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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
One of many new types of glass filters hitting the FF shelves Monday morning smile:D

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
smile:)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
smile:D

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
smile:pimp: this effect gave me the idea of randomizing texture with noise distortion in another glass filter series.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
smile:loveff:

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm losing track of your glass, steve. how is this one diff from the ripples one? more pitting/grain in the ripples?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
RippledGlass is french-curve to uniform.....this one is rough random to random straight.....similar but different when stretched.....I'm covering it all smile:)

Believe it or not, this is just the beginning of my glass filters.... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, ok.

just the beginning? will there be any sand left in the world when you're done? smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
just the beginning? will there be any sand left in the world when you're done?

LOL.... Nope smile:) I actually started doing glass filters along time ago for personal use.....just never got around to polishing any of them for submission.....except for "ExtremeGlass".

I have a few 3D Chrystalizers that you may be interested in using....from what you mentioned in another post......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
PS..... All of these effects can be achieved with any of the noise components.....very different effects unstretched, but only slightly different when stetched. I converted all of them over to Perlin Noise because it is much faster than the other components.....and has the option for any angle as opposed to just horizontal and vertical with the other components......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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