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Carl
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The first one isn't Vista but second one is, vista does have a niffty way of seeing all the open screens and swapping but this look like it cover other things so would be good will download later
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Posted: April 15, 2008 2:59 am | ||||||||
ronviers
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I bet it has a ton of cool things. I look forward to running it on my next system - that is unless I can afford an Apple.
It was Ronnie when I was younger but when I started college I went with Ron. Some in my family do insist but they know it bugs me. Is your tracks filter going to post today? @ronviers |
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Posted: April 15, 2008 3:04 am | ||||||||
Carl
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Just got submit email, I know it won't get wide use and probly go low pretty quick but hopeful somepeople will enjoy it
![]() ![]() Ok no Ronnie - I guess Ronald would sound like I'm telling you off ![]() ![]() |
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Posted: April 15, 2008 3:21 am | ||||||||
ronviers
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I have been playing around with it. It's too addictive I had to put it away. If I am ever going to be able to put your textures to work I have to stay focused. @ronviers |
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Posted: April 15, 2008 3:48 am | ||||||||
Carl
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can't wait to see you use them, I've got some other that I would happily privately give you ![]() ![]() ![]() |
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Posted: April 15, 2008 3:57 am | ||||||||
ronviers
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That will be nice. I will not mind about the render time so save all your textures. Btw, I really like the name. I bet it must have been tempting to just name it '=' or '=='. @ronviers |
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Posted: April 15, 2008 4:02 am | ||||||||
Carl
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LOL I must be transparent I did exactly that " ===== " when I was working on it but I lost my nerve and added Tracks
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Just let me know what you want when you want it ![]() ![]() |
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Posted: April 15, 2008 4:10 am | ||||||||
ronviers
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One of the first textures I will need will be a muscle texture. The creature I am working on now does not have skin. The muscles and bones will be exposed but each individual muscle will have skin. So I have been looking for a texture that shows ligaments and muscle cells that run a predominant direction as well as two colors of veins that show through translucent skin - both in terms of color and height. I want something different and it does not have to look soft it can have a kind of crusty surface to it. Do you have any of those in your stash?
Let's see, a crusty, veiny, bumpy, translucent skin with two subsurface colors with cells and ligaments - I bet you have four of five of those. ![]() @ronviers |
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Posted: April 15, 2008 4:26 am | ||||||||
Carl
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I have something that needs modifying to suit but would I think [ not crusty mmmm have work on that ] ![]() |
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Posted: April 15, 2008 5:34 am | ||||||||
ronviers
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It's still too soon. I do not even have enough experience yet to know if I need to do something like cell and ligament bumps with surface maps or geometry. I wonder what goes into making that decision? ![]() On the other hand if it is something I would like to have it is probably something other people would like to have as well. I designed the plasma ball for my own use and it went HU very quickly - to my surprise. @ronviers |
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Posted: April 15, 2008 6:24 am | ||||||||
Carl
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Posted: April 15, 2008 6:28 am | ||||||||
ronviers
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Hmm. What does the bump map look like?
@ronviers |
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Posted: April 15, 2008 6:32 am | ||||||||
Carl
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Posted: April 15, 2008 6:52 am | ||||||||
ronviers
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Interesting. The diffuse is not even close but the bump has potential. The sharp ridges would need to go blah blah blah...
When it's time I will return for a serious consultation. Thanks for the time. ![]() @ronviers |
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Posted: April 15, 2008 6:59 am | ||||||||
Carl
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No worries I handle rejection really well ![]() ![]() |
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Posted: April 16, 2008 1:55 am | ||||||||
Carl
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Posted: April 16, 2008 2:54 am | ||||||||
ronviers
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Wow, that's much better! I especially like the color. I also like how the bumps go out in some areas and in in others. I would if that could be controlled. Are you using Chaffs? I hardly ever work with that.
@ronviers |
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Posted: April 16, 2008 3:34 am | ||||||||
ronviers
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I wonder what it would look like this color? HSB=212,18,65
@ronviers |
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Posted: April 16, 2008 4:08 am | ||||||||
Kraellin
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i dont know what that is, carl, but it looks cool
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 16, 2008 10:07 pm | ||||||||
Carl
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It is muscle type thing Ron want to use in maya [ hopefully not human though ![]() ![]() ![]()
thats a pale blue/grey ![]() ![]() |
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Posted: April 17, 2008 1:52 am | ||||||||
ronviers
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Each creature will contain the consciousnesses of about 400 human souls - post Vinge's singularity of course.
I see. I think I should wait until I get further along.
Don't do something you know you will regret later. ![]() @ronviers |
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Posted: April 17, 2008 3:31 am | ||||||||
Carl
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It's slang here ![]() |
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Posted: April 17, 2008 3:33 am | ||||||||
ronviers
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LOL I havn't heard that one before.
