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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Some great stuff ben and threedee... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Cool. That last puffy one looks a bit like the some movie effects where matter is turning into smoke.

Here's something else you can do with a selection. This could be done without Bomber, but it is more fun with it!

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
With type as selection.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Or plain old circle.

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James
James
Posts: 676
Filters: 46
Wow these are really great, that water definately looks 3d ThreeDee smile:D
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Totte
Übernerd

Posts: 1460
Filters: 107
Way cool stuff ThreeDee smile;-)
- I never expected the Spanish inquisition
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Not fair. Three Dee is cheating guys, just ignore him. smile;)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
very impressive on the barbed wire and rope, 3D! i've also looked at your brushstrokes one. making a normal map within the editor and then using that to make the strokes...hold cow, dude, that was simply brilliant. i've been playing with that whole concept and make a couple mods from it. they're on the other computer. i might post it later, but i boiled things down and found that you can make some decent things by just using an external image, bomber and perlin components plugging them in like you did in that filter. very cool stuff!

and ben, wow, i love those puffy ones, especially the last two. i do hope you publish!

and way cool on the splash stuff, 3D! smile:)

you guys are making me drool! smile:D where's the bloody drool smilie? smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I realized I was making the normal-map-to-angle conversion all too complex. You can basically just extract Hue and you're done smile:|
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lol, 3D... now you tell me! smile:D smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm beginning to learn and thus appreciate bombers more. this is mostly due to 3D's excellent example filter above. i've also been modding that same filter with some interesting results (well, interesting to me smile:) ):

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
the things you can do...

#2

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
#3

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
#4

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
#5

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
#6

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
#7

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
#8 (and this is my favorite of the lot)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Mean while, inspired by all this hype. I decided to try something ridiculously simple to achieve a similar effect.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
very slick, skybase. uhm, how ridiculously simple?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
how ridiculously simple?


HINTs:
Uses a total of 9 nodes.

Of those, the part which is used to determine the angles of the particles, is only 4 nodes.

Overall. Bloody simple and its fast.

So, who can figure this one out? smile:D
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Jon Watte
Posts: 30
Filters: 18
Something like noise + distortion + threshold?
Or perhaps lowpass + noise + threshold?
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Totte
Übernerd

Posts: 1460
Filters: 107
I had to join this mad circus of weird experiments, so I took my expressionist painting filter and gave it some bomber love.

- I never expected the Spanish inquisition
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Jon Watte wrote:
Something like noise + distortion + threshold?
Or perhaps lowpass + noise + threshold?


Much much simpler smile:D Here's how it looks like.

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Dmitry Sapelnikov
Filter Forge, Inc. AKA Egret
Posts: 76
Filters: 5
Totte, it looks really good! smile;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
looks like one of voldemort's mad experiments, totte smile:D

ah, i havent played with prof grads and bombers together yet, skybase. that shld prove quite interesting!

ok, back to a texture today, instead of an effect. this one is a fiber filter (so far). it's just in the early stages, no controls yet, but you can see the fibers both separated and smushed together somewhat in this. it also seems to have come up with a somewhat corrugated background, which i didnt really expect. still, this one has potential in several ways.

i've also found a way to make corrugated meshes... sort of. still working out the precision on that one.

here's an example of the fiber one:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Kraellin, that texture is bloody realistic. smile:) Awesome job
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, skybase smile:) the bloody thing is slow though. i think that one took like 7 minutes to render on my quad core. double bombers tend to bog things down a bit smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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meyendlesss
???????????

Posts: 395
Filters: 32
Here are a few of my bomber experiments...

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meyendlesss
???????????

Posts: 395
Filters: 32
...

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meyendlesss
???????????

Posts: 395
Filters: 32
another

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meyendlesss
???????????

Posts: 395
Filters: 32
so many textures can be made with the bomber...

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meyendlesss
???????????

Posts: 395
Filters: 32
Here's an image filter using bomber

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meyendlesss
???????????

Posts: 395
Filters: 32
A rebuild of my brite lite filter using bomber...

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meyendlesss
???????????

Posts: 395
Filters: 32
And an eyeball bomber...

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meyendlesss
???????????

Posts: 395
Filters: 32
Ok, I'll stop for now... smile;)
The bomber component is cool though.

Some really great stuff by the rest of you.
A lot of amazing filters being made.
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gws2241
Posts: 30
Filters: 18
meyendless: Very impressive tile filter. Care to share?

Totte: If you add some noise to your last one, it might look a little like a blanket or towel.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
very cool, meye (i hate typing out your full name smile;) ).

i can see the filter library hitting 10,000 with no problem once FF2 is out. and now i'm going to start sounding like steve... I WANT USER MADE FOLDERS!!! end the chaos! lol. the search feature has helped. thank you for that one, but seriously, this is a standard windows and even mac, type thing. is there really a reason for not having this, at least on the 'my filters' folder? and is it really that tough to implement? to me, it seems like such a small request and yet such a large need. is there something you had to work around to close this off to begin with and couldnt that just be opened back up? vlad, please consider opening this up in the next stage... please?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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meyendlesss
???????????

Posts: 395
Filters: 32
Thanks, Krae (i don't mind typing out your full name, but i'm not going to smile;) )

Totally agree on the folder issue.
I have so many filter folders that sometimes it's a pain having to shut down FF and change folders. It doesn't really take that long, but after doing it a hundred or so times in a day it gets annoying. Can't figure out why it hasn't been made easier, but I don't know how the program is coded so I can't say really.

I'd like to see it set up something like this...

Building
Misc
Organic
Stone
Techno
-----------
Creative
Distortions
Misc
-----------
Favourites
Search
My Filters_effects
My Filters_textures
My Filters_objects

There could be a master 'My Filters' folder where you'd put any filter folders you want to access through the program and they'd show up on the list. Seems simple enough, but there must be a reason something like that hasn't been done yet.

Small issues aside though, version 2 is looking great so far.
I'm really looking forward to seeing how things progress.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Speaking of v2, why isn't Stage 2 out yet? I thought it was supposed to be about a month in between stages. smile:?:
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Betis wrote:
Speaking of v2, why isn't Stage 2 out yet? I thought it was supposed to be about a month in between stages. Question


That's because the Bomber has to be totally overhauled to incorporate z-depth functionality!

smile;) smile:dgrin: smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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James
James
Posts: 676
Filters: 46
Another vote for custom user folders, i find it hard to find things sometimes in this program. Sub folders would be nicer still so you have

My Filters > Stone Textures > Stone Tiles

My Effects > Color FX > Grunge Colors

etc, if that were added it would make sorting things really simple. smile:)
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tigerAspect
Posts: 222
Filters: 9
Yessss, custom folders... please!
Here's a thought, why not use the native file system to organize filters?
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Trying to make a thing to find corners and put bolts on them using median. Wound up with this instead.

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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
another one

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