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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sorry that from my ignorance of this awesome and amazing project of Ultraforge that looks very interesting, I want to know if there will be anything similar in some way to the bomber or bomber plus component inside UF maybe with a different name and different features and working in a different way

Thanks very much and I wish the best for this project and this can be a great tool to compete and build a great popularity among creative people with all the new updated features
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Vladimir Golovin
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Posts: 3446
Filters: 55
Quote
SpaceRay wrote:
bomber


In the first release, no. In the future releases, most likely yes, but we don't yet know in what form. The thing is, GPUS offer GREAT technical possibilities for particle systems, but the approach to that is different from the sample-based approach of FF (and the GPU-shader approach of UF).

I currently see multiple ways of implementing particle systems in UF:
1. In a shader (via rasterization).
2. As textured rasterized polygons (like in games).
3. As raytraced primitives (will require a raytracing-capable GPU).

Also, particle systems and animation go hand in hand, so I think it makes sense to work on both features at the same time. In any case, I wouldn't expect any particle systems in the first release.

Quote
SpaceRay wrote:
bomber plus


This one is a definite no, at least if we want to execute them on a GPU. The Bomber Plus component uses slave components which are impossible on a GPU.
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