Messages 721 - 765 of 765
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BenBeckwith | ||||||
Posted: April 3, 2010 6:10 pm | ||||||
Betis
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If you're talking about the rocks "in" the trees, I say make all trees fully occlude rocks.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: April 3, 2010 6:21 pm | ||||||
BenBeckwith |
That might be the best solution, I'll try it out next time I've got it open. Though currently the rocks and trees share a bomber, I think I'd need to separate them. There are still some issues between same object particles. But the only way to fix that is with more sorting controls.
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Posted: April 3, 2010 6:45 pm | ||||||
Betis
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Oh, a shared bomber... yeah that's going to be uglier than I thought.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: April 3, 2010 7:21 pm | ||||||
Indigo Ray
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You're not the only one. ![]() |
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Posted: April 3, 2010 9:54 pm | ||||||
Vladimir Golovin
Administrator |
Ben, this is amazing. I'm posting a link on our Facebook page.
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Posted: April 5, 2010 2:20 am | ||||||
ronjonnie
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Mornin Everyone,
YES! It just keep gettin BETTER & BETTER! Outstanding Ben! Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 5, 2010 5:39 am | ||||||
Lucato
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Unbelievable! Breathtaking filter. Congratulations Ben! |
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Posted: April 5, 2010 10:15 am | ||||||
StevieJ
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Posted: April 6, 2010 1:15 am | ||||||
BenBeckwith |
That's cool Stevie. I could see that framed on my wall
![]() Vlad, that's cool, I didn't realize you guys were frequently updating your facebook page, thank you! |
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Posted: April 6, 2010 1:53 pm | ||||||
angelboiii |
Still messing around with floor tiles for a game environment..
Maaan, FF2 is awesome!!! ![]() Here is bigger render: http://tinypic.com/r/zsjswp/5 ![]() |
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Posted: April 7, 2010 6:23 am | ||||||
ronjonnie
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Good morning Everyone,
Hey Steve, VERY COOL! I Like that! and, Hey angelboiii, That is also COOL! Now, crank up some more of those awsome wall tiles! Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 7, 2010 6:46 am | ||||||
CysticCraze
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BenBeckwith now all you need to add is a large smoke monster.
I know its your filter but do you mind showing us an image with a different background image? I have a feeling this will be a straight EP, very well done bro. We walk through life building our castles but far to many cease to build the foundations. |
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Posted: April 7, 2010 8:59 am | ||||||
angelboiii | ||||||
Posted: April 7, 2010 9:09 am | ||||||
ronjonnie
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Hey angelboiii,
NOW we're talkin! COOL!! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 7, 2010 9:34 am | ||||||
StevieJ
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Like those stone trim relief patterns.....nice and clean.....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 7, 2010 2:06 pm | ||||||
meyendlesss
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Posted: April 8, 2010 12:11 pm | ||||||
meyendlesss
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Posted: April 8, 2010 12:16 pm | ||||||
meyendlesss
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Posted: April 8, 2010 12:17 pm | ||||||
angelboiii |
UDK test.. all textures (except the sky) is FF..
I know, there is noticable repeat in the lower and upper column (lazy in maya..), columns are just straight boxes etc.. its all just to test some stuff out.. HIREZ: http://tinypic.com/r/20cra/5 ![]() |
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Posted: April 8, 2010 5:15 pm | ||||||
angelboiii |
meyendlesss: wowww! the details in your stones are amaizing! been working on something similar myself, but cant get to the level your at! amazing!
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Posted: April 8, 2010 5:21 pm | ||||||
meyendlesss
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Thanks, angelboiii.
I'm pretty happy with those two. They are just some variants of one of my base stone textures put through some tiles components. Again... all texture maps made in FFv2... minor blending in PSP. I haven't gotten them looking quite that good in UDK yet though. Daz handles displacement mapping very nicely, and their lighting is great. That scene you have there is cool! I'd like to see more of what you're working on. I haven't gotten that much together in UDK... Wish I had a bit more time to put into it. |
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Posted: April 8, 2010 5:40 pm | ||||||
ronjonnie
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Hey T.L.
Super Awesome stone patterns! EP !! Hey angelboiii, KILLER Scene! Beautiful! Have a good evening. Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 8, 2010 6:38 pm | ||||||
meyendlesss
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Hey ron.
