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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Fr om some time ago I had the news from a very good and trusted source that I can´t tell (sorry) that Adobe seems to have plans to make an external software for Photoshop CS6 (or CS7) that is to make your own photoshop filters with a graphical similar "filter editor" like FF have, and so it would be much easier to use their own Pixel Bender Technology and do not have to learn how to code as it happens now.

Right now ONLY expert and/or skilled persons can make filters for Pixel Bender because you must write the code yourself (as you can see here) and there is not any easy and wondeful way to write them as it happens with FF, wh ere it has beautiful and useful graphical GUI to do it.

I think that this could be a big problem for FF, as they have already integrated and developed 3 important things that FF does not have, and as far as I know there is no plan to have.

Pixel Bender and Adobe have already

1 - 64 bit code
2 - Optimized memory manager to use the most memory possible (even in 32 bits)
3 - GPU optmization and acceleration to make filters rendering and preview in realtime.

64 bit code

Obviously that I am not requesting that FF is converted to 64 bit because I know or think that for this perhaps all the code must be rebuilt, so this would be a huge work, and FF is not able to do this right now, and the main reason is to be able to use more than 4 GB RAM

And considering that FF uses it´s own memory manager probably there is no point for this

Optimized memory manager

FF could in some way possibly optimize their own special memory controller to use 3 GB RAM instead of only 1.5 GB.

I suposse and think that this probably could help to the perfomance of FF, or may be not, not really sure.

GPU optmization

With the GPU acceleration Pixel Bender filter can preview and render in realtime.

This would be the best way to optimize FF and make it a beast and have all the power to compete against the other companies but regretably GMM have confirmed now that FF 4.0 will not have any GPU acceleration

Quote
GMM wrote in this thread here

I can confirm there are no plans for GPU acceleration for Filter Forge 4.0. I don't know the details why this is infeasible; let's wait for Vladimir's response.


NOTE:

I have not written before about this news from Adobe because as it is a "secret" I did not want to tell about this, and I have not, as only have said the intentions of Adobe and nothing more

What have made me write this is the confirmation from GMM
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
I've supported FF since I first discovered it in version 1. Even sold a few copies for FF even though I've never been paid. I have paid for the v2 and v3 upgrades but still rarely use it because of the slowness and lack of organization. I'm also not a fan of the lack of quality in the online library with all the low use filters one must sift through to find something that's up to snuff. Then, half the time, when I find something I can use, it's so slow that I end up deleting it from my downloads and use Genetica instead.

Despite claims of greater quality of the rendered image, if it is in fact true, the 45 minutes plus that it takes to render a tile or the ridiculous amount of time it take to preview any change to a setting (on a decent Quadcore PC) renders FF unusable for me in 99% of the times I might use it. I just don't have two to four hours to spare to create a new image.

I think resolving the preview times, render times, and organizational ability should be the only priorities for version 4. I definitely will not be upgrading again without those issues being resolved.
Fred Weiss
Allied Computer Graphics, Inc.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Would be nice to see some PixelBender nodes or something. I mean in one way, PixelBender already has a nice market. Lots of scripts available for use and for sale smile;) I'd love to see some more PixelBender market. Although the one thing that bugs me about dealing with PixelBender is the scale at which you can render graphics at. For example, if I want to filter a 5k image it's not so bad, but give it a very complex operation to deal with... it takes a fair amount of time still.

In the mean time, I'm using QuartzComposer to make GPU based filters. Very handy tool for realtime image manipulation and analysis. smile:) Maybe SpaceRay should take a look at that.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Sign Guy wrote:

I'm also not a fan of the lack of quality in the online library with all the low use filters one must sift through to find something that's up to snuff.


Well, I think that is not possible to put "a quality" mark for submitting filter to the online library, and you can´t ask to the filters authors that ONLY submit very good and high quality filter and do not send low quality.

The problem comes where you need to define and mark a line between what is a low quality and what is high quality ? and perhaps also what is a useful filter and which one is not?

