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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen that today October 18 has been released the new Ultraforge first beta version available to download free for 30 days to test and try yourself before buying it on preorder

Download Ultraforge beta from here

I thought that there would be a new post about this news in the forum, but there is not, So I put it here for anyone to know

Sorry that I will not have time to test it, but for anyone interested it would be really good to have some tutorials to show it works and how to get the most from the beta so you can decide that you really like it and want to buy it
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nekoyoubi
nekoyoubi

Posts: 14
Filters: 1
Rendering more than once will kill the app so far. Still trying to get it to do anything in chaining, but honestly, it's not looking good yet. ;x

I also can't seem to get the img2img to work at all yet, but I only get like one render attempt before having to start it all back up.

I certainly appreciate them hitting the (second) date, but if anyone else is experiencing this behavior, I don't think it was ready to call beta.

And no, my machine has no problem running large renders with massive ComfyUI chains (or InvokeAI graphs) with many concurrently loaded models, so it's not that.

Just doesn't look ready. I'm hopeful though; truly.
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DeFlaminis
Galactic Hitch-hiker
Posts: 15
For what it's worth, what's there is looking pretty great. The bones are there and they seem well designed and intentioned.
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STEPH08
Posts: 93
Filters: 1
VERY beta, maybe still alpha!
'image to image' doesn't work, you can't add the source ! ?
For now it is little more than a demo, we will see in the coming months how it evolves!
They should do a simple tutorial on YT for beginners.
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Ilmeni

Posts: 45
Filters: 6
trying to add checkpoints from the civitai link according to your description under "Hundreds of custom checkpoints to improve image quality", i get these messages:

Unable to extract checkpoint file 'G:\Art\Ultraforge\SD 1.5 Extras\Checkpoints\dreamshaper_8.safetensors'.

Load model from C:\Users\Public\Documents\Ultraforge\Cache\Checkpoints\deliberate_v3\embedder\model.onnx failed:Load model C:\Users\Public\Documents\Ultraforge\Cache\Checkpoints\deliberate_v3\embedder\model.onnx failed. File doesn't exist

after adding the safetensors file to the folder specified above (there are fingerprints in there now) i get the same message.

my ultraforge folder is not on C.

pls advise how to load checkpoints.

apart from that i get a lot of app crashes when trying to render. this seems to happen as long as SD 1.5 text to image node is still highlighted. otherwise rendering works alright.


Let the children play. :-)
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DarkClown
DarkClown
Posts: 3
Impossible to test since UF crashes every second try I render (just using the 2 default nodes)
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GMM
Administrator
Filter Forge, Inc
Posts: 3491
Quote
Ilmeni wrote:
Unable to extract checkpoint file 'G:\Art\Ultraforge\SD 1.5 Extras\Checkpoints\dreamshaper_8.safetensors'.


Please provide the civitai link to this specific checkpoint.

Quote
Ilmeni wrote:
this seems to happen as long as SD 1.5 text to image node is still highlighted.


Oh, we've got numerous report that it crashes during rendering but you are the first to actually give any details. We'd really appreciate if you send us the auto-generated bug report and write the steps to reproduce it in the comments section.

To everyone: saying "it doesn't work" or "crashes a lot" doesn't help at all, since the program works fine for us. Saying "it crashes every time when you do this and that in this specific way" is very helpful. If anyone simply wants to complain, that's fine; if you want to actually help with development, please provide detailed steps on reproducing your issue.
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GMM
Administrator
Filter Forge, Inc
Posts: 3491
Quote
DarkClown wrote:
Impossible to test since UF crashes every second try I render (just using the 2 default nodes)


This should be fixed in today's update. Please redownload and reinstall Ultraforge.
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Ilmeni

Posts: 45
Filters: 6
thank you GMM, here is the link to the checkpoint at civitai smile:) :
https://civitai.com/models/4384/dreamshaper

but i got the same problem with the other 2 checkpoints i downloaded from civitai...

i will detail the crash issue as soon as i test again... am at a different computer right now and would need to download ultraforge beta again.


Let the children play. :-)
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Mister Snarl
Posts: 5
Will I foresee one big issue.

I have two video cards, a 4090 for rendering and the default intel cpu graphics. I drive the monitor with the cpu graphics. I see no way in Ultraforge to tell it to to use gpu1 (4090). It's defaulting to gpu0 and that is what task manager shows as the resource being used.

How do we tell it to which gpu to use?
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nekoyoubi
nekoyoubi

Posts: 14
Filters: 1
Quote
GMM wrote:
Oh, we've got numerous report that it crashes during rendering but you are the first to actually give any details. We'd really appreciate if you send us the auto-generated bug report and write the steps to reproduce it in the comments section.

To everyone: saying "it doesn't work" or "crashes a lot" doesn't help at all, since the program works fine for us. Saying "it crashes every time when you do this and that in this specific way" is very helpful. If anyone simply wants to complain, that's fine; if you want to actually help with development, please provide detailed steps on reproducing your issue.