Thanks! ![]() |
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Posted: April 8, 2010 6:54 pm | ||||||
Kraellin
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nice molding/wall trim, angel!
and nice stones, meye! the only problem i see is that i can see the 8x8 pixel blocks in at least one of those. and angel, nice, moody scene. prison walls? sweet! great having you back and showing your talent! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 8, 2010 7:57 pm | ||||||
angelboiii |
Thanks guys..
meyendlesss: im working on assets for a (real) game and i cant show anything real.. the stuff im showing here are tests and stuff im doing for myself.. im working (sloooooowly) on aseets for a personal project, it will be egyptian-underworld-kind-a-thingie.. i know it doesnt look like from the stuff im posting here, but im sloooowly moving towards the "artistic direction" i have in mind for it.. i have time to experiment since i have no deadlines ![]() anyway.. here is a texture i started a while back and now "revisited".. HIREZ: http://tinypic.com/r/mug2yv/5 ![]() |
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Posted: April 9, 2010 2:33 pm | ||||||
Skybase
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Win!
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Posted: April 9, 2010 6:19 pm | ||||||
ronjonnie
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Hey angelboiii,
Looks very cool to me! I love video games! I'm a PS3 dude myself. We have come along way since Pac Man! I have seen it all happen & had many systems. The technology today I think is AWSOME! To think what it will be like in 20-30 years,,,,I just PRAY I'm here to see it! Amen! Keep up the good work! Please let us all know the name of the game when it's to be released..Looks kinda Tomb Rader like to me...Lara has come aloooong way!..LOL.. Have a good evening. ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 9, 2010 6:38 pm | ||||||
angelboiii |
Base rock/concrete needs some more work but hierogliphs are cool.. Man, i love FF
![]() HIREZ: http://tinypic.com/r/s58xdw/5 ![]() |
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Posted: April 9, 2010 7:27 pm | ||||||
CFandM
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Love the hierogliphs angelboiii..Beautiful...
![]() Not to change the subject or distract from that..As if I could do that ![]() ![]() Uber made something like this in version 1..Heres my take in version2 ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: April 9, 2010 7:48 pm | ||||||
CFandM
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Then the filter..Feel free to use this or modify it or burn it..
![]() Multicolor Band.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: April 9, 2010 7:50 pm | ||||||
angelboiii | ||||||
Posted: April 11, 2010 3:51 am | ||||||
Sphinx.
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Posted: April 11, 2010 5:12 am | ||||||
Sphinx.
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Posted: April 11, 2010 5:30 am | ||||||
ronjonnie
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Good morning Everyone,
Thanks for the Filter CFandM. Cool! Hey angelboiii & Sphinx., Very Cool Filters! Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 11, 2010 7:31 am | ||||||
angelboiii |
Sphinx: Great! I need this soooo many times.. In graphic design every other design requires the gold-inner-distance-bevel-text-kind-a-thingy!
Could you give some more details on how you did that?? ![]() |
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Posted: April 11, 2010 8:38 am | ||||||
Sphinx.
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angelboiii: I am waiting for the new release (hoping for HDR support in min/max components), then I'll release a snippet, as it will simplify the chain ..
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Posted: April 11, 2010 10:08 am | ||||||
ronjonnie
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Hey Sphinx.,
We will all be waiting for that one! Make sure it has a transparent background option please. ![]() Good work! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 11, 2010 11:24 am | ||||||
StevieJ
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Center edges look really good.....like to see that one myself..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 11, 2010 12:48 pm | ||||||
CorvusCroax
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oooo, cool... how in the heck did you do that? series of percentiles? |
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Posted: April 11, 2010 1:05 pm | ||||||
tigerAspect |
Do want !
![]() What angelboiii said, 2/3 of the PS graphic design I do involves the Bevel and Emboss layer style. There's SO MUCH you can do with this, it's crazy. o_O |
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Posted: April 11, 2010 3:00 pm | ||||||
Skybase
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Posted: April 12, 2010 10:57 am | ||||||
CFandM
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Posted: April 12, 2010 12:43 pm | ||||||
CFandM
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Posted: April 12, 2010 12:44 pm | ||||||
Vladimir Golovin
Administrator |
Everyone -- since this thread is getting too long, I've created a new thread:
Beta 2 Gallery - Part 2. Let's post and discuss all new artwork there. I'm not locking this thread so you can continue the discussions pertaining to the works already posted here. |
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Posted: April 12, 2010 12:52 pm |
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