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Biomechanic
Filter Licker

Posts: 122
Hey

Just messing around with Filter Forge and Maxwell Studio using this filter...

Magma V3.0 by Alzhem



Click for large version



Click for large version

If anyones interested, the diffuse map was rendered in Filter Forge as was the normal map (for bump mapping), then I used CrazyBump to generate a displacement, specular and emitter layer mask.

Maxwell Render was then used to generate an MXI emitter map for the lava from the original 'boosted' diffuse image and finally the render itself was created in Maxwell.

As you can see in the second 'hot' image, the only light source is the Magma itself

J
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Kraellin
Kraellin

Posts: 12749
Filters: 99
pretty cool, but why isnt it setting that wood floor on fire? smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Was it easy to set that up, and is Maxwell Render free?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Redcap
Redcap

Posts: 1290
Filters: 100
Quote
is Maxwell Render free?


You can get a free trial, but no...



If you are bored check out my unpractical math website
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Features, Uses, or Time limited?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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