kirkl13
Posts: 38 |
It still the same soft with all the same shortcomings unfortunately:
1 Groups are useless till it's possible to save them into a kind of library to be reused 2. Very slow render which seems re-render the whole graph once I touch any minor setting. It makes any little tweak time consuming and annoying. Would be so much easier if it re-render only necessary nodes. 2. No connection to specific psd layers or at least a layered psd output 3. no crop image tool It's still so far from what I really need , a decent node and instance driven procedural image/texture editor so I would get rid of damn photoshop entirely. I like so lot of things in Filter forge over Substance designer which is a weird mess imo and inconvenient to work. But at least it seems like moving in the right direction. I would buy the soft just to support it if be sure it moves into the right direction. |
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Posted: July 7, 2013 12:20 pm | ||||||||||||||||||||
SpaceRay
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kirkl13, welcome to the forum
Do you already own Filter Forge 3.0?
Well until now there is not enough news to make a decision if you will want to upgrade or not, as there is only just 2 new features, groups and loops and is promised in the FF Wiki that there will be a new Filter Manager, you will have to wait until more news appear or until the final release of FF 4.0 Be aware that any future filters that are released, that are made with FF 4.0 even if they do not use any of the new FF 4.0 features will be incompatible with FF 3.0
Sorry, but I have to disagree with this as the groups are not only for making snippets (groups of components to be used later for other things in other filters) and they useful to be able to make things like for example Arial TD Font Snippet by ThreeDee that would be complex and difficult to make without the groups, at least in a clean and organized way. For more groups information please, see this thread FF 4.0 Grouping and Instances - Comments, suggestions and opinions And is also useful the groups to separate parts of a filter and name what this part does, or also to make conditional filters where you can isolate parts of the filter in groups and only use the ones you want and have them all together, and surely there are much more uses for groups, so I do not think they are useles. I too would love to be able to save groups as snippets and have them available easily If you see at the middle of the thread above I have already suggested to be able to save groups as snippets and also have made a thread about this too Be able to have the FF Filter Snippets INSIDE the filter editor to use --------------------------------------------------------------- -------------------------------------------------------------- --------------------------------------------------------------
There has been a LOT of threads about this topic and I have to say that Vladimir have confirmed that there will not be any change in the render speed for FF 4.0 I agree that FF can be sometimes very slow to render depending on the filter you are using and the computer you have, and I am also find it time consuming and annoying to have to have to wait each time to re-render after any minor setting change, and would surely be much better if the preview could be much faster to cutomize and modify the settings to reach to the result you want, but regretably this will not happen in FF 4.0 You already have a post on page 3 of FF Slow
You can see this answer and the reasons why it will not be included in FF 4.0 in the second page of this thread here below Is FF Inc. making something for FF 4.0 to have a FASTER render engine? --------------------------------------------------------------- -------------------------------------------------------------- --------------------------------------------------------------
Sorry that I do not know what you mean with this, could you explain it better with more details? Do you mean to be able to load a PSD file with layers inside FF standalone and apply a filter to a specific layer of that file? Because if this is what you want, you can already do this with Photoshop, open the file you want and sel ect the specific layer and then go to Filters ---> Filter Forge so it picks only this layer Somewhere else in the forum has been said although do not know where, that FF can´t be able to have a layered PSD output because technical reasons, and also can´t be possible to load a PSD file in the standalone version. --------------------------------------------------------------- -------------------------------------------------------------- --------------------------------------------------------------
Crop Image tool? Inside Filter Forge? Sorry that I do not get it and understand. Do you mean to be able to crop inside FF any image that you load into FF standalone? Why would you need this? Do you mean after or before applying the filter? It is supossed that when you load the image you want into FF has been already prepared before with Photoshop or any other graphic software, so you would not need to crop it inside FF, or at least this is what I think. --------------------------------------------------------------- -------------------------------------------------------------- --------------------------------------------------------------
Well, I think that FF will never be a image editor that could replace Photoshop and have similar tools If you looking for a node based alternative you can see here ->OT: Are there any other cool node based programs out there?
