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geekatplay
Vladimir Chopine

Posts: 72
Filters: 61
First off great work on the project, however, I feel that without special features Ultraforge does not stand out from free applications, that can do the same stuff even better. Example Stable Matrix, one-click install with multiple interfaces, including ComfyUI (node-based) that will work on cross platforms. And it is free.
My point of this post is not to bring down, but to identify points, that will make UF stand out of the current competition.
- don't focus on generating images, focus on processing existing photos, styles ...etc
- creating tile textures
- adding nodes to export normals, bump maps ...etc
- creating PBR textures (FYI few of the AI generators will do that with extensions)
- creating 3d meshes for texture or landscapes
- creating animate overlays (rain, falling snow, smoke ...)
- creating assets for the game dev
- if creating images import all good stuff (nodes) from Filter Forge and let Ultra Forge use them in post-generated images as input image
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STEPH08
Posts: 93
Filters: 1
(I agree with everything you say)

The strongest point so far is that it's a standalone app, which is very important if you want to work in a safe environment / offline. I don't know if it's possible to train the AI on a private pool of images, I hope so.
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geekatplay
Vladimir Chopine

Posts: 72
Filters: 61
Yes, you can train models or LoRA locally. I have videos explaining how to do this on my channel at https://www.youtube.com/@geekatplay. I believe UltraForge could greatly benefit from training its models using textures generated by FilterForge. Additionally, creating a turbo model for real-time generation would be a significant advantage.
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