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Biomechanic
Filter Licker

Posts: 122
Hi There

The textures for the leather, wood scratches and carpet where done with Filter Forge, the rest Cinema 4D and Maxwell render.

I just think it's nice to see how Filter Forge can fit into a render pipeline. as well as being used for 2D Photoshop work.



The link below opens the full size version (recommended for detail)

Auld Comfy Chair (Large)

Best Regards

J
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Stunning! I love the leather, and the wood is amazing too. How long did it take to render that?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
DAMN!
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Carl
c r v a

Posts: 7289
Filters: 82
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Fished in!!! smile:dgrin: LOL.....

Looks great!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Biomechanic
Filter Licker

Posts: 122
Thanks very much for the comments, it's much appreciated...

KGtheway2B - it rendered as is in 30 minutes give or take a couple, on a Dual Quad-Core with 8GB RAM

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CFandM
ForgeSmith

Posts: 4777
Filters: 268
Boy that does look comfy..Great example Biomechanic.. smile:)
Its also good to see someone posting that uses Cinema...
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
cool. but i can see i'll never be a 3d artist. with those render times i'd be sleeping way too much smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Biomechanic -- nice work!

Quote
Kraellin wrote:
with those render times i'd be sleeping way too much


It's MaxwellRender, its rendering times are far longer than those of the default renderers in Max/Maya and, I suppose, than those of raytracers like vray.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, ok. still, i remember the days of overnight render times and no thanks smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Biomechanic
Filter Licker

Posts: 122
Yeh, Vlad is spot on.

Maxwell Render is an 'unbiased' renderer, which basically means that if you leave it to 'cook' long enough, it will always converge to the correct solution, i.e. no render artifacts, etc, etc

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