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Totte
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But as I got an email asking for this filter, here it is anyway for you to play with.
fur fever.ffxml - I never expected the Spanish inquisition |
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Posted: April 9, 2010 3:52 am | ||||
ronjonnie
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Mornin Everyone,
Yeah, a cool filter Totte. I will have to check it out later, had to force quit my computer as it locked up tight during processing, I think it must need some serious adjusting. ![]() Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 9, 2010 5:53 am | ||||
Totte
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Works well on my 16-cores, uses all cores 100%
![]() I know it is my five chained density 3-5 bombers that causes the slowness... - I never expected the Spanish inquisition |
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Posted: April 9, 2010 6:03 am | ||||
Kraellin
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yup, that might do it ![]() nice fur! ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 9, 2010 7:41 am | ||||
ronjonnie
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Hey Totte,
I installed it on my work computer @ the office: Shuttle xXPC Windows Vista Intel® Core 2CPU 6400@2.13 Hz2.13GHz 4.00GB Ram 32Bit. It took 3.25sec. to process 1st. render on monitor, but NO preview in 1st. small window. I let it run to see how long it would take for all the presets to load up. I had to quit after 50 minutes with only 4 presets shown, it was still cooking.. Bottom line = a very cool filter, just needs a TURBO BOOST. Maybe the F/F team can help with that one? Have a good evening. ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 9, 2010 1:48 pm | ||||
Totte
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Good , I'll see what I can do with beta 3
![]() All previews renders an about 60 seconds on my 16 core ![]() - I never expected the Spanish inquisition |
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Posted: April 9, 2010 2:57 pm | ||||
Carl
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nice fur Totte - another thing slowing it down is 100% detail in the perlins
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Posted: April 9, 2010 5:41 pm | ||||
Miavir
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Yes, VERY nice fur Totte, though one source of the slowness might be that you're using about twice as many bombers as you probably need. One of the Particles you use is *always* transparent. Look at the 'Hair shadows' control, follow the connection upwards from it to the remapper. You'll find it remaps to 1 or 1 , which means transparent
![]() Please don't think I'm complaining, this is a great filter, but I'd love for the render time to come down ![]() ![]() Another Idea that may let you use less bombers and thus speed up rendering would be to have more than one hair in each particle. As many particles as you are using, likely noone will notice lots of them come in patterns ![]() Miavir In ancient Egypt, Cats used to be revered as Gods.
Cats have never forgotten this. And rightly so. |
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Posted: April 11, 2010 11:44 am | ||||
Totte
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Miavir: I will see what the new higher density bomber will do, and I will also go through and optimize the filter. I really like it myself, it looks just like one of my dogs (the first preset).
- I never expected the Spanish inquisition |
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Posted: April 11, 2010 11:51 am | ||||
Totte
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Posted: April 12, 2010 4:12 am | ||||
Totte
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I've posted this filter and it was accepted (much faster). I will try to make it look even better (even more like my original filter) without losing too much speed.
http://www.filterforge.com/filters/8451.html - I never expected the Spanish inquisition |
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Posted: April 13, 2010 6:36 am | ||||
Totte
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Posted: April 13, 2010 7:49 am | ||||
Totte
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Posted: April 13, 2010 7:55 am | ||||
Totte
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Posted: April 13, 2010 1:06 pm | ||||
Kraellin
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cool on the wheat!
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 13, 2010 2:03 pm | ||||
Totte
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I've stumbled on this interesting problem where I think I can use one of those new math functions, just have to figure out the correct way, or maybe someone of you geniuses here already have solved that problem. It is this sheaf filter that is spoking me.
The situation: One slider "waist control" is used to control the waist of the sheaf. The slider actually control two things, the waist (a scale using voldermorts "pinch setup") and the width of the rope overlay (a gamma -> threshold of a curve). Using remapping, I've gotten it to look good at min and max values, but the tricky part is that the two items controlled dont have the same linear curve, so at "50%", the rope is smaller that the waist. // Totte - I never expected the Spanish inquisition |
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Posted: April 14, 2010 12:35 am | ||||
Kraellin
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why not just make it two operations? i mean, do the rope separtely from the wheat and do the wheat separately from the rope. then, simply blend them using one of the new math functions or even with a blend. you could control both with one control if it was remapped correctly, i would think, but not having looked at the filter itself, i may be wrong on that part. still, even if you dont control them both with one control, that wouldnt be all bad. it would just require a little more thought on the part of the user.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 14, 2010 12:43 pm | ||||
Totte
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Craig - the problem is that the rope is "trimmed" using a gradient where I control the Treshold to the trimmer, and the sheaf itself is trimmed using a Scale, and they do not have the same linearity, I tweaked it "good enough, but it is an interesting problem. I can make a small sample filter to show you the problem.
