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Sjeiti
sock puppet

Posts: 722
Filters: 71
I'm weaving baskets now. I'm a little unsure about the controls to give you though. I already have one: color.

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
VEEEEEERY NICE! smile:)

You could add some control over HSL variation, and maybe material roughness...
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Ok, got one color, a color variation which affects lightness and saturation (don't think huey would look good).

And I'm working on that roughness, which is difficult because it's a simple filter (not a surface). I've now applied a noise distortion but it still won't look right (especially zoomed in). I should find a way to make those hard egdes look more fiber-like.


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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Sjeiti wrote:
[...] because it's a simple filter (not a surface).


It would be nice to be able to get a bump map out of your filter, so you might want to give that one a second thought... smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Also, how about some broken parts or missing threads?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Alrighty...
My second thought just went from 46 seconds to 3:47 minutes. I don't think the render time gestapo is going to allow that. But it looks nice smile:D
Maybe I took a wrong turn somewhere while rerouting everything.



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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Ah, you brought out the detail lines nicely in that last one..... smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Looks like good ideas flying in the air smile:)

I've already done "Wooden Weave" filter and going to submit it as continuation of my weave filters.

It's very simple and fast filter yet (less than 1 minute on my machnie (with anti-aliasing)).

But main idea for future updates:

Make a "Universal Wooden Weave" filter which will include all the most popular patterns and also new non-classic weave types.

Sjeiti, maybe We could make this filter together? Result We can add under Your name.

Some samples from my filter:

Wooden Weave Preview N1.jpg

Wooden Weave Preview N2.jpg

Wooden Weave Preview N3.jpg

Wooden Weave Preview N4.jpg

Wooden Weave Preview N5.jpg
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you guys are rockin! sjeiti, love what you did! dont add too much height. that type of weave is fairly flat. and constantin, those are also very good!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I agree, great stuff there Sjeiti & Constantin! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Quote
Constantin Malkov wrote: Sjeiti, maybe We could make this filter together? Result We can add under Your name.


Well, I am going to submit this as a separate filter. But you're welcome to bundle it up into one big filter. It doesn't have to be in my name, I've already got my five HU's.
I just hope I'll be able to cut down on render time. Going from simple to surface just quadrupled it.

And Crapadilla, I'm trying hard to think of a way to erase threads, but haven't found one yet.
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Hmmm...
Does anybody have a solution to this?
It's causing seams in my basket weave (since I implemented width as well):

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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Quote
Sjeiti wrote:
Does anybody have a solution...

Had the same while was preparing my weaves.

Cannot say exactly what You need in Your case as don't see snippet, but in my case decisions was the next:

1. Change THRESHOLD's controls - "Threshold" and "Smooth". Set it on more than "0".
2. Switch on ANTI-ALIASING or set it on more than "5" (not recommended - can be slow)
3. Try to see final RESULT as it can hide this.


Here is Your modified "notstraight.ffxml" snippet where is shown the first way (1):

notstraight - ways to fix.ffxml
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Yeah... I've been trying to smooth it .1. Didn't think of adding another threshold behind it... thanks.
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Oh well... I've just submitted the simple non-surface version of the filter, since it's way faster that the unfinished surface version. I thought I'd be a pity to leave it getting dusty in 'My Filters'. I've recently picked up Processing again, so my Filter Forge sessions are a bit on their way down.

Constantin: if you like I can send you what I have so far on the surface version of this so you can see if it's usefull for your 'Universal wooden weave'.
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