![]() @ronviers |
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Posted: April 17, 2008 3:37 am | ||||||||
Carl
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it will be there for when you need it developed for your needs ![]() ![]()
So should I have said Ron's Big Muscle, Here I was thinking you were the modest type ![]()
I'll have a read later ![]() |
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Posted: April 17, 2008 3:51 am | ||||||||
ronviers
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I will forego the details but suffice it to say that size was not the issue. ![]()
It is one of the most interesting things I have ever read. It has completely changed the way I view the future. @ronviers |
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Posted: April 17, 2008 3:57 am | ||||||||
Carl
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LOL ![]()
I will read it ![]() ![]() |
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Posted: April 17, 2008 4:00 am | ||||||||
ronviers
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Hey Carl
It may give your tracks texture a broader appeal if you added a toggle tracks option. Say you wanted to texture a hillside, only one or two rows would need tracks, an option of disabling the tracks would allow you to generate the terrain and the tracks that all tile. Would it be possible for you to make them cross? Having the tracks extend in a perpendicular direction might be very useful. Something else I thought might be useful would be an option of blending from one type of terrain to another within a tile. This would allow the hillside to seamlessly go from grass to stone. Maybe this could be done simply with a linear gradient and orthogonal rotates and also with a four square checker with invert for tracks that crossed. I do not think any of these things would add much render time but the would complicate things a bit. ![]() ![]() @ronviers |
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Posted: April 19, 2008 6:43 am | ||||||||
ronviers
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I have been looking at XNA. The first thing I noticed it that it's not node based. It also seems to be dedicated mostly to nextgen gaming (apparently another name for thisgen gaming). Here are a couple of Quicktime videos I watched.
http://www.digitaltutors.com/digital_...p?vid=1186 http://www.digitaltutors.com/digital_...p?vid=1185 It looks interesting but it looks too programming intensive for me. I don't mind coding but I hate learning syntax. ![]() What do you think of this texture? ![]() ![]() @ronviers |
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Posted: April 19, 2008 6:51 pm | ||||||||
ronviers
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Posted: April 19, 2008 7:06 pm | ||||||||
ronviers
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Here it is covering your muscle texture. Each of the cylinders are fusion canisters. Each link is held together by plasma (not shown). It will look much cooler when you can see the three tiny lightning bolts between each link.
![]() ![]() @ronviers |
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Posted: April 19, 2008 8:17 pm | ||||||||
Carl
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Posted: April 20, 2008 12:29 am | ||||||||
ronviers
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That was eleven days ago. It's like what the monkey said when he got his tail cut off - it won't be long now. ![]()
Thanks. ![]() @ronviers |
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Posted: April 20, 2008 12:35 am | ||||||||
Carl
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I think the wedding was this Saturday so she is probly recovering
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Posted: April 20, 2008 12:41 am | ||||||||
Carl
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some interesting ideas Ron I'll have a look into it ![]() |
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Posted: April 20, 2008 1:30 am | ||||||||
ronviers
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Posted: April 20, 2008 4:57 pm | ||||||||
StevieJ
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Hey Ron, those samples look nice!!!
![]() Cheeks ahoy!!! ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 20, 2008 6:52 pm | ||||||||
ronviers
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Thanks! ![]() @ronviers |
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Posted: April 20, 2008 7:03 pm | ||||||||
StevieJ
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You're welcome
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 20, 2008 7:10 pm | ||||||||
ronviers
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Practically anything that gets ran through twenty blend components is going to be unique. ![]() I just watched the special features of 'The Thing'. It was a walkthrough with John Carpenter and Curt Russell. It was very interesting. That movie is much older than I remembered. For the time the graphics were not so bad. There was practically no cg back then. I really like the special features when the director chats about the movie while watching it. @ronviers |
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Posted: April 20, 2008 7:35 pm | ||||||||
Kraellin
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so did those textures come from XNA or FF? they're cool, wherever they're from.
and i like those sculptures you linked to. very cool, also ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 20, 2008 9:19 pm | ||||||||
ronviers
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They are FF. I know next to nothing about XNA. Can that sort of thing be done with XNA? The training DVD I checked out was titled something like Real-time Shaders with XNA. Real time in cg usually translates to crappy. Imagine the processing power it would take to render the above texture samples in real time. ![]() @ronviers |
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Posted: April 20, 2008 9:40 pm | ||||||||
StevieJ
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Hey Craig and Ron
![]()
That's my favorite sci-fi movie of all time!!! ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 20, 2008 9:42 pm | ||||||||
ronviers
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Even Star Wars! Remember what a big deal it was when it came out - I was fifteen. ![]() Carpenter and Russel talk about how The Thing was released at the same time as ET and was mostly overshadowed by it - I just hated ET. I was so taken in by Alien and Blade Runner that when I saw The Thing I did not enjoy it as much as I should have. @ronviers |
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Posted: April 20, 2008 10:05 pm | ||||||||
StevieJ
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I liked the "Alien" movies and "Blade Runner" when they came out too.....but although some of the special effects (space ship backdrop, etc) were lacking, I really liked "The Thing" for the plot, characters, human nature, etc.....
![]() Blade Runner has a new director's cut released BTW..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 20, 2008 10:33 pm | ||||||||
Carl
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Love them, I've got a friend who does similar, he virtually live at the recycle yard ![]() ![]()
Right back at you buddy ![]() |
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Posted: April 21, 2008 3:11 am |
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