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CorvusCroax
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Yeah, that's a really interesting image. The smooth swirls look really great when converted into a height map; they sort of etch in and out in a really pleasing way. It's gotten me wondering how to make it. Illustrator would be my first choice. However, it uses a certain amount of reflection and self-similarity. I think you could do something similar with some inputs, but I think it would be really hard to do it in any controlled way. Maybe with Processing .
Well, it's submitted.... I guess we'll see. |
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Posted: March 10, 2009 11:26 pm | ||||||||||
StevieJ
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A program like FF should have fractal components.....which would make creating things like this easy.....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 12, 2009 1:31 pm | ||||||||||
CorvusCroax
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Yes, indeed. FF might also benefit from a low complexity fractal flame node, too.
I really wish that FF had 'bomber' support, using both raster images and SVG (or even TTF) source inputs. To this day, I STILL dust off KPT, just for the KPT Scatter function.... even though it's like a decade old now. A simple implementation of something like KPT Scatter would be great inside FF. Imagine an FF filter where you could give it a series of images, and it places them at designated spaces inside a FF green node, which you could designate proper rotation, scaling, tint, etc. Now imagine that instead of a basic raster image, those scattered objects be channel inputs... we could make incredibly wild looking constructions inside FF. Btw: has anyone used Aviary ? In particular, Aviary Peacock http://aviary.com/tools/peacock It's another node based image generation program, but seems to be more like illustrator, but I really haven't looked at it that closely. |
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Posted: March 12, 2009 3:12 pm | ||||||||||
StevieJ
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Vlad stated that bomber components are supposedly coming in V2..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 12, 2009 3:35 pm | ||||||||||
CorvusCroax
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Oooh... really? Sweet! Do you have a link where they're talking about it? |
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Posted: March 12, 2009 5:26 pm | ||||||||||
Sjeiti
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I tried registering to try that peacock thing, found I already was registered and had forgotten. It does look pretty cool, especially considering it's all in Flash (it took us decades to get rid of mainframes and now we're back where we started ![]() But now that I'm screwing around with it a bit it's getting a bit annoying. Components can have only one output. Most components have way too many options to be intuitive. Components won't render right away (you have to connect them first or something). It also does not calculate the end result as FF does; it looks like the intermediate component results are stored as bitmaps. But I'm probably spoiled with FF. It does have cool stuff though. Fractals You can stick little yellow notes everywhere!!!! A handy color picker (with addable swatches) But I think I'm just gonna forget about it again... Nothing beats Filter Forge. ![]() |
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Posted: March 12, 2009 6:33 pm | ||||||||||
Kraellin
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thanks for posting those originals, corvus
![]() i like those last images, too. especially the first of the last, the lily. see, i told you you shld have called this filter 'gilding the lily' ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 12, 2009 9:16 pm | ||||||||||
CorvusCroax
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Thanks for the info Sjeti. I think I'll stick w/ FF, then... last thing i need is another software package to learn. (Also, call me old skool, but I like to actually own my software... all this subscription stuff doesn't sit right with me.) Is there anything FF can learn from? (Fractals, Swatches and sticky notes are obvious ones!) How do their 'bombers' implementation work? |
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Posted: March 14, 2009 3:29 pm | ||||||||||
CorvusCroax
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Yeah, but it sounds dirty when I say it. ![]() |
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Posted: March 14, 2009 3:59 pm | ||||||||||
Kraellin
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lol. ok
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 14, 2009 8:44 pm | ||||||||||
ThreeDee
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A number of ways you could do that. The simplest way would be to do something along the line of two sliders which are the x and y coordinates for the color to be picked. Like Mike Blackney's Pixel Color. You could also blur the image a bit to get an "average" or a few pixels. One good way to get a flat color output extracted from an image is to plug an image into the Elevation Gradient component. Use a flat black as the "Elevation" and an image with the desired color in the top left corner: you get a flat fill of that color. The other way, closer to what you are describing, would be to do a simplification of the "Color Palette from Image" filter I made recently, and just pick one color, by hue. (This involves motion blurs etc. to get flat colors.) |
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Posted: March 28, 2009 5:18 am | ||||||||||
StevieJ
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They talk about it in several places.....but here's a few quotes that I found about it.....
