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Zsolt
Posts: 4
Seems like if I add the output of a refraction with a free gradient to another refraction, these weird artifacts appear on the AA pass. The lines coincide with the AA edges. Is there any remedy for this issue? Or should I just render super large and downsample to the final size, like poor man's AA?

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Zsolt
Posts: 4
Simple way to recreate the issue...

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Zsolt
Posts: 4
Apparently the Blur is the issue. If you replace it with a Motion Blur with the Directional and Angle set to anything but 0 it doesn't do the artifacts — albeit it's not exactly the same result as a regular Blur. If you set to 0 it behaves as the regular blur and messes it up again.
Seems like a proper application bug, like there's a division by zero somewhere.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Most likely, the AA edges are coming from the Profile Gradient which is used as a source of Refraction. Switching anti-aliasing from Edges Only to All Pixels should help.
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