Kraellin
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ok, this is still rough, but i had a need for some window frames and they had to meet certain criteria. they had to have 'glass' that could show both a background through them and no background. i also needed some versatility in the texture and colors of the frame. and i also needed an adjustable pane number and size. i think others have done window frames but i either couldnt find them or they didnt suit.
i still havent worked everything out as you can see in this image. i'm trying to work out a better proportional system for the panes yet. you can see that the outer panes here are smaller than the inner ones... but, i'm working on it. i can adjust the number of panes and adjust them according to the size of the background image, but just not the proportional part yet. but, it's getting close enough to do a preview; so, here it is ![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 4, 2007 11:04 am | ||||||
StevieJ
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Is this for one of your gamescapes???
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 4, 2007 10:12 pm | ||||||
Kraellin
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hi steve,
yeah, playing around with windows in ET. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 4, 2007 11:37 pm | ||||||
StevieJ
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Hey Craig
![]() I actually want to try head-to-head and team gaming online.....and I think Carl does too. I'm a PS Armored Core fanatic because of the unlimitted strategies, options, and weapons..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 4, 2007 11:44 pm | ||||||
Kraellin
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PS = playstation? i dont have any consoles. always used pc's of one sort or another.
yes, i like the idea of the CAD but i'd need to be able to scale those bars equalaterally, which brings me back to the problem currently holding me up on this one. i could use one of the zoom/shrink snippets in the library, but they are ALL based on profile gradients... all of them. i need one that isnt and i dont know how to do it. i'll probably post a request in the filters wanted thread. i want these windows to work with odd sizes, not just squares. hehe, yeah, multiplayer shoot-em-ups are a hoot. ET would be an easy way to break into those. it's free, readily available, has a large following and very easy to learn/play. there are also some pretty good mods and a fairly large mod community. so, even though the game is quite old now, it still manages to stay somewhat fresh and interesting. and, as i mentioned to lynn in another thread, you can also get the free 3d editor for the game and experiment with 3d and textures. quite useful for see what actually works with some textures... and what doesnt. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 4, 2007 11:55 pm | ||||||
David S
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Kraellin,
I have also been looking for a method of adjusting number of items-spaces/proportionally. I have been trying to dissect Crapadilla's Unstable Weave http://www.filterforge.com/filters/1554.html It may have part of the solution. He uses a switch and and several RGB Assemble to calculate the right offset for each repeat. That all I have figured out so far. Hopefully he will comment and explain in more detail. I would like to know how he figured out how/what to set the RGB Assemble. Anyway you could probably do something similar. |
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Posted: July 5, 2007 10:59 am | ||||||
Kraellin
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david,
well, dilla's weave also uses profile gradients. and i dont really see a stretch/magnify aspect to it. and yes, he's using the different rgb values to seed other things, but again, no stretching/shrinking there. so, i dont think that one's the answer. what i was thinking was that maybe something with frames and offsets might work. i seem to recall someone doing something along those lines but i cant remember or find that filter now and all the rest i've seen use profile gradients. i could do what i want by simply adding single bars/stiles and simply positioning them individually and turning each on or off as desired, but that seems like a long way to do it too. i might be able to just get away with a strecher type thing based on offsets and simply stretch the vertical and horizontal separately. that might work. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 5, 2007 1:03 pm | ||||||
David S
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Kraellin,
I was messin' with frames and offsets but I can't seem to get the offset percentage right because as more panes are added the dividers scale down. Does this give you any ideas or have you already covered this ground? window m1z.ffxml |
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Posted: July 5, 2007 4:23 pm | ||||||
StevieJ
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Yup.....looking for something similar to "Armored Core" to play online.....
I was looking for the exact same thing..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 5, 2007 11:12 pm | ||||||
Kraellin
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well, i've never played armored core. last console game i played was on my brother's console... some Simpsons game and before that it was a weird game called 'Ballz', which i found kinda fun.
and david, i looked at that filter. it did give me one idea for a possible work-around, but havent tried it yet. also, you used profile gradients. i cant use those for what i want. they 'break' non-square images. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 6, 2007 1:33 pm | ||||||
David S
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Kraellin,
I have a filter, it places gradient lines on the screen equalaterally. I know you can use gradients, but I don't know why you couldn't replace them with something you can use. I am going to try to upload it today as a snippet called "Equal Division" |
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Posted: July 6, 2007 1:47 pm | ||||||
Kraellin
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david,
load up a rectangular image. try both one where the length is longer than the width and another vice versa and you shld see what i'm talking about when i say profile gradients 'break' these images. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 6, 2007 1:51 pm | ||||||
David S
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Kraellin,
OOOOOOOH! Now I understand. The image I loaded was 1200x1785, so the vertical worked but the horizontal was as you say 'broke'. Would a possible work around be to make sure the image is square (add a margin to one of the short sides) and after the 'grid' is made on a different layer, scale and move it and remove the margin. I suppose this would be a pain but this is what it would look like. I created the grid using my "Equal Division" snippet. I was able to upload so it should be posted soon. ![]() |
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Posted: July 6, 2007 5:16 pm | ||||||
Kraellin
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david, thanks. however, the idea is to not have to do all that. like you say, it's kind of a pain.
i think the solution is to isolate the frame and the bars. currently, the bars are proportionate, but because they are put in a frame component to combine with the frame, the bars extend underneath the frame where you cant see that part. if i could put the bars just within the inside edges of the frame, then it would be scaled properly. or, if there was a way to re-scale the bars like with a magnify/shrink routine, i could do it that way too. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 7, 2007 9:10 am | ||||||
David S
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Posted: July 10, 2007 1:29 pm | ||||||
Kraellin
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yeah, i do have one work-around that works up to a certain number of bars, but as soon as i hit repeat, it sorta screws up again. so, i can get 2 horizontals and 2 verticals that i can proportion just fine, but over that and i'm stuck again. i'll probably submit it with that and hope that in a future version it can be expanded. i still could do individual bars each way and just keep adding new ones like that, but that would soon get to be a lot of components and isnt very elegant.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 10, 2007 1:46 pm | ||||||
David S
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Posted: July 10, 2007 1:49 pm | ||||||
David S
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Posted: July 10, 2007 1:49 pm | ||||||
David S
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Equal division http://www.filterforge.com/filters/3426.html is created that way and it "breaks" Is there a way to prevent the gradient from repeating down the long side? |
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Posted: July 10, 2007 1:59 pm | ||||||
Kraellin
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i think it depends on if your image is long vertically or horizontally. if i remember correctly, a profile gradient rotated one way will break one image type and turned the other, will break the other way.
and actually, if that's true, maybe there's a work-around in that datum. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 10, 2007 2:27 pm | ||||||
David S
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I think I will mop the blood off my keyboard, bandage my head, and give up for now. I think i'll stick with
I think it may be a BUG, you should be able to apply a gradient to a non-square image without it "Breaking". |
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Posted: July 10, 2007 5:22 pm | ||||||
Kraellin
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hehe, blood off my keyboard... i like that. and i'm afraid i'm going that way too. i've submitted it using what i thought was the best of the work-arounds. so, it ain't purfect, but it's there
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 10, 2007 10:50 pm |
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