Personally, I'm most interested in having all available noise out there.....and user math input if they can figure out a way to implement it.....would open up all kinds of new things you could do with this program..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 28, 2009 2:27 pm | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:08 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:08 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:11 am | ||||||||||
CorvusCroax
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Rusterizer 006: fun alpha pattern.
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Posted: May 29, 2009 1:12 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:13 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:15 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:18 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:20 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:21 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:22 am | ||||||||||
CorvusCroax
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Rusterizer 017: source image is an xray of some kind of electronic circuitboard thingamajig, a hard drive, maybe. Have added a control to allow for mixing of the rust intensity in 3 different ways: uniformly, with a balance control, using some perlin noise (again, using the same balance control) or using the input image selection; that way the user can just go in and manually choose where to have more or less rust.
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Posted: May 29, 2009 1:24 am | ||||||||||
CorvusCroax
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Rusterizer 019: nice twisty source, showing the 'pooling' of rust in the cavities.
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Posted: May 29, 2009 1:27 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:29 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:31 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:32 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:33 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:36 am | ||||||||||
CorvusCroax
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Rusterizer 031: Input image is from the Style of Ornament. The jpg artefacts wind up looking like roughness and corrosion. Again, i really wish that FF had some kind of 'wind blur' or a normal map node, which I could then strip out to get resultant slope - which would allow me to make better streaks etc.
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Posted: May 29, 2009 1:37 am | ||||||||||
CorvusCroax
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Posted: May 29, 2009 1:42 am | ||||||||||
StevieJ
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CC, looks really good!!!
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: May 29, 2009 10:23 am | ||||||||||
Kraellin
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nice. but i hope there's a brightness control. all but the last one are pretty dark.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 29, 2009 12:52 pm | ||||||||||
Genie |
Oh, I really like the machine ones!
![]() Dog - Men´s best friend... until internet came along. |
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Posted: May 30, 2009 10:58 am | ||||||||||
CorvusCroax
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Thanks for the encouragement!
Yeah, there's a brightness control. I think that actually it had more to do w/ me working on these late at night, with most of the lights off. Here they are w/ more normal brightness: ![]() |
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Posted: May 30, 2009 1:17 pm | ||||||||||
CorvusCroax
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Posted: May 30, 2009 1:24 pm | ||||||||||
CorvusCroax
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Posted: May 30, 2009 1:25 pm | ||||||||||
CorvusCroax
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Posted: May 30, 2009 1:25 pm | ||||||||||
Kraellin
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oh yeah, much better
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 30, 2009 2:23 pm | ||||||||||
CFandM
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hehe I have that problem when working with the Anaglyph filters ![]() ![]() Yep those do look better ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: May 31, 2009 3:57 pm | ||||||||||
CorvusCroax
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So, I've been trying to make a good cutline filter for a while. I ended up making something else instead: more like an improved Comic Book filter. As cool as Comic Book is, it's not very clean. If you use more than 4 steps, skin tones go all weird, and you kind of get what you get, based on the average.
So, I made one which allows you to specify exactly which colors you want to preserve from the image. It works pretty well. Check it out (links below) The end result reminds me of Shepherd Fairey! you know, the guy behind the 'Obey the Giant' and 'Andre the Giant has a Posse' phenomenon. Oh, he also is the guy behind this artwork, which you've probably seen) ![]() http://obeygiant.com/archives ![]() |
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Posted: August 21, 2009 9:14 pm | ||||||||||
CorvusCroax
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Posted: August 21, 2009 9:17 pm | ||||||||||
CorvusCroax
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Posted: August 21, 2009 9:17 pm | ||||||||||
CorvusCroax
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Posted: August 21, 2009 9:25 pm | ||||||||||
CorvusCroax
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Posted: August 21, 2009 9:26 pm |
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