YOUR ACCOUNT

Login or Register to post new topics or replies
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
FF8: Just tried some new filters in My Filters and Day of the Dead in Misc, the display is not being updated properly while rendering, the right side and bottom of the image are not updated properly until the very end of the render. Also there is screen chatter in the transparent area of Day of the Dead while it is updating. The new Demiregular Tiles filter I am currently developing also has issues with both the display and speed, and maybe? functionality. I will post more info or send it to you if you need it to debug.

I will post my current OS info (on a MacBook Pro from 2015) here and the about from FF8 in the next post. I did reboot before verifying the various issues I have seen.

Unfortunately FF8 is not usable on my machine at this point.

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
The about from FF8:

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
An update to my previous comments, FF8 is somewhat usable, but the display issues and speed (about 20% slower) make it difficult to use. The Demiregular Tiles filter I'm working on is difficult to develop with the display issues, so I'm switching back to FF7 for now. Also I use Sophos Free Home edition, I disabled it and the display problem still exists.

Here is a snapshot of FF8 mid-render to show the display issue I am seeing.

Math meets art meets psychedelia.
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
Rachel, is this just a general comment or do you want us to look into the issue?

If the latter, please send us the filter that renders differently in FF7 and FF8, and the screenshots that demonstrate the issue. Fully-rendered and not half-baked please.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
OK. Here is the filter I'm working on. Let it render the default preset. Then change Tile Type to 2. You will see the picture above. After that, go to Texture/Misc and run Day of the Dead. You will see the same video problem plus some video chatter in the transparent area at the beginning of the skull render. Let me know if you can reproduce it. If not, let me know what you need to help figure out what is going on my computer.

NOTE: This is FF7 version of the filter so you can see how it works on both FF7 and FF8.

Demiregular Tiles TESTING.ffxml
Math meets art meets psychedelia.
  Details E-Mail
skeerc
skeerc
Posts: 1
Hi, Has this issue been resolved at all or is there a work around as I have just upgraded to FF8.003 Pro & have this same display issue constantly ie the render window area does render fully until the final render pass. Same as described in Rachel's post above. Using iMac 27" late 2015, Sierra 10.12.6
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Filter Forge is aware of the issue (they have emailed me), but it is not fixed yet. If you are doing a test render, you can Zoom In then Out to see the edges. But you can't do this when you are doing a full size (Save Image As) render.
Math meets art meets psychedelia.
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
Should be fixed in 8.004 - please check and report again if it's still not working for you.
  Details E-Mail
rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
Display border & transparency fixed.

However, the speed of FF8 vs FF7 is significantly slower on some filters on the Mac. The best way to illustrate the issue is to use Demiregular Tiles, then check the View Seed checkbox. On my MacBook (Mojave) it takes 3 seconds or less to render with View Seed checked in FF7.

In FF8, it takes anywhere from 6 seconds to 18 seconds to render viewing the seed depending on which Multipass preview is selected. Legacy is the fastest (6 seconds) and 5 pass is the slowest (18 seconds). Only setting the preview to None is fast, but that is not useful. There is much less difference in rendering time on FF7 when changing the preview type.

All other setting in Options are the same between the 2 versions. Let me know if you need any more information.

Math meets art meets psychedelia.
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
Demiregular Tiles is a filter for 8.0. How are we supposed to open it in 7.0?
If you provide a 7.0-compatible filter that shows this discrepancy we'll definitely look into it.
  Details E-Mail
rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
There is a FF7 testing version of Demiregular Tiles in this thread, but go ahead and try the Semi-Regular Tiles filter instead.

Use the default preset of Semi-Regular Tiles, then check the View Tiles Seed? checkbox. On my MacBook Pro using Mojave, here are my informal tests showing the timing in seconds of various Multi-Pass Preview options:

Code
                FF7.007         FF8.004
Off             0.61            2.96
Legacy          1.09            5.66
3 passes        1.62            8.60
4 passes        2.15            11.58
5 passes        2.66            14.29


Hope this is helpful.
Math meets art meets psychedelia.
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
Thanks Rachel, I'll forward it to our tester.
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
Rachel, we don't observe this discrepancy in our office tests of FF9. I'd appreciate if you install 9.0 beta to confirm or deny it.
  Details E-Mail
rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
Ran the same test again, 1st preset Semi-Regular Tiles, View Tile Seed? checked. Here are the results for FF9. Note: ran the test again on FF7, similar to above.

Code
Off      2.58
Legacy   4.92
3 Pass   7.46
4 Pass   10.05
5 Pass   12.59


Still a noticeable difference on my Mac Book Pro from 2015. Let me know if you want me to try anything else.
Math meets art meets psychedelia.
  Details E-Mail
Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
Reporting the slowness as well. Not sure why but compared to FF7 FF8/9 is far slower with rendering.

