.. smile:D

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CFandM
ForgeSmith

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Heres the filter to test... smile:)
Still a bit of tweaking to go on it yet.... smile:)

ChromaDepth 3D Creations 2.ffxml
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Kraellin
Kraellin

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freaky-deaky cool smile:)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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jffe
Posts: 2869
Filters: 90
Quote
CFandM wrote:
Heres another version of the Chromadepth filter..


----Oh wow, my vision = worse than I thought, I got some "pulsing" going on, like every 2 1/2 or 3 seconds the leaf colors changed (color) in a "wave like fashion". smile:| On the other hand those red/blue 3-D glasses never did work so great for me, and either gave me a headache or just made me dizzy after 5 mins anyways. Interesting stuff though. smile:)

jffe
Filter Forger
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Kraellin
Kraellin

Posts: 12749
Filters: 99
the chroma glasses are even better at giving headaches, jffe... at least to me. but, CF is getting some interesting results with the chroma filters.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

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Thought I would post the anaglyph method here Craig.....This is the same method that I had used for that
anaglyph swirl.....In this filter method you create an object or image and create a height map for it....
When creating the height map the parts that are white will make the image pop out of the screen..The parts
that are black in your height map will make the image drop into the screen...
This is part of what Richard Bartlett was talking about at the beginning of the thread about a proper height map..
The thing that was missing was the map to play nice with the offsets....
This method still does not work that well with imported images it works with images that are created entirely in
FF...It is a slow method but gives good results....
In this filter example check out the height map and how it affects the grey circle....


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CFandM
ForgeSmith

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Heres the Filter.. smile:D smile:)

Anaglyph Tex Method.ffxml
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CFandM
ForgeSmith

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Heres that version with images...

Anaglyph Image Method.ffxml
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Kraellin
Kraellin

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ok, create a height map, but, isnt that just a black and white? where does the red and blue come in?

i've got a feeling one of us is going to get frustrated in me trying to learn what you've done here smile:) better go to the 'for dummies' method here. nice and slow with pictures and everything broken down in lay terms smile:)

and yes, that circle pops nicely.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

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Quote
Kraellin wrote:
ok, create a height map, but, isnt that just a black and white? where does the red and blue come in?


Well instead of using a mask for the red channel...The height map distorts the red channel...Other then this it works the same as an anaglyph...
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CFandM
ForgeSmith

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For anyone else interested in this method heres some more examples....The image of dots are of different heights...


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CFandM
ForgeSmith

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Compare the dots and the height with the height map that I created for this below...

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CFandM
ForgeSmith

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Here is the snippet for this one...

Anaglyph Tex Method2nd.ffxml
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Kraellin
Kraellin

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ok, do you mean that you're substituting your heightmap for the normal red channel of an rgb? is that it? is that all?
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Craig
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CFandM
ForgeSmith

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The height-Map is used for the movement of the red channel...Looking at one of the filters above the height map connects to the horizontal part of the offset..


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Kraellin
Kraellin

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cool.

ok, i told you i was going to be a bit (a lot) dense on this one, so, i get the extraction and that you're offsetting the red, but, why three times? is the invert offsetting those squares based on the height of each square? and... ok, the image in the invert is the height map. how are the offsets picking up the right shade to offset the red? i'm probably not seeing it, but i dont see any differences between the assemble rgb's.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

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very interesting, the filter was alot more complicated than I expected, what made you decide to use the rgb rather than doing a simple offset, I'm sure you have a good reason just curious smile;) smile:)
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CFandM
ForgeSmith

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Quote
Kraellin wrote:
ok, i told you i was going to be a bit (a lot) dense on this one, so, i get the extraction and that you're offsetting the red, but, why three times? is the invert offsetting those squares based on the height of each square? and... ok, the image in the invert is the height map. how are the offsets picking up the right shade to offset the red? i'm probably not seeing it, but i dont see any differences between the assemble rgb's.


hehe smile:D Thats alright Craig it took me this long to get to this point.. smile;) smile:)

Another way to do this is consolidate the offsets to one branch of assemble rgbs..
The difference is small in the offsets...But this is needed since putting the height map through the "Horizonal" distorts the heck out of the image..So the offset percentage needs to be at 1...Otherwise you will see the distortion in the render and it will ruin the anaglyph......So the more offsets you have the better depth you can create....3 offsets were giving a good amount of depth on these.....

The black in the height map distorts the image one way and the white distorts the image the other way..Then the Grey is the middle-ground..Giving the below, above and even with the screen effect when processes through the red channel.....
Hope that helped.. smile:D

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CFandM
ForgeSmith

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Quote
Carl wrote:
very interesting, the filter was alot more complicated than I expected, what made you decide to use the rgb rather than doing a simple offset, I'm sure you have a good reason just curious Wink Smile


Hope the above is less complicated. smile;) smile:D
I tried the simple offsets but to do this one needs 2 images for a true anaglyph that way...I tried distortions with the same image but I could not get it good enough for
an anaglyph...Then the blending of these just did not look all that good...The RGB method looked the best and worked great at every aspect of the process....The image still looks the same and it was lot easier to figure out a distortion method that worked well with the RGB........
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Kraellin
Kraellin

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Filters: 99
i'll have to take your word on all this for now. i love what you've done but just not a lot of time or brain cells to study this right now. is that last method from a filter you posted here in the thread?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

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Quote
Kraellin wrote:
i'll have to take your word on all this for now. i love what you've done but just not a lot of time or brain cells to study this right now. is that last method from a filter you posted here in the thread?


It from the last couple of example filters but I just consolidated those to one branch instead of three assemble RGBs...Makes it faster to...:>)
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Kraellin
Kraellin

Posts: 12749
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ok. havent looked at those yet. downloaded, but not looked at yet. and yes, i can see that you've simply changed when and where on the offsets. does that still work ok that way?

see, that's the part i forget about the older way(s) we were trying... you had to offset the reds, i remember that ok, but i forget about the blues and ... wait, you are just mapping the reds to the heightmap? that's all? i assume that invert with the 4 greys is your simulated heightmap, yes?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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