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uberzev
not lyftzev

Posts: 1890
Filters: 36
WIP but wanted to get the ball rolling...







Love to see what you guys can come up with.
smile:ff:

------------
PS

Some inspiration here:
https://necessarydisorder.wordpress.com/

I'm using the free app ScreenToGif to generate APNGs from the image sequences.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Now on earth are you getting those really nice wrinkles that almost look like caustics. Great job and glad to see you sticking around!
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uberzev
not lyftzev

Posts: 1890
Filters: 36
If you squint your eyes you may be able to see an "F"...


Quote
Skybase wrote:
Now on earth are you getting those really nice wrinkles that almost look like caustics. Great job and glad to see you sticking around!


Methods will be revealed soon. smile:devil: Glad to be back and thanks for the feedback! smile:banana:
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Maxed out the bomber density...


---------
PS

I have a feature request to increase the max bomber density past 20, which would allow this to look much better at higher resolutions and also optionally have so many particles they appear to blend together.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
uberzev wrote:
If you squint your eyes you may be able to see an "F"...

WTF.............
Would be interesting to see how you are accomplishing this.... smile:?:
Stupid things happen to computers for stupid reasons at stupid times!
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emme
Posts: 718
Filters: 8
Nice!

Here's something similar, modulating rotation instead of position

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emme
Posts: 718
Filters: 8
boxy zoomy thing

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emme
Posts: 718
Filters: 8
blobby thing

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Those are fantastic emme! smile:loveff:
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Wow. Just wow. You guys never cease to amaze me smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Just a quick and simple 15 frames on this animation....

Good to see you around uberzev. smile:)

Stupid things happen to computers for stupid reasons at stupid times!
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Nice job CFandM smile8)

I'll be here for a bit. Glad to see there's still a small devoted community here.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Taken the above and taken it to shapes.

Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
One more using shapes.....20 frames on this one...

Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
A little flickering on this one....

Stupid things happen to computers for stupid reasons at stupid times!
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Applause for all of these animations: uberzev, emme, and CFandM!! When I released Shattered Into Wreckage 2.0 I was thinking about animation, so here's an 8 color dithered animation example:

Math meets art meets psychedelia.
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emme
Posts: 718
Filters: 8
Nice animations smile:)

This is drawn with a single free ellipse, using noise to modulate the origin coordinates, radius and color.

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Rachel Duim wrote:
When I released Shattered Into Wreckage 2.0 I was thinking about animation, so here's an 8 color dithered animation example:


Cool... smile:)

Looks sweet emme...... Did you use a bomber or a loop?.....
Stupid things happen to computers for stupid reasons at stupid times!
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emme
Posts: 718
Filters: 8
Quote
CFandM wrote:
Looks sweet emme...... Did you use a bomber or a loop?.....


Nope, no bomber or loop used for these ones smile;)

I'm mapping all the position / color / radius info onto a random noise texture and feeding that into the shape component inputs. This way the component will draw all the overlapping shapes as one - no need for a loop or bomber. ( I suggest using the get_noise() function to generate the noise texture, as perlin noise doesn't have a uniform value distribution, which can mess things up)

There are some advantages to this method, like being able to draw fully continuous shapes, which would take way too many iterations with a loop to be practical. You can also do stuff like animate the number of shapes being drawn etc. The downside, perhaps not surprisingly, is that the result is very noisy and needs a lot of oversampling to smooth out.

Here's another example

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emme
Posts: 718
Filters: 8
A script drawing a set of points connected by triangles

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Oh my gawd, guys!!! I'm intimidated!

Also that's a cool blog you linked to, Uber!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!!! These are all very well done animations, you surely are experts and masters of FF to be able to make all these cool things

uberzev is very good to see you here in the forum again and admire all your expertise and unique and creative ideas
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Kraellin
Kraellin

Posts: 12749
Filters: 99
These are fantastic, guys! But, how are you doing them? I only yesterday downloaded and installed 11. I was only able to render out 90 single images using Kochubey’s “Snow” filter, but couldn’t find any way within the program to cobble them together in an animation. Can the program even do that yet or do we have to use 3rd party programs/apps to do that? This has been one of my all-time favorite wish-list items, so i hope to see this fully fleshed out soon! I think this is going bring a lot of positive attention to FF.

Craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Kraellin wrote:
Can the program even do that yet or do we have to use 3rd party programs/apps to do that?

You still need to use a 3d party app to cobble the images together. uberzev posted a link to a gif creator at the top of this thread...
Have not tried this one since I am using photoshop..
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Ok, that’s what i thought from what i was reading. I’ll look into that .gif program since i dont have photoshop installed at the moment. Thanks!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
More fun with lines at 29 frames....

Stupid things happen to computers for stupid reasons at stupid times!
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Martin Naumann
Martin Naumann

Posts: 464
Filters: 98
animated one of my Polaris pieces smile:D

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David Roberson
Artist
Posts: 404
Filters: 36
Wow. Amazing stuff, everyone. I am afraid the rendering side of things has kept me from playing with animations so far, though I've had the option to dive in since I started doing cg art in the 90's. I can't afford to hit up a good render farm and my personal computers just haven't had the power for it. Seeing what people have done always makes it tempting to see if I can suffer through a week (or even just a weekend) of rendering just to see if I'd be able to do anything else on the computer on the side.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This thread really makes FF animations shine and show the true real power, regrettably this is reserved only to the God experts of FF as is not shown how this has been done and of course I respect and you are totally free to not show how is done

The only one available in FF is the awesome wreckage from Rachel Duim
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