I agree with you that Substance Designer from my point of view and what I want and do is a weird complex mess and inconvenient and not as easy and friendly to use filter forge, fr om the node based software I have tried already the one I like more and like a lot of things about it is filter forge that is the one that is much easier and better to use and learn, at least for me. |
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Posted: July 7, 2013 4:18 pm | ||||||||||||||||||||
Skybase
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Pretty sure most forum goers get it with the speed. It's "over-discussed" and the arguments are becoming "what are you going to do about it?" type of thing. I mean if you use FF wisely, you'll get pretty quick results. Just a matter of thinking your picture through. As for user-submitted stuff... all of us are on different pages with technical abilities. Some people have different ideas about how to do somethings so I wouldn't expect uniform performance. But let me remind you that the filters we upload are free. We don't profit at all fr om them.
Regarding layers export, that apparently didn't happen due to some SDK lim itation. As far as I remember, we had that feature request but it's just kinda shot down because they just can't. (Correct me if I'm wrong, I'm no official.) Crop tool... erm... no need for that in FilterForge. You got one in Photoshop. See, node based image editing is still a relatively trendy new thing in the consumer market. If you really want to edit images using nodes, try Nuke or even Blender (has a nice internal node editor). You'll get almost all the functionalities in Photoshop with default tools, and otherwise you can make them with nodes if you can't find them. Basic math and some programming is all you need to build yourself every tool. Last thing: in the end it comes down to just learning what you're using. Many people "program hop" dreaming one day they'll find a program that works just in their favor. The reality is those "dream programs" don't exist unless you make one yourself. There's no program that'll 100% suit your needs. What you should be doing instead is learning how a program works. If you think Substance is in the right direction, you should learn Substance. If you like FilterForge learn FilterForge. Learn some techniques, make those node networks run super fast. There's simply no such thing as "instant gratification" when you're doing something creative. It's suffering and pain and annoyance everyday. But it eventually works out and we're all happy. |
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Posted: July 7, 2013 11:31 pm | ||||||||||||||||||||
GMM
Moderator
Posts: 3491 |
@kirkl13: sorry, nothing from your list will appear in FF4.
Exactly.
Couldn't agree more! |
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Posted: July 8, 2013 5:41 am | ||||||||||||||||||||
kirkl13
Posts: 38 |
I meant a layered output with a kind of special output node to psd, tiff or whatever file. Is it really that hard.
Maybe just an automated multi files output ( I could assemble layers with photoshop action if nesessary) and even more I could render final result directly in 3d max or Maya with just a fraction of FF render time with all that , AO, HDR lighting etc. And all this with a decent real-time preview there and one click texture reloading I mean not just a simple diffuse color/speclevel etc but rather milti-image output to each slot to be blended in 3d soft node system directly. I just like convenient FF noise functions and controls and feel perfectly ok to do final blending on 3d max side. The crop function would be very helpful in that kind of workflow to output a specific region of an image directly into 3d soft without going to photoshop in the middle. OK. I could make a master filter file stuffed with all possible groups I may ever need and then always use that file. Still it looks so weird and ineffective. FF looks so close for being a really useful tool ![]() ps. Buying Nuke in my case is like using a spaceship to hit a nail. Agree Blender is great but still not a good replacement. There are lot of lacunas in its toolset |
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Posted: July 8, 2013 9:16 am | ||||||||||||||||||||
Skybase
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Right, there are definitely some things that the program can improve on, but in the mean time I kinda like to think that I can improve on what I make. (Just so I don't get bored of everything.) I'd also say it's mostly about finding a good workflow that just works. So the question just becomes "where in the chain do you put filterforge?" and especially for people like me who do texturing work more often. In my experience, I typically like to hand paint and put something "manual" about my texture, so I make a really simple base texture, render it out, and paint on top of it. Then I can either add detail by hand or make the necessary noise patterns in FilterForge to overlay. It's a build up process....
The other thing I kinda wanted to say was that if you ever see my filters, they render under 30 seconds (on my computer with 600x600 preview). I try not to upload things that'll take forever to render. While there are some special cases, I just don't want people experiencing awfully long render times with FF. So I kinda add little things like "preview" check boxes, where people can see renders without the detail layers. And otherwise I try to make it all useful as possible before submitting it to the library. I don't think everybody follows that philosophy but that's just my way of working out that "FF is slow" issue. Come to think of it, I'm really on a tight budget... so when I'm asked for pretty high-end work I gotta do it mostly by hand. So FF (and other tools) do come pretty handy. Especially if you make a set of macros that you can just plug-and-play it'll help make filters quick for your clients. I donno... I feel like I got a job because of FilterForge haha. |
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Posted: July 8, 2013 11:32 am |
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