A few of my older filters do run super fast on 7, but in 8 they feel like they're not optimized lol.

I don't have numbers nor do I have FF7 anymore so I can't say for sure but it does feel sluggish at this point. Kinda frustrating.

MacBook Pro (15-inch, 2016)
2.9 GHz Intel Core i7
16 GB 2133 MHz LPDDR3
  Details E-Mail
Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
Hold on a second... I just realized that on a MacBook Pro retina monitor while at max display resolution (i.e. set to "more space" via display settings) FilterForge 8 runs def slower. But on my XP-Pen monitor (1080p) it runs faster.

I ran my own filter called RGBLand, which technically should run very fast. I tested the time on the same preset.

Retina monitor time: 22.20
XP-Pen 1080 monitor time: 10.19

In other words does the resolution at which FilterForge is being displayed affect the render speed?

@GMM, do you guys happen to be using 1080p monitors? It seems the monitor resolution affects the render speeds as far as I've been tinkering it. In fact, FF runs much smoother on my XP-PEN monitor than my retina display monitor overall.
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
Skybase, that's amazing to hear. We definitely need to test this out - please attach your filter or send it to the support team.
  Details E-Mail
rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
Skybase, thanks for confirming the FF8/9 render slowdown. I was starting to wonder if I was nuts... Also for you, GMM: I still have the same Mac as listed on the top of the thread, a 2015 MacBook Pro Retina display. And you can use Semi-Regular Tiles as mentioned previously in this thread to illustrate the slowdown.
Math meets art meets psychedelia.
  Details E-Mail
Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
GMM, although frankly EVERY filter is affected by this somehow, either way, I'll send the filter. What's the contact email?

Ok in general as a quick fix you can open FilterForge 8 in low-resolution mode on MacOS. I suspect that the UI's scalable but taking up a lot of CPU power to draw? (Pardon me, of course, I don't know the tech behind this.)

This will make the text blurry as well as the rest of the UI, but whatever, you get much better interaction/FPS and render times in this mode.

  Details E-Mail
Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
This also explains why the commandline version of FF rendered stuff far faster too.

Glad I figured something out today haha.
  Details E-Mail
thereisone

Posts: 27
Filters: 2
I have a 5k retina screen, and have only been using FF for around 2 months now, so I never knew what it was like before this setup. I can confirm when I open the app using low resolution mode as mentioned above, some if not all filter previews render almost twice as fast!
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
I confirm the high-DPI speed issue, though I still can't fully believe it. Forwarded to the developer responsible for the UI.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Yuya wrote:
Hold on a second... I just realized that on a MacBook Pro retina monitor while at max display resolution (i.e. set to "more space" via display settings) FilterForge 8 runs def slower. But on my XP-Pen monitor (1080p) it runs faster.

I ran my own filter called RGBLand, which technically should run very fast. I tested the time on the same preset.

Retina monitor time: 22.20
XP-Pen 1080 monitor time: 10.19

In other words does the resolution at which FilterForge is being displayed affect the render speed?


THis is is really amazing and surprising that depending on the monitor you are using it can be double speed !!!!

How is this possible that is much slower only because of the monitor high dpi and high resolution?

I thought that it would not matter in what monitor you are using, only the output resolution would make it slower.
  Details E-Mail
gh0st
Mr
Posts: 6
whoa! speed!
awesome to have noticed this thread today smile:D
  Details E-Mail
thereisone

Posts: 27
Filters: 2
I posted something related to this issue in another thread, which I've only just figured out the quirk even further.

In filter edit mode, I create a new image, say 1000 x 1000 pixels. Select the preset, and it renders a perfect clear image in 3.2 seconds.

Then if I save the filter, create a new image with the same size, select the preset again it takes 37.4 seconds to render outside of filter edit mode. That's a whole lot longer!

Could this have something to do with the above issue - seems pretty crazy!
  Details E-Mail
thereisone

Posts: 27
Filters: 2
Furthermore to the above, I've just found another quirk.

If I create a new image that is large like 6000 x 6000, then I go into edit filter mode, and whilst in filter edit mode create a new image smaller say 1000 x 1000, the preview is really small.

However if I go into edit mode with a smaller image on the main screen to start with, then I can create a new image (inside filter edit mode) whilst editing the filter, I can make it up to 3000 x 3000 and it displays full size and renders super quick!

I'm guessing this has something to with the "reduced preview size" causing some kind of rendering bug or perhaps something to do with the UI as suggested.. Either way, something is seriously wack with it when I can get 3 second renders as apposed to 40 secs.

I need answers!
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+31 new in 30 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

31 unregistered users.