| Kurt Rickerd |
Used this bark generator filter: https://filterforge.com/filters/11806.html for the bark on the trunk of a tree mesh. Created a high resolution diffuse and bump map for those channels of the mesh shader in DAZ Studio. Final image: https://www.deviantart.com/polyrender/...-817085700
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| Posted: October 17, 2019 6:58 am | ||
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