It depends much of what you like and need, and I have seen that some filter I think are low quality are very welcomed by others, so how do you measure it?

I think that navigating the online library using the "recently date" is not tiresome and is not a problem, and I also use much better the Filter Forge Browser inside FF to get new filters where you get a higher size thumbnail and with all the thumbnails filling the screen.

GENETICA DOES NOT HAVE ANY KIND OF FILTER LIBRARY

I prefer to be navitaging a library searching what I could like and be useful than shifting through LOTS of posts on the Genetica Forum searching for filters because there is NOT AVAILABLE any kind of library in Genetica.

Quote
Sign Guy wrote:
Then, half the time, when I find something I can use, it's so slow that I end up deleting it from my downloads and use Genetica instead.


YES, I agree that it have happened to many times to me too, I mean that I found a beautiful and lovely filter that I would like much to use, and is fast on very low resolution, but then you load a normal 12 megapixel photo or rise it to 3000x3000 pixels and it really gets VERY slow, AND I do not have a old computer, as I have a new CPU i7 2600K 3,4 GHz, so the problem is with FF and not the CPU.

Quote
Sign Guy wrote:

Despite claims of greater quality of the rendered image, if it is in fact true, the 45 minutes plus that it takes to render a tile or the ridiculous amount of time it take to preview any change to a setting (on a decent Quadcore PC) renders FF unusable for me in 99% of the times I might use it. I just don't have two to four hours to spare to create a new image.


45 minutes takes only if are using resolutions higher than 3000x3000 or even 4000x4000 or beyond.

or the ridiculous amount of time it take to preview any change to a setting

YES, this is true that you must wait a lot of time to preview a simple single change in the settings, and is painful to be waiting that FF re-renders everything again ti see that the setting is not still good and need more, on lots of other filters from the competing companies the settings are applied quickly or very quickly and even some are made in realtime preview.

Quote
Sign Guy wrote:
I think resolving the preview times, render times, and organizational ability should be the only priorities for version 4. I definitely will not be upgrading again without those issues being resolved.


YES, I AGREE WITH YOU ON THIS !! (Although not o the part that I will not be upgrading)

What is the point of having new features, new components, and new possible interesting things IF FF CONTINUES TO BE SLOW AND TAKES MUCH TIME TO PREVIEW AND RENDER THE RESULT ????

The organizational ability has been said that IS already a priority for FF 4 so this is not a problem.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Well, I think that is not possible to put "a quality" mark for submitting filter to the online library, and you can´t ask to the filters authors that ONLY submit very good and high quality filter and do not send low quality.

The problem comes where you need to define and mark a line between what is a low quality and what is high quality ? and perhaps also what is a useful filter and which one is not?

It depends much of what you like and need, and I have seen that some filter I think are low quality are very welcomed by others, so how do you measure it?


Of course you can. Stock sites do it with all their contributors based on what they think is good.

Quote
GENETICA DOES NOT HAVE ANY KIND OF FILTER LIBRARY

I prefer to be navitaging a library searching what I could like and be useful than shifting through LOTS of posts on the Genetica Forum searching for filters because there is NOT AVAILABLE any kind of library in Genetica.


Not sure why you would say that. They have a large library of textures and there is another library of unrestricted high res photos. What they don't have are user submitted filters.

Quote
45 minutes takes only if are using resolutions higher than 3000x3000 or even 4000x4000 or beyond.


This is true but 3600 x 3600 is the standard size image we create for our commercial tile collections.
Fred Weiss
Allied Computer Graphics, Inc.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Sign Guy, do you have a website where we can see examples of your work?
Just curious what your tiles are used for.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
We sell primarily to the sign industry and wide format printers. Here's a link to our online offerings of tiles.
Fred Weiss
Allied Computer Graphics, Inc.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Adobe have just confirmed that Pixel Bender now is included inside Photoshop CS6, BUT there is no further news about this software for creating the filters for Pixel Bender with a Graphical interface, although there is some final news still coming when the final CS6 will be released.

