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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
I was working on this plate filter, but the rivets are just not playing nice for me.
Its one of those filters i had sitting here for a while, and I would like to get it finished and submitted before my demo version runs out here at work....but I am a bit stuck.

Rawn

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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Here is the filter if anyone wants to take a look


Rawn



Areo-Plate.ffxml
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Rawn, this looks really good.....plain rectangular plating might be more usable for design apps.....but the patterns of this also look quite usable for gamers..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Presidio
Presidio

Posts: 2915
Filters: 43
Perfect!~

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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
yeah...rectangle would have been easier, but I wanted to have a bit of an abstract pattern to it.

Lord knows I dont like to make things too easy for myself LOL

Rawn
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Rawn (RawArt) wrote:
Lord knows I dont like to make things too easy for myself

LOL.... Yeah, nothing wrong with wanting something unique..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
the thing to do on something like this is, do the simple one first and submit it. then, either do an upgrade to the existing one, keeping everything from the first one, or, do a version II, which is the more complex, abstract one, but dont do that one as an upgrade.

the rule of thumb on whether to do an 'upgrade' or a 'version II' is basically, if you can keep everything from the original and still make it better, then do an upgrade. if you cant keep all of the original stuff, then it's a version II. the reason for this is simple; some folks dont want their original filters changed and their original presets lost. upgrades shldnt wipe out original work, only augment it. major version releases, where you're still keeping the flavor of the work but not really the exact same presets, controls and work the same would wipe out the original work, so submit it as a new filter.

and, regarding this current filter, what is it you dont like about the rivets?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Quote
Kraellin wrote:
and, regarding this current filter, what is it you dont like about the rivets?


They dont follow the plating nice enough. I know there are limitations to how filterforge does things, but I would like them to at least circle the plates once on all sides *shrug*

Rawn
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah. hmmm, not my realm of expertise. try dilla or uber. i have too much trouble with 'shapes'.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Rawn, I was just thinking that realistic rust might be a nice touch on this as well.....maybe a second version from the clean one called "Mothballed Battleship" smile;) smile:) LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
I was actually planning on having rust streaks running down from below the rivets...but first i have to get the rivets as I want them LOL

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