I'm honestly very disappointed in this seemingly combative response, especially given the previous acknowledgement by your staff of the severity of issues with this beta release.

a.) no, they are _not_ "the first to actually give any details"; others have said quite plainly that the app crashes within seconds of opening (as in, the user doing nothing), generating the default node more than once with no changes, providing the actual prompts that are causing issues, etc.; we even provided our findings of workarounds, let alone reproducibility

b.) just because this user actually _had_ changed something, was using a custom model, etc. doesn't take anything at all away fr om the very real issues that tons of others have reported, though your response very much indicates otherwise

c.) we would love to have been providing more detailed feedback, but again, as was acknowledged by your own staff, the bug report tool didn't even work until today, and some of us were begging to know wh ere the logs were getting output so we could send them to you

d.) telling sometimes non-technical users of your application (that truly only exists to simplify the sometimes complicated process of running SD locally) that they're not helping when they tell you what they are experiencing is ridiculous, and honestly insulting

e.) the good ol' "works on my machine" while essentially telling your (very large) "complaining" user base to do better is far less mature than what I would have expected from such an established company (one that I've supported for over a decade), especially when again, it's been commented numerous times by your own staff that this release was horrible
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STEPH08
Posts: 93
Filters: 1
Quote
Mister Snarl wrote:
I have two video cards, a 4090 for rendering and the default intel cpu graphics. I drive the monitor with the cpu graphics. I see no way in Ultraforge to tell it to to use gpu1 (4090). It's defaulting to gpu0 and that is what task manager shows as the resource being used.

How do we tell it to which gpu to use?


Quote
STEPH08 wrote:
Requirements check passed, but I can't render anything!!! (win11, i9, rtx3080Ti)

SOLUTION:
fixed !! I have a hybrid system, for unknown reasons the app was not using the graphics acceleration of the Nvidia card. I manually changed the nvdia setting for the app from Auto Selection to High Performance.
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Mister Snarl
Posts: 5
Quote
STEPH08 wrote:
SOLUTION: fixed !! I have a hybrid system, for unknown reasons the app was not using the graphics acceleration of the Nvidia card. I manually changed the nvdia setting for the app from Auto Selection to High Performance.


You're gonna have to give me more details then that. I don't see any settings inside of Ultraforge to configure anything.

A screenshot or something would be helpful.
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STEPH08
Posts: 93
Filters: 1
Quote
Mister Snarl wrote:
I don't see any settings inside of Ultraforge to configure anything.

The settings are in the Nvidia Control Panel, not in Ultraforge
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STEPH08
Posts: 93
Filters: 1
Quote
Mister Snarl wrote:
A screenshot or something would be helpful.

ok. see above
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DarkClown
DarkClown
Posts: 3
Just my thoughts on the installation routine: When one performs a "normal" installation it will always fail since you try to install in a protected folder without admin rights (should be no surprise, Win 11). As a result files don't get copied and are not available for further installation, Setup fails!. I explicitley have to go into windows settings and allow an unidentified application access to a protected folder. So you either select a different installation folder or you make sure the folder is accessible for your setup program! Aside all the other issues I have to admit it takes guts and seems to be an astounding misjudgement to call this a "BETA" Version. Can we agree on pre-alpha proof of concept? smile;)

Btw: my attached screenshot gets ignored (file type limitations?)
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DarkClown
DarkClown
Posts: 3
Just to complete test report. After reinstalling todays version the program already crashed when pushing the render button with default start settings. I'm happy to be constructive and share error screens and bug reports but since attaching html, jpg and png files do not work with the "Attach file..." function (maybe someone can explain how they managed!?) I''ll have to wait for a different way to submit my work....
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Mister Snarl
Posts: 5
So weird, I thought you may have meant this, but I only have options 1 and 3 on my computer. There is no 2 to choose preferred graphics card. Do you have two nvidia cards by chance in your system? Maybe you have that option because it's asking you which nvidia card to chose.
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STEPH08
Posts: 93
Filters: 1
Quote
Mister Snarl wrote:
Do you have two nvidia cards by chance in your system?


No, I have the integrated Intel GPU and the discrete Nvidia rtx3080Ti.
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Ilmeni

Posts: 45
Filters: 6
so i downloaded ultraforge 1.0 beta some minutes ago on a different machine.

from an earlier forum post of GMM i take this is a new version. no crash at rendering so far. but blue screen after closing the programme the first time after rendering without problems and then saving a ufo file.

still problems trying a checkpoint (dreamshaper_8, i posted the link to civitai). it shows in the drop down menu under SD 1.5 with a number added to it. there also is a fingerpringt in the C:\Users\Public\Documents\Ultraforge\Cache\Checkpoints folder.

similar message as on the other machine: Unable to extract checkpoint file 'G:\Art\Ultraforge Resources\SD 1.5 Extras\Checkpoints\dreamshaper_8.safetensors'.

otherwise my graphic card here (RTX 3060) is better than on the other machine and that seems to affect the quality of results... but not sure about this yet.


Let the children play. :-)
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STEPH08
Posts: 93
Filters: 1
I would like to know how much VRam you need to render 768 x 768 images or more. 16GB VRam is not enough.
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GMM
Administrator
Filter Forge, Inc
Posts: 3491