YOUR ACCOUNT

Login or Register to post new topics or replies
BillB
Posts: 10
I like the added ability to delete image assets, this is very helpful for exploration of capabilities and saving memory.

I have noticed that the actual display of multiple finished results occurs quite a while after the program claims render is finished.

Is there a wiki, information or other info that shows how to use the function and GPU Function nodes? I have tried a few things but no luck. I know there is something there since the GPU Function node was added in v1001.

Will there be a way to programmatically save an image in a loop? This requires the ability to create filenames on the fly. I can do that reasonably well but cannot transfer that result for example to a Result:bitmap_Filename which of course doesn't actually save a file. It would be nice if To String could have a format input like "0##" from Int.

I'm having a lot of fun with Ultraforge...
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

22 unregistered users.