| 
				
				xirja
								
									 | 
			
				 
			[Bug] Pixel Rotate 
			BugPixelRotate.ffxml _____________________________________________________
 				http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________  | 
		|
| Posted: December 5, 2015 2:32 pm | ||
| 
				
				xirja
								
									 | 
			
				 
			Rotate doesn't rotate when used in pixel logic. 
			_____________________________________________________
 				http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________  | 
		|
| Posted: December 7, 2015 6:57 am | ||
| 
				
				Vladimir Golovin
				 Administrator  | 
			
				 
			I'm afraid this is by design.
 
			When a Master component (in this case Result) sends some additional data (i.e. pixel coordinates) to its slave components (i.e. Pixel X / Y), these data go down through the component tree unchanged. They are not affected by any component, be they distorters, transform components or anything else. So, a pixel coordinate sent by Result travels down the tree throug all components unchanged, and encounters a Pixel X slave. The slave simply looks at the sample call it received, sees that the call has a data package addressed to it, reads the package, extracts its contents (the coordinate) and sends it to its own output unchanged. Given the way it works, it simply cannot be changed by distorters.  | 
		|
| Posted: December 17, 2015 11:55 am | ||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,737 Registered Users
					+5 new in 7 days!
153,582 Posts
					+26 new in 30 days!
15,355 Topics
					+5 new in 30 days!
7 unregistered users.