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Huidafa
Developer
Posts: 4
Hello,

I am developing a tool called "Material Showroom", that allows game designers to interactively browse materials in-game, in a collaborative, online environment:



Revision 2 of Material Showroom mostly contains textures created using a competing texture generation tool, but I am excited about Filter Forge, and I have started adding a few of its textures to the showroom:





When a game designer interacts with a Material Browser panel to switch the selected material, spin the turntable, or adjust the lighting, any other game designers who are online in the Material Showroom world see the same change at the same time. This creates a collaborative environment that will allow game designers to share and experience materials with others in real-time.

Here are some more screenshots from the Material Showroom:











I plan to build a special area within the Material Showroom which shows off materials made exclusively with Filter Forge, so I've put in a request to renew my license key, so I can export more textures from Filter Forge into the format used by C4 Engine. (I exported Magma and Creepy before my previous license key expired.)

Once the Material Showroom has received more testing within the Terathon Software C4 Engine community, I will make this tool available to the Filter Forge community as a free download, offered under the terms of the MIT License.

Thanks to the Filter Forge team for creating such a powerful texturing tool.
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angelboiii
maya dude
Posts: 107
Filters: 20
nice work!!!!

an your material browser load separate diffuse, normal and specular maps? i would be really interested in simple program that would alow me to load separate maps (tga,jpg..) from my disk and to check it in real time, with the ability to move lights around, to check my normal maps and specularity and stuff.. without the need to make mat file (for doom..) and check it in engine..

it could be small little app with basic plane, box and sphere as test objects and realtime lighting with use of normal maps..
thats the proggie i would like to use but i didnt find it anywhere jet..



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Huidafa
Developer
Posts: 4
Quote
angelboiii wrote:
an your material browser load separate diffuse, normal and specular maps? i would be really interested in simple program that would alow me to load separate maps (tga,jpg..) from my disk and to check it in real time, with the ability to move lights around, to check my normal maps and specularity and stuff.. without the need to make mat file (for doom..) and check it in engine..


The Material Browser panels are set up to browse through collections of materials that are already built and ready to load from disk. However, you can adjust the lighting and the S and T scale of the material interactively.

I could see adding a feature to the Material Browser panel that allows swapping in different diffuse, normal, and specular maps on the fly. How about opacity and gloss maps as well?

Thanks for the feedback, angelboiii. I'll think about your question some more.
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Ad Majorem Dei Gloriam
Posts: 45
This reminds me a little of bryce but mostly the innovative GUI of KPT. Since Filter Factory can act as a plugin I expect it will play nicely with Texture Maker.. allowing for far far greater texture generation power.
..
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