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rikardr
rikard
Posts: 59
Started working on a filter for creating satellite images. Here's the beginnings of it. It's a simple filter, so only takes 2 min to render. Tried to get some city looking items around the rivers.
rikard
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rikardr
rikard
Posts: 59
Here it is with clouds turned off.
rikard
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rikardr
rikard
Posts: 59
And just for fun, here's a satellite sighting of a huge lifesaver.
rikard
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jffe
Posts: 2869
Filters: 90
That's looking pretty darn good already. smile:)

jffe
Filter Forger
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Wow... that is very good.
And you haven't even submitted one filter yet... very promising
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, that's kinda cool smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Mousewrites
Not life size.

Posts: 192
Filters: 20
That rocks! I like that look a lot.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Excellent clouds!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
I'm just really curious what method(s) were used to get the little cities in randomish yet pretty appropriate places. smile:)

jffe
Filter Forger
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rikardr
rikard
Posts: 59
Thanks!

Quote
you haven't even submitted one filter yet - sjeti


Unfortunately, I can't. See my separate posts regarding the unfortunate circumstance of having a mac as your internet-connected computer... I know it sounds like a mundane problem, but for right now, I'm going to have to wait for the mac version. In the meantime, I'm more than happy to give anything away here on the forums. When I get this one finalized on controls, I'll post it.


Quote
I'm just really curious what method(s) were used to get the little cities in randomish yet pretty appropriate places. - jffe


The location of the little cities is based on a blurred/levels version of the rivers. Thus where the rivers get larger or merge, there are cities. Kind of made sense as most cities start around a water source. smile:)
rikard
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jffe
Posts: 2869
Filters: 90
Quote
rikardr wrote:
Thus where the rivers get larger or merge, there are cities. Kind of made sense as most cities start around a water source.


---That's historical man ha-ha. smile:D

jffe
Filter Forger
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rikardr
rikard
Posts: 59
Yes, very deep. I am right now working out how to make the filter decide on where the ocean and land masses are. I want it to be based on the actual geological shifting of land masses and then have a slider for the millennium. With the slider at 100%, it will look identical to earth's continents. Any ideas? smile;)
rikard
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
rikardr wrote:
With the slider at 100%, it will look identical to earth's continents.


As in... "oh thats Australia.. and here we have Africa"? .. hard one smile:D
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rikardr
rikard
Posts: 59
Quote
As in... "oh thats Australia.. and here we have Africa"? .. hard one


Yeah exactly. And at 0% it would look like earth billion of years ago, with mostly water and one large land mass. smile:D
rikard
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
lol.. dunno how that could be done - I'm thinking an awful cluster of masking gradients.. or it could simply be that the variation number 42 makes the perlin render an exact match smile;) smile:D
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rikardr
rikard
Posts: 59
Quote
or it could simply be that the variation number 42 makes the perlin render an exact match


That's what I'm hoping...I'm on variation 2,934...still going... smile:-p

(btw -- spent 7 years in Denmark as a kid)
rikard
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Kraellin
Kraellin

Posts: 12749
Filters: 99
OFF TOPIC:

ricard, you might be able to work something out whereby you could post your filters here on the forums or send them directly to FF and have someone from FF post them in your name, till the mac version comes out. just a thought.

and rather than try to duplicate pan-gea, i think you'd be better off just importing that image. it's readily available on the .net, i would think.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Mousewrites
Not life size.

Posts: 192
Filters: 20
Maybe a 'night' setting? black with little dots of light in the cities?

It'd be awesome to be able to have a globe in a 3d program with the texture channels set to being light sensitive, and, as the globe turns in the sunlight the day and night would show... Maybe only I would think that's cool. I'm a geek.
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CFandM
ForgeSmith

Posts: 4777
Filters: 268
Looking pretty cool so far rikardr...Hey I think I can see my house from here!! smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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rikardr
rikard
Posts: 59
Alright, here's a night version.
rikard
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jffe
Posts: 2869
Filters: 90
Pollution ! Welcome to Factory Island (or umm, peninsula?) - where the children of the rich get richer, and you get lung cancer. smile:p

jffe
Filter Forger
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