tigerAspect | ||||
Posted: February 9, 2009 3:08 pm | ||||
StevieJ
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Looks cool to me.....
![]() The only thing that I would suggest is anti-aliasing out the jagged and broken ridge reflections..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 9, 2009 3:16 pm | ||||
jffe |
----Or try a diff HDRI for the lighting source, as that solves those kinds of probs at least 2 out of 7 times ha-ha. Or ya might have go in and edit (up) the *Reflection Blur*. jffe Filter Forger |
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Posted: February 9, 2009 3:19 pm | ||||
Redcap
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Cool, looks like http://www.filterforge.com/filters/4162.html
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Posted: February 9, 2009 5:29 pm | ||||
jffe |
----Ya know, I tried a very simple "difference" blend test last week, and it did NOT respond how I thought it would. Very odd. Maybe you could make a difference snippet if you have discovered something useful in that area/blend mode. ![]() jffe Filter Forger |
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Posted: February 9, 2009 6:11 pm | ||||
Kraellin
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that's kinda cool lookin. would be interesting to do a ton of those with minor changes in each and make an animation of the whole.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 10, 2009 9:00 am | ||||
tigerAspect |
jffe: The Snippet is already in the library, although a tweaked version is in the queue. The basic idea is that you need to run the "difference" through an invert and a Tone curve with Step (Threshold 99, smooth 1, shape -99), before it will actually be useable as Alpha/Opacity . Note: this was from the latest version, the old one still uses a smoothed Threshold.
Redcap: It basically is, only it's a more "pure" port of the Photoshop effect, using actual Zoom Blur and Twirl steps. I haven't figured out how to properly colorize before the Blend, hence the use of the Difference Mask coloring the Surface result, it looks better. StevieJ: Would you believe I accidentally had AA turned off? Here's a sample with no reflection and AA: ![]() |
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Posted: February 10, 2009 9:46 am | ||||
StevieJ
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The interweave is very interesting to look at......
![]() Might look really cool in 3D glass as well..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 10, 2009 11:29 am | ||||
tigerAspect |
Man. it's been a while since i posted anything.
's about time then. ![]() Ok, here goes: It's a shield. A generic medieval style shield. I'm using 2 curves to build the shape. The rivets are dynamically placed, which I'm proud of myself for figuring out how to do. Being able to do it in the first place is a by-product of the shape creation process. (mad props for ThreeDee's Get X,Y snippet here, ridiculously useful). I'm having a hard time getting them lined up properly with the edge piece. I really need a better method for making the edge, it's not precise enough. I'd also like to be able to calculate the average of the offset value over a given area. But that's not really necessary if i could get a better outline. Peeling is modified from the Peeling Paint filter (because it rocks). It's a beast to render, this preview took 14 minutes, but i've got a lot of crap running, so take that with a grain of salt. I haven't worked on the paint designs at all, I need to add more styles, controls, and an Image- based overlay. Still, I think it's looking pretty spiffy so far. ![]() ![]() |
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Posted: June 23, 2009 11:28 am | ||||
Kraellin
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cool stuff, tiger
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 23, 2009 3:11 pm | ||||
tigerAspect | ||||
Posted: July 26, 2009 2:16 pm | ||||
Kraellin
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cool beans
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 26, 2009 2:37 pm | ||||
tigerAspect | ||||
Posted: July 26, 2009 2:45 pm | ||||
Kraellin
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very cool!
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 26, 2009 2:46 pm | ||||
tigerAspect |
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Posted: July 26, 2009 2:48 pm | ||||
Indigo Ray
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I'm diggin' the metallic paint on the shield, I hope you're getting that rendering time down a bit. The paper is also very nice, it works well in the card.
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Posted: July 27, 2009 9:59 pm | ||||
Skybase
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Procedural Card Games very nice
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Posted: July 28, 2009 2:42 am | ||||
Crapadilla
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Nice work, tigerAspect!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 28, 2009 2:42 pm | ||||
Carl
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nicely put together
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Posted: July 29, 2009 1:57 am |
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