- I never expected the Spanish inquisition |
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Posted: April 14, 2010 12:59 pm | ||||
tigerAspect |
Totte, take a look at what I'm using in Ultimate Starfield, there's an example of the technique in the comments for it: here
I think it could work for you Basically, you take the control slider and run it though a Tone Curve (via a Blend), then you just hook up a likely-looking curve like Circular Arc or Gamma and set your min, max and midpoint values (with sector, gamma, etc.). |
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Posted: April 14, 2010 1:27 pm | ||||
Totte
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Tiger - that what I was doing
This is the lasest version I've experimented with. Check it and you see my problems ![]() The slider is Waist. sheaf.ffxml - I never expected the Spanish inquisition |
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Posted: April 14, 2010 1:35 pm | ||||
Kraellin
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sometimes, you can scale one remapping to match up to another. i've even completely reversed the max and min values to do this. and if you cant do it with sliders, try int sliders or a mix and match. i've even used angles remapped to do this.
but, if that doesnt work, like i said, you may have to use two controls and warn the users in your descrip. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 14, 2010 1:40 pm | ||||
tigerAspect |
You sort of were,
![]() ![]() sheaf001.ffxml |
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Posted: April 14, 2010 3:08 pm | ||||
Totte
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Thx Tiger, great solution
![]() - I never expected the Spanish inquisition |
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Posted: April 14, 2010 11:52 pm | ||||
Totte
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Posted: April 15, 2010 1:09 pm | ||||
Kraellin
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i hate pointing out the obvious, but you have to start fresh grain patterns with every plank or it looks fake. all of your grain patterns right now, lap over onto the next plank. the side to side is fine, but the end to end is too obvious.
otherwise, very nice ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 15, 2010 4:29 pm | ||||
Totte
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The sideways move isnt done yet
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Posted: April 16, 2010 12:05 am | ||||
Totte
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Posted: April 18, 2010 12:56 pm | ||||
Kraellin
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very cool!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 18, 2010 1:55 pm | ||||
Totte
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Posted: April 20, 2010 8:17 am | ||||
Totte
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Posted: April 20, 2010 4:12 pm | ||||
Totte
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Posted: April 21, 2010 6:39 am | ||||
Kraellin
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now you didnt have to do that. we liked your jetty. no reason to poop on it
![]() nice infected whatever 'heart'(?). If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 22, 2010 4:51 pm | ||||
Totte
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Lol, Craig - or is that ox fat you spilled on it?
Btw, It is uploaded ![]() - I never expected the Spanish inquisition |
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Posted: April 23, 2010 12:45 am | ||||
Kraellin
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hehehe
![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 23, 2010 4:24 pm | ||||
Totte
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I played a little with a flames filter...
YouTube - Burning lifesaver - I never expected the Spanish inquisition |
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Posted: April 26, 2010 4:38 am | ||||
Totte
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Posted: May 5, 2010 10:12 am | ||||
Ilmeni
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I like the jetty, says Ilmeni.
Me too! ![]() Let the children play. :-) |
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Posted: May 5, 2010 1:31 pm | ||||
Totte
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Thank you
![]() ![]() - I never expected the Spanish inquisition |
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Posted: May 5, 2010 1:37 pm | ||||
Totte
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Posted: May 6, 2010 2:37 am | ||||
Totte
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This is rendered on my brand new Core i7 MacBookPro with FF 2.005, same filter, default settings
They really have different shades and metallic look, I really wonder why? Is there a setting I can have fiddled with on my MacPro (gamma is set to the same, I've checked), but some other "global setting"? ![]() - I never expected the Spanish inquisition |
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Posted: May 6, 2010 2:38 am | ||||
Carl
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thats strange, what happens with other filter?
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Posted: May 6, 2010 2:45 am | ||||
Totte
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After some more testing (where I got the SAME result in other filters), I quit FilterForge and started it again on the MacPro, then it looked as on the Core-i7. I know I've had this before, where I've been tweaking reflections and metallic inputs and got a great effect, and the next day when I start FF again it looks different, so I guess there is some kind of bug in FF app where something sticks, overloading the metallic/reflection to stay in some kind of weird overload state until quit, and that is inside the "loaded filter", not in the saved to disk filter XML.
So, solved, but still a mystery ![]() - I never expected the Spanish inquisition |
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Posted: May 6, 2010 3:13 am | ||||
Totte
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Posted: May 6, 2010 3:59 am | ||||
Carl
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Posted: May 6, 2010 4:20 am | ||||
Totte
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Posted: May 6, 2010 4:28 am |
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