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Kraellin
Kraellin

Posts: 12749
Filters: 99
this is from a filter you'll likely never see, at least not all of it. it's one of my multi-filters. and, it's called 'the monster'. now, that name came about originally because of the size of the filter. but, recently, i just happened to knock out an image that made me think i was more prophetic in naming this thing than i thought.

now, this is somewhat rough, but it was surprising for just a quick knock-off set of controls.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Ah, I see that you have the real goodies stashed away in your private filter cellar smile:devil: This is really good!!! I would have to say that this is cutting edge modern art. I love the 'mood' and how you can just barely make her out....leaving the viewer to interpret the story.

Is this one of the filters that you were hesitant about submitting for fear of the villagers chasing you with pitchforks?


Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Biomechanic
Filter Licker

Posts: 122
Nice - looks a bit like a Xenodream render - shame you aren't gonna release this, would have had untold amounts of fun playing with it.

smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, guys smile:) i kinda like it too, though i think it needs some refinement.

oh, and let me expalin a bit here. i dont release the MULTI-filters, but i do strip out portions of it to make smaller filters and that's probably what i'll do with this one. the BIG multi-filters i use for ideas. when i find a good idea within one, i often strip that portion out and make a single, much smaller filter out of it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
The only thing I would change is to make it just a little less 'messy' over the facial area.....but that's only me smile:) Other than that, the rest is perfect.....gallery quality effect right up the cutting-edge alley smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks. i'll probably work on it this afternoon some.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I was just thinking that you have a bottomless pit of textures here that you could adapt to create these types of artistic effects. It could all be done by creating one filter that does the selection and lighting for the 3d appearance.....and just plug any other filter into it....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ssamm
Posts: 364
Filters: 21
Cool image, Kraellin. It looks like a filter I'd like to play around with. smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i dont quite follow your last statement, steve. what bottomless pit of textures do i possess and if it's bottomless, how would i ever make it all into one filter? smile:)

hi ssamm, and thanks.

now that i've actually had a chance to look at the filter and derive the original sub-filter out of the multi, i'm almost ashamed to post it. it's so simple. it's basically just four components. this also makes it much harder to get other good images from, or at least of the type as that first one. and in fact, it's actually quite extraordinary that i picked that particular imported image and that exact pre-set. and even more extraordinary that i even came up with that pre-set, since it happened by accident. it was never supposed to be there. spooky.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Any one filter from the FF library.....and just plug it in (combine it) with the base filter to run the effect....say like combining MetalStorm with your Monster for a whole new effect.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, i see. so a sort of 'universal filter' that could be used with any other filter. interesting idea.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I personally like the idea. I would be willing to work on it. As I already mentioned, I think that the base filter would have to start with being a selecter.....manual selection, selection by color, and selection by tone.....then a mapper by pattern generation to the image (a mod of your Kaleidoscope may work....but I would like to see something more random/organic like your Monster)....then something to bring it out in a 3D appearance (I think that modifying my 'ExtremeGlass' filter would do nicely for that).....then plug in any other filter that you want.....and voila smile:D

What do you think? smile:devil: smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i think you're mad! mad, i tell you! smile;) actually, sounds like fun.

ok, i'm back working on the little monster, the spinoff of the multi. got some progress but the simplicity of this thing is giving me problems. still, i've managed to come up with a couple things. here's one...

this one did first in stand-alone mode to get the preset. then i called FF up from psp xi and ran the preset into a layer. then i tweaked it a tiny bit in psp to finish.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Oh man, you did it!!! Totally freak'in awesome!!! ....for lack of better words smile:) Now the sky is the limit for what you can plug in to use for skin textures....

Somehow, I don't think the villagers are going to be chasing you with pitchforks because of this one smile:) LOL

Not good work....excellent work!!! smile:)



Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Powerful image - she has a sculptural stone quality - look forward to the release of the baby monsters........... Carl smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, steve, carl. i'm totally flattered smile:)

that image is not really typical of what i've gotten so far with this filter. but, if that's what you like, then i may follow that line more now.

you might also be interested in displacement maps, steve. that's kind of what that image reminds me of mostly. i'll try and find a certain tut on those later on today. you can get some very interesting effects with displacement mapping.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
StevieJ wrote:
.....the base filter would have to start with being a selecter.....then a mapper....then something to bring it out in a 3D appearance.....then plug in any other filter that you want.....


I really want to do this....and I've already started the displacement 3D end of it. The challenging part will be selection....but can and will be done smile:dgrin: Selection can be either built in, snippet add-on modules, or left for PhotoShop to do.....depending on how it is going to be used....

I'm thinking that this could be REALLY big with gamers making their characters....and the possibilities would be endless with all those textures in the filter library.....

Quote
Kraellin wrote:
i think you're mad! mad, i tell you!


Am I??? smile:devil: LOL....

Phase 1 of the master plan is almost complete smile:dgrin: LOL..... smile:)

When can I get my greedy filter-grabbing hands on it??? hehe LOL.... smile:devil: smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
here's the link to that displacement map tutorial i was talking about: http://www.graphic-design.com/Photosh...index.html . just scroll down the page to where there's a link called 'star spangled girl' and click on the link. dont try to open this in a new page or tab. it's a popup and will only come up if you click on it without making the click a new tab or page.

that's where i learned how to do displacement maps. it's a little confusing because of his naming conventions for the various files, but it does work.

as for your idea, i'm thinking for the selection you're going to want that 'isolate color' snippet to isolate skin tones into a selection/alpha channel mask. that would make doing displacements and mapping pretty easy for just the parts you want to alter.

and as for 'the little monster', i'm not done playing yet smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
also, here's a link to a thread in retouchpro about displacement mapping: http://www.retouchpro.com/forums/phot...-skin.html but you'll have to be a registered user to see the attached images.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
LOL.... I knew you weren't going to give it up that easy smile:) LOL....

