voldemort |
ive got a zoom filter that is just as easy as my new tile method the problem is around 50% zooom on both scales the alpha mask is to large but at 0 or 100 % its perfect
you will see what I mean if you download this one its a hairs breath away from a really simple zoom super simple zoomer needs help.ffxml lets all whine for a wine port |
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Posted: January 27, 2007 8:24 am | ||||
voldemort |
forgot to mention I last changed the gradient to smooth instead of linear --linear was much closer here is revised version
and I guess instead of zoomer I should label it shrinker ![]() super simple zoomer needs help.ffxml lets all whine for a wine port |
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Posted: January 27, 2007 8:32 am | ||||
voldemort |
even closer now using a gradient to frame it ..the odd thing now is that at
100 , 50 , and 0 percent its dead on but at 25% and 75% its off Still not sure what Im missing any help would be apprectiated ![]() lets all whine for a wine port |
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Posted: January 27, 2007 11:53 pm | ||||
Kraellin
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ummm, i dont understand what that second leg is for. your first leg works fine. so, i dont see the problem.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 28, 2007 12:56 am | ||||
Kraellin
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oh, also... you may be being fooled by your results if you've got an image loaded with the filter, since the image will fill in all the alpha transparent areas.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 28, 2007 12:58 am | ||||
uberzev
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Posted: January 28, 2007 1:40 am | ||||
voldemort |
Yours works great I was just trying to keep the component factor down
I allready submitted a snippet along time ago using that method but its combersome for someone to have to copy all that into their filter or make it from scratch I just think I will settle with a zoom slider and a manual mask slider
Yeah what Im actually looking for is for something people can use as a sub component in their filter I have a couple filters using my original zoomer but like I said its almost ridiculous to have to copy all those components and if someone else where to look at my filter and how its done all that would be confusing Unless we end up having a comments component like has been discussed I think ill just use the new method in my filters I release Since Either way each time you randomize the filter effect you would have to manually select the scale anyhow Thanks though guys Maybe ill pull my head out of my *** some day and figure it out the latest version is really close but I just need to figure out how to compensate for the 25% and 75% annomaly to make it work simply for endusers It dosnt bother me to do it manually but I allways prefer simple answers because it makes it easier for a larger number of people to use and learn Dont know how many times Ive scrapped a complicated answer that Worked just to find a simpler one folks could follow easier ![]() Now if only I would apply that concept to the number of controls I use --hugh ![]() lets all whine for a wine port |
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Posted: January 28, 2007 7:50 am | ||||
Kraellin
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ok, still not sure what you were trying to do, but i modified yours to make a true zoom, starting with the original image size and then simply zooming in on it. i had to reverse a couple things so that the slider at 0 was the normal image size and at 100 would be all the way magnified.
you could probably alter this further so that you could zoom in on any area of the image you wanted. maybe another offset or two. quite an interesting routine you had there. quite clever. you guys get me thinking outside my own box. not outside THE box, but outside my own box... and that's a good thing ![]() True Zoom 2.ffxml If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 28, 2007 3:46 pm | ||||
voldemort |
guess I didnt clarify what I was dooing the name is a poor choice its actually designed to shrink the image but got me thinking Why not both a simple rotate switch and you have both and I threw in your concept of offset for a submitted version but the snippet Im going to clean up
Size matters.ffxml lets all whine for a wine port |
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Posted: January 29, 2007 3:01 pm | ||||
Kraellin
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yeah, i sort of got that you were trying to zoom out and i fiddled with that quite a bit and i got it so it would do it proportionally all the way in and out, but i couldnt get it to zoom out to nothingness. your use of the profile gradients and offset precludes that, somewhat.
