Kurt Rickerd |
Used this bark generator filter: https://filterforge.com/filters/11806.html for the bark on the trunk of a tree mesh. Created a high resolution diffuse and bump map for those channels of the mesh shader in DAZ Studio. Final image: https://www.deviantart.com/polyrender/...-817085700
|
|
Posted: October 17, 2019 6:58 am |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,533 Posts
+38 new in 30 days!
15,348 Topics
+73 new in year!
15 unregistered users.