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SpaceRay wrote:
bomber |
In the first release, no. In the future releases, most likely yes, but we don't yet know in what form. The thing is, GPUS offer GREAT technical possibilities for particle systems, but the approach to that is different from the sample-based approach of FF (and the GPU-shader approach of UF).
I currently see multiple ways of implementing particle systems in UF:
1. In a shader (via rasterization).
2. As textured rasterized polygons (like in games).
3. As raytraced primitives (will require a raytracing-capable GPU).
Also, particle systems and animation go hand in hand, so I think it makes sense to work on both features at the same time. In any case, I wouldn't expect any particle systems in the first release.
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SpaceRay wrote:
bomber plus |
This one is a definite no, at least if we want to execute them on a GPU. The Bomber Plus component uses slave components which are impossible on a GPU.