Thanx, I'll check out RetouchPro for that info.....

Oh, by the way, you ende up being right about the levels in my solar filters. I was playing around and tried them on the front end instead of the rear.....and BAM!!! the effects are unbelievable!!! I'm upgrading all of my submitted and un-submitted solar filters with it.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Looks cool so far Kraellin.. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, well, like i said, i'm still playing with the small monster and the big one probably wont get released. but i'm modding it now to try to give it displacement mapping capability and that means going back over the 'color isolate' filter.

as for the levels component in your filter, yes, plugging it into the front end is an interesting idea. i noticed you did that with some blurs in one of yours too. i've had this bad, fixed idea that blurs and levels shld go at the end of filters and i'll be looking into changing that fixed idea now. mapping those effects all the way through a filter on a global basis is actually somewhat of a new idea to me.

thanks, CF.

steve is right about this. one could make a universal filter that you simply plugged effects into for texturing and i kind of like that idea. so, i'm playing around with it. and it is very similar to displacement mapping in that regard.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Going to keep the big monster in it's cage, eh? LOL.... smile:)

Yeah, I've found some ineresting things by putting the blur, gamma, and levels up front before the curve work and final blend.....like edge finding and extrusion while giving soft effects to the entire image etc. You can see it in some of the examples that I posted.....especially in some of the roses in "SolarWorx"....

The other thing is that I'm now using simple filters for the "cleaner" effects. I should have been using them from the beginning on quite a few of my filters. The lighting reflections and height make alot of undesirable side effects.....

Hey, I've just been joking around about getting your "Monster" filter for modifications. As far as I'm concerned, it's your baby....and I wouldn't do anything to it without your consent.....your intellectual property smile:) I'm really glad that you have decided to run with it.....because I believe that it is an excellent idea. If you need me, you know where to find me smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, the big monster keeps getting a re-work too. in its early life it was really unwieldy, so i've been trying to tame it from time to time.

and yes, the height effects on surface filters gives some unwanted effects. i found a micro-blur (remapped blur between 0 and 1 only) worked pretty well to smooth this out.

the monster doesnt like jokes. he's quite annoyed at the moment and eating all of your filters out of my library smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Noooooooooooooooooo...... LOL smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Yup, I haven't forgotten about this one smile:D LOL.... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, good, cause i almost had. yeah, need to get back to this one smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Personally, I think that this with the universal is the best idea since sliced bread smile:D Like I said, if you want help on this project, I'd be more than willing to lend a helping hand. You know where I am..... smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, steve.

well, i did work on it a bit, but it more in the lines of being able to do the displacement mapping... and so far, that hasnt worked out. i also had to get out those other filters first. and now i've got another one i'm playing with but i may get back to 'the little monster' soon. just had a wisdom tooth extracted this morning, so i'm indulging in a bit of laziness right now smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Kraellin I've worked out a way to do displacement [ still need perfecting ] the filter Shadow & light V2 which should turn up in the next set of recent submitt has the snippet, it may work for you or you may be able to improve. smile:) ...... Carl
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hope you are feeling okay.... I know how it feels....I had all four impacted taken out at once....wasn't pretty.

Just through emails, you strike me as anything but lazy..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
all four impacted and all four out at the same time? good lord, how did you eat?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Just liquids at first.....had to constantly rince with salt water, etc.... You probably have to do something similar.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, i'm supposed to today, but i always ignore that part smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
bump! ....as Uber would say smile:D

Dilla posted that 'Carbonite' pic from Star Wars.....which reminded me that this one and/or the universal could be made to do things like that.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, i've been working on the extractor/isolater. and gotten some very good results, just not consistent results. it can be quite a pain isolating just one color in one area of picture. if the color is the same anywhere else, you also get that. and shades can drive you nuts too. picking out a purple with a dark purple but no reds can be quite difficult. and if you want to add in some dark fringe that seems key to things, that's even worse.

i've had to scrap several ways of doing things. and the extraction components, which i was using, seem to be a bit odd in how they display the resulting black and white. so, i'm working on a different way without using the extraction components. all in all, i'm on version 't' i think smile:)

one good side effect is i've found a new way of isolating parts of an image. in fact, two new ways smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Awesome smile:) Like I said, if you need a hand, I would be glad to help.... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Looking forward to your results - as I frustratingly have had mixed result none of which are satisfactory. Where you have identical tone in different areas of pic always stuffs my efforts up............ Carl smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, dont count on anything soon. i can isolate a color or even a range of colors pretty easily, but really fine tuning it beyond that is something that may have to happen in ps or psp.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Well, isn't that all you need so you can grab the areas to effect? smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, the 'color isolate' filter can do a decent job of color extraction. i'm also looking at displacement mapping, which is more than simple replacement mapping and i'm also looking at a way to eliminate unwanted same colorations.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Ah, I get it.....you don't want to grab it all.....just the adjacent pixels. This sounds challenging.....but not impossible smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
exactly smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
It's always good to stretch the brain smile:)
Kraellin I added the snippet of my version of displacement [ hey it works for me ] to see how it work using your childrens wallpaper, it actually, I thinks looks really smile8) and I think it's worth releasing, it's really your filter I just slipped a snippet in to your hard work - perhaps I could send it to you and you can decide whether you want to release it, what ever you decide is cool........ Carl smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
nah, just claim your own work. you added the snippet; you upload it. just give me a nod in the description if you like. i'm perfectly fine with anyone altering and uploading my work providing they just throw me a bone in the description somewhere.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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