Biomechanic
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Posts: 122 |
Not been around for a while, found out that I'd had quite a serious illness for a while, just getting over that now and couldn't resist getting stuck in with Filter Forge and my passion, 3D visualisation.
This image was rendered in Maxwell Render 1.7.1, with Cinema 4D as the bridge, done mainly to test the new Sub-Surface Scattering (SSS) algorithms that are new to the system ![]() Click for full resolution image (to see texture detail) Textures were done in Filter Forge and the outputed components (diffuse colour/bump/displacement) used to build quite a complex Maxwell material that utilises multiple 'coating', SSS and BSDF layers I'm not going to go into geeky things like stats and render times because hey, this is Maxwell, so lets just say it wasn't quick... Forgot to mention that this is only one render, as the right image is the result of lighting data being changed after the render itself has finished Model is by 3rd party - XYZ RBG Studios and is freely available on the InterWeb Thanks for looking Best J hey Stevie, just got your e-mail, I will reply soon |
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Posted: August 11, 2008 2:56 pm | ||
Kraellin
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wow! that's cool. this was all done in 3d programs? all from scratch with no imported images? that's pretty freaking amazing!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 11, 2008 3:11 pm | ||
Biomechanic
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Posts: 122 |
Thanks for the nice comment Kraellin
![]() Lighting and materials by me from scratch J |
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Posted: August 11, 2008 3:46 pm | ||
StevieJ
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Hey John
![]() ![]() ![]() ![]() Hope you are feeling better!!! ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 11, 2008 4:08 pm | ||
infiniview
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Awesome statues where is the link for that model?
![]() at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: August 14, 2008 2:17 am | ||
Crapadilla
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Very nice!
Would you mind posting some texturing details? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 14, 2008 4:55 am | ||
Biomechanic
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Posts: 122 |
Infiniview : here's the URL : The Stanford 3D Graphics Repository
Crapadilla : what do you require, the Maxwell material itself ? that's not a problem, although obviously you'd need Maxwell to see it ![]() |
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Posted: August 14, 2008 2:34 pm | ||
infiniview
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Nice thanks Bio!
![]() at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: August 14, 2008 7:17 pm | ||
infiniview
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Great orange glow on the statue btw which converter did you use for the PLY file?
Just curious I can use the one that converts to blender as long as its still there. at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: August 15, 2008 1:44 am | ||
infiniview
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Taking a closer look at those model stats they are Huge! No wonder your render took so long.
You must have a pretty powerful machine. at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: August 15, 2008 5:22 pm |
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