i also didnt understand WHAT was at 0, 50, and 100%. so, wasnt sure what you wanted there. how far did you want to shrink the image? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 29, 2007 4:01 pm | ||||
voldemort |
the shringking is the easy part its getting the frame to match the size
at 0 , 50, and 100 percent I can get the frame to match size of the shrink but when I do that for some reason around 25% and 75% the frame gets to large???? I cna allways pipe the results through another stage if I need more shrink but first i need to address the frame issue ive used fram components and gradients to set the slpha both with the same results lets all whine for a wine port |
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Posted: January 29, 2007 4:12 pm | ||||
Kraellin
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oh, ok... i think i got around that by changing your profile remaps to 127.5 instead of 150 on the gray ones....i think. that changes the alpha a bit, especially when you get shrunk down. your frame wont overlap the alpha as much that way. at least, i think that's what i did.
i fooled around with it quite a bit, so i tend to forget how i got what, but i did handle that to where i could keep the alpha and frame proportionally correct, or pretty darn close, anyways. by the way, i looked at the new iteration and i like the updates! very clever! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 29, 2007 4:16 pm | ||||
Kraellin
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oh, and one other thing... you can actually do skews with that original. where the profile gradient plugs into the frame, if you remove those and put in int sliders, you can change the skew...well, sort of simulate a skew
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 29, 2007 4:18 pm | ||||
voldemort |
If you could up load the final version so i could look at it I would ppareciate it
P.S. I had allready tried 127.5 so Im really currious how you got it to work Because like I said Im sure Im overlooking something silly lets all whine for a wine port |
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Posted: January 29, 2007 4:46 pm | ||||
Kraellin
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volde,
well, you're in luck; i didnt erase it ![]() this one does a pretty good job of staying proportional. that's about as close as i could get. zoom thing 2.ffxml If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 29, 2007 8:54 pm | ||||
voldemort |
I hate to say it but yours suffers the same annomaly that mine does take your zoom to 75% then look at the top edge the 1/2 circle shaddow now becomes a football because it isnt cropping properly
the only 100% accurate maks are 100%, 50% , and 0% inbetween the annomaly grows worse until you hit the worst points at 75 and 25% lets all whine for a wine port |
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Posted: January 30, 2007 11:01 am | ||||
Kraellin
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hmmmm, are you using rectangular images with the filter? i'm using a square one and dont see an anomoly.
ah, ok. just loaded FF again while writing this and looked. yes, i think i see what you're talking about now. interesting. it is distorting things a bit around the edges at those percentages you mention. hmmmm... If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 31, 2007 12:01 pm | ||||
Kraellin
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ok, that's distortion is coming from the offset and the way you're using it. no way around it with the way you're doing it. you're getting the seamless overlap from the offset.
here's a thought that i havent tried out yet. some of the components have a 'scale' node. you might try tapping into those to do your zooming. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 31, 2007 12:04 pm | ||||
Kraellin
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well, i played around with it some more. still no real luck. it would seem the framing component is doing its thing at a slightly different rate than the offset does its thing. but, mind you, i said 'seem'.
one thing you can do to simplify things a bit is, remove the profile gradient plugged into the frame. replace it with a normal slider control and remap. the gradient isnt really needed there that i can see. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 31, 2007 1:55 pm | ||||
voldemort |
Yeah that was just one of the many builds I tried about everything I could think of even if it made --no sense sometimes stuff that you wouldnt think would behave in a certain manner surprise you with their results --so I basically threw anything at it to see what stuck
![]() lets all whine for a wine port |
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Posted: January 31, 2007 2:16 pm | ||||
Kraellin
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hehehe, boy, do i know that routine
![]() i tried all sorts of things too. i can even get it to zoom all the way out, but not that it will keep its proportions all the way as it does so. when i just look at the components you used, it LOOKS like it shld work. i can also eliminate the oddness by simply setting the frame margin width to 10, but then that leaves a transparent area around the whole thing. i may play with it some more, but as often happens, playing around with your filter gave me some new ideas for other filters... so, i'll get back to ya ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 31, 2007 2:31 pm |
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