infiniview
digital artist

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Ok I am still learning to create filters but Im uploading some of my creations I have
made with your guys amazing filters.   at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 2:24 pm |
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infiniview
digital artist

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Ok I know that alot of you guys note everything you do pretty methodically however
in many cases in my attempts at originality I will use various filters in various
sequence and settings so often it is difficult for even me to duplicate a particular
result. but perhaps one or two of these may work as a base for a new filters.
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 3:42 pm |
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infiniview
digital artist

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more and more
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 3:46 pm |
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infiniview
digital artist

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More,
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 3:50 pm |
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infiniview
digital artist

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i suppose this would be the bump map.
then I think I used splatter, adv. metalizer and tint in PS.
did a bunch of jewel type affects with a combo of pattern gen.s and adv. metalizer.
I use those alot.
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:00 pm |
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infiniview
digital artist

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this one started out as a source pic I did of a spaceship in DAZ 3D. Some of those
turned out to be good metal base sources. Of course it looks nothing like the original.
this one was a raised text metal exercise, using low height in light and small pixels settings.
The mech moto name is for a pack I made from a source pic of a new dirtbike engine.
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:07 pm |
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infiniview
digital artist

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more Mech Moto Metals
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:11 pm |
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infiniview
digital artist

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and even more...
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:16 pm |
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infiniview
digital artist

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more...
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:22 pm |
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infiniview
digital artist

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more..
Artistic alteration filter is one of the ones used in this next one.
also looks great tinted.
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:28 pm |
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infiniview
digital artist

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more metal experiments.
The symbol, on top of something from the artistic alterations filter.
low detail gradient, uber ooze, metal experiment.
strange illusion, artistic alteration, adv. metalizer
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:35 pm |
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infiniview
digital artist

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power button shredded by the loom and metalized
variants
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:40 pm |
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infiniview
digital artist

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ok here are a few that I made and then rendered in daz as bump only.
then added affects
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:45 pm |
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infiniview
digital artist

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used as a mid level base pic, pattern shredded of a pic of the front of a motorcycle I took.
metalized source pic
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:52 pm |
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infiniview
digital artist

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variations from glass blocks
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 4:57 pm |
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infiniview
digital artist

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these are from a holiday fabrics pack I made using extensive use of the loom, strange illusion, kaleidoscope, multifun etc...
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 5:05 pm |
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CFandM
ForgeSmith

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They all look cool. just curious what filters you used.  Stupid things happen to computers for stupid reasons at stupid times!
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Posted: November 30, 2006 9:37 pm |
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infiniview
digital artist

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I mention at the top that I often use so many that I lose track of which ones I use.
However inbetween various examples above i do mention names of certain ones that I used. Like in the above fabrics I used various pattern generators Strange Illusions
is one of my faves, however on the first pass over a base pic it will often leave
some block seams showing, whereas multifun or kaleidoscope does not so much.
However those last two will sometimes yield too much "shred" lol, if you know what I mean.
So multiple passes with strange illusions can be good, then Loom is a good compromise
between say strange illusion and multfun because it can patternize yet blend as well.
I generally only use the mirror shift 2 if I want to blend or go for a fabric look.
In general I have been most fascinated with combinations of patterns then adv. metalizer, the adv. metalizer is one of my all time fave in that it can accomplish
so many diff affects, not just metal.
I am getting deeper into various other of the cool filters being produced especially
experimenting in how differing ones can yield unexpected yet pleasing results.
I like using my own source pics quite a bit so much of what i have been doing is
with the filters that operate on base pics.
Im not sure of the technical terms but more often lately I have been getting my base
pics from the filters that create their own base and then altering with the filters
on the lower half of the list. The options are seemingly infinite.  at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: November 30, 2006 10:35 pm |
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jffe
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Glad to see someone besides me likes the kaleidescoped look ha-ha.  I've been bugging Medhi for about a year now to make a *pro* version of his free Filtermeister created kaleidescope filter for Fotoshoppe, to no avail, now we can make our own meanwhile. And yeah, like CF said, if you're going to post a bunch of your artworks, we'd all be more into it if you'd give some shout-outs to the filters you used, since we all make them and stuff.
jffe Filter Forger
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Posted: December 1, 2006 12:21 am |
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infiniview
digital artist

