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angelboiii wrote:
an your material browser load separate diffuse, normal and specular maps? i would be really interested in simple program that would alow me to load separate maps (tga,jpg..) from my disk and to check it in real time, with the ability to move lights around, to check my normal maps and specularity and stuff.. without the need to make mat file (for doom..) and check it in engine.. |
The Material Browser panels are set up to browse through collections of materials that are already built and ready to load from disk. However, you can adjust the lighting and the S and T scale of the material interactively.
I could see adding a feature to the Material Browser panel that allows swapping in different diffuse, normal, and specular maps on the fly. How about opacity and gloss maps as well?
Thanks for the feedback, angelboiii. I'll think about your question some more.