Also now that Pixel Bender is already and finally inside Photoshop and is not anymore mostly unknown as before, surely will grow in popularity and hope to see new things for it.
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James
James
Posts: 676
Filters: 46
I don't understand why you are making Pixel Bender out to be a secret as it is well known and old news in the coding world by now. It's been openly available for the public to download for ages already.

For any coders you don't need to be a expert either as the format is really simple to use, it's probably just as easy to use as FF lua code and thats quite simple due to the way it's done.

Basically pixel bender is adobes own version of HLSL/GLSL shader effects so they can be easily used within flash and photoshop.

Pixel Bender was already available in photoshop before CS6 by the way. They have a 3d version also and will probably included that at some point since photoshop now has 3d features.
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Morgantao
Can't script

Posts: 2185
Filters: 20
How's the 3D version of Pixel Bender called?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It's literally called Pixel Bender 3D. http://labs.adobe.com/technologies/pixelbender3d/

And Photoshop had 3D input since CS5. I mean, historically speaking there were limited 3D functionality in earlier versions of Photoshop (via the 3D transforms filter) but lets not argue that. It's not the same as the ones in the latest versions. smile:p With CS6, it's improved but it's pretty much the same thing. And you know... I don't see many people even touching that 3D feature in Photoshop. smile:p It's handy, but it's kinda like... just there for the sake of being there as something to keep people excited.

As much as pixel bender's all cool, pretty sure not all of us will pick it up and enjoy making filters with it. It's not "friendly" as Filter Forge. It's not like you can whip out diffuse, bump, normal, specular, AO, and rAO maps and generate super complex stuff immediately.

I mean render speed wise, pixel bender's awesome. But in terms of using it like Filter Forge... it falls on different grounds. So I mean, if I were to want a specific texture or function, I have to ... do some programming or wait for somebody else to do it for me. I guess that's why I like Filter Forge better. It's a treat to use it.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Skybase, Thanks for the link.

Oh, and you wrote:
Quote
if I were to want a specific texture or function, I have to ... do some programming or wait for somebody else to do it for me

Well, I feel the same way, but with FF too smile:D
I can't begin to understand what you gurus do in all the fancy filters.
I can break apart the simplest of filters and understand how they work, but...
A) I can't translate that to something completely new
B) I can't understand the "big guns"... Scripting is over my head, and the math behind image processing is light years beyond me. I mean, take Inujima's Soccer filter for example... I tried to make something like that, but couldn't figure how to make and position the free poligons (Hexagons and Pentagons). When Inujima uploaded his filter I said "Oh cool, let's see how he did it". Then I opened it up in the editor, and a couple of hours later, when I regained consciousness I thought to myself "What the flipping heck is THAT!?"
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
James wrote:

I don't understand why you are making Pixel Bender out to be a secret as it is well known and old news in the coding world by now. It's been openly available for the public to download for ages already.


I did not say at all that the Pixel Bender is a secret, and as you say right, it is very well known and famous, and is not new either.

Perhaps the confusion comes that this thread is NOT about Pixel Bender itself, is about a secretly hidden project that Adobe is working on to make Pixel Bender available OUTSIDE of the coding world and make it EASY for anyone to make filters, the same that is easy to make them in FF using a VISUAL editor instead of a coding editor like the one PB has one.

Quote
James wrote:
For any coders you don't need to be a expert either as the format is really simple to use, it's probably just as easy to use as FF lua code and thats quite simple due to the way it's done.


Exactly, for ANY CODERS would be probably easy and simple, and IF you know how to make scripts and know how to use the LUA language in FF. I would never be able to make a filter in Pixel Bender or use the LUA in FF.

Quote
Adobe have just confirmed that Pixel Bender now is included inside Photoshop CS6


By the way, this not unveiling a secret either, and this ONLY means that it will be now MORE known than before, and many more users will be able to use the GPU accelerated filters and probably would appear even more filters once it is more known than it is already now.
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