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Hehe
Ok Il try, I was thinking that textures like these may be used to make more filters.
I apologize my creative process is more free form than methodical. Even when I set out
to make a set of similar textures of a theme I end up doing various experiments that
take me off track. The process has been productive however for I have prob close to
two thousand quality textures that I have created so far. I can try to be more
methodical in taking notes in the future. So of the simpler experiments I have done
are easy to define but others are not.
Since I have do so many on backlog, many of which I tried to use as many affects as
I could to achieve various affects, acknowleging that I may only be able to give
a general credit for filters that played a major role, is it still worthwhile to
post them?  at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 1, 2006 3:42 am |
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infiniview
digital artist

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Dont get me wrong I totally see your point, as I especially will after I begin creating filters myself. Just in case you missed them there are some references above in between images they just are not all precisely specific. at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 1, 2006 3:47 am |
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jffe
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It's no big deal, just saying, it's always cool to see what people are using the filters for, and if we knew which filters you used for which pictures, it could give us ideas to improve them etc. Ironically enough, I've spent waayyy more time making filters than using them ha-ha, so I'm a hair out of touch with what people might actually want control-wise and whatnot. Hopefully when FF gets released as a final version 1, there'll still be a beta version or whatever with limited output for those of us who mostly enjoy making the filters, and can't afford the program. That being so, I'd be interested in going back later on and updating some of mine. As it is, I'm just trying to learn as much as I can about the modules, and the connections, and how to get the results I want out of them to stop and optimize them much, or make them have additional features.
jffe Filter Forger
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Posted: December 1, 2006 2:50 pm |
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CFandM
ForgeSmith

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I agree with jffe...It would be cool to know what filters were used with what picture it would be interesting to know but its no big deal...
I did see that you posted some of the filters used
I really liked the bottom pics and the last one with motorcycle...
There are also some other shiney ones that I liked  Stupid things happen to computers for stupid reasons at stupid times!
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Posted: December 1, 2006 10:59 pm |
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CFandM
ForgeSmith

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infiniview wrote:
Im not sure of the technical terms but more often lately I have been getting my base pics from the filters that create their own base and then altering with the filters on the lower half of the list. The options are seemingly infinite. Smile |
If only there was more time in the day..Even 25 hours would work.. Stupid things happen to computers for stupid reasons at stupid times!
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Posted: December 1, 2006 11:03 pm |
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infiniview
digital artist

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Haha,
You mean 25 hours for the daylight portion right?
Perhaps this can be the official thread for texture creations of uncertain filters.
Sort of the Orphan Texture Thread.
This evening I have been doing texture experiments starting out with a very simple snippet then I looked in the "about" tab which made me take a look at the filter editor. So I managed to hook a couple of things up which was pretty exciting.
A very basic one the "smooth corners technique" which I attached the use existing
image to, then just went off on applying various filters until I saw something I sort of liked or something that I thought one of the other filters would do something cool to.
 at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 1, 2006 11:29 pm |
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infiniview
digital artist

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So then I DL ed the Open GL Blend filter,
Got this after opening up a new file to mess witht he simple color gradient.
Metalized it, then did a bit or "rotate distort" on that.
Then I went back to one of the metalized vertical gradients.
And applied "clockworks" default to it.
Saved it forgetting to save as a tga. But continued anyway, deciding to invert
the colors in "ultimate photo".
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 1, 2006 11:46 pm |
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infiniview
digital artist

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Oh yeah also by this time I had applied the simple "image smooth corners technique"
with a low pixel size.
Then metalized it with a low "metal" value.
Then threw a coat of splatter on it with high trans, full coat, inverted.
So I still had the clockworked smooth corner gradient blend on top so I pushed that threw the "shadowbox distortion", saved that to the side for other variations.
Then picked up the one with the coat of Splatter on it and dropped into Uber Ooze.
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 1, 2006 11:57 pm |
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infiniview
digital artist

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at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 2, 2006 12:02 am |
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infiniview
digital artist

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at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 4, 2006 9:38 pm |
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infiniview
digital artist

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Ok the one above..
Found the new "city" filter from techno, and then metalized in adv. metalizer on
low pixel size.
Then I took that one and put it throught Artistic Alteration. Then I gave that a
another Adv. Metalizer pass again on low pixels.
Then I put a coat of Splatter on it with use surface unchecked.
then put the Aqua button on top as you can see the black one and the ran it through
yet another pass in the adv. metalizer on low pixel size.  at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 4, 2006 9:48 pm |
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infiniview
digital artist

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at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 4, 2006 9:50 pm |
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infiniview
digital artist

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Ok the process on this one is the same as the one prior except that instead of a final
pass in the Metalizer I applied the Strange Illusions filter to it.  at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: December 4, 2006 9:51 pm |
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