Sphinx.
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Inspired by some of the requests for illumination components, I started to work on a new illumination filter, inspired by the phong reflection model, with a few additions known from the build in surface reflection model.
This one is *alot* faster than my previous "Sphinx Shader", and uses a lightmap instead. This map is then used to illuminate a surface input via a bumpmap. The advantage of the lightmap method is that you can create spotlight like lightning, with full control over the final light directions and properties as these are rendering into the lightmap. I'm currently tweaking and testing the thing.. so don't expect it to be in soon. Here are some testrenderings (these can be tiled): ![]() |
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Posted: December 5, 2007 10:14 am | ||||
Sphinx.
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Posted: December 5, 2007 10:15 am | ||||
Sphinx.
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Posted: December 5, 2007 10:16 am | ||||
Kraellin
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will be interesting to look at the guts on this one.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 5, 2007 10:17 am | ||||
Sphinx.
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just to point out the idea here... the surface mode is not active here.. its 100% build by components.. this allows us to do more complex illuminations.. which could then be used along with the surface mode
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Posted: December 5, 2007 10:19 am | ||||
Sphinx.
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Posted: December 5, 2007 10:45 am | ||||
Kraellin
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yeah, but i like it. looks like the LF is bulging outwards a bit.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 5, 2007 11:00 am | ||||
Sphinx.
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Here's a test render with my Gold Ore filter (uses diffuse, height and metallic maps) - the lifesaver is used as reflection map (not really suitable for this), however there seem to be some saturation errors - still tweaking the illumination combining..
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Posted: December 5, 2007 2:03 pm | ||||
Sphinx.
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Posted: December 5, 2007 2:12 pm | ||||
jffe |
----I've been working on that kind of stuff off and on for 6 months or so, but I have no idea what I'm doing ha-ha, so it's slow going, and no one here ever seems to care much about that kind of technique (well, maybe cause I am just not that great at it, but anyways). Making something look almost like a texture/surface filter when it's just a simple filter = way cool, keep at it. ![]() jffe Filter Forger |
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Posted: December 5, 2007 2:31 pm | ||||
StevieJ
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Like them all.....especially the first one.....looks like you are diving and looking up towards the surface......cool
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 6, 2007 1:46 am | ||||
Sphinx.
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Posted: December 6, 2007 3:26 am | ||||
James |
Wow these are great the second one looks a bit like a burning comet in space or something, cool stuff
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Posted: December 6, 2007 3:48 am |
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