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Darth Axel 007
Darth Axel 007

Posts: 76
Filters: 29


Fixed it. My previous one, as voldemort stated, looked like it was basically blue and black rock with speckle applied to it. I've messed around with the noise and ended up with this.
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voldemort
voldemort
Posts: 872
Filters: 649
Okay just my two cents

First off the results component there is a drop down box for simplel filter or surface filter
ditch surface for simple --its the height component doing you in

add a nother perlin noise at a somewhat large scale and rough

use that as a n alpha to blend 2 versions of the night sky

so that you have colors moving in and out of one another
but the surface compnont is what is makeing this look rocky

Great first filter though just needs a little more love is all
lets all whine for a wine port
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
smile:pimp:
Welcome to FF and the fun..Looks like you are off to a good start.. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Darth Axel 007
Darth Axel 007

Posts: 76
Filters: 29
I messed around with the noise a bit, now I actually wanted them way since they have the appearance of the far away clouds.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
voldemort wrote:
ditch surface for simple --its the height component doing you in

+2 .....or use some blur on it....
Quote
voldemort wrote:
use that as a n alpha to blend 2 versions of the night sky
so that you have colors moving in and out of one another

+2 excellent idea.....also could add a blend of blurred, disorted, and faded gradient spectral color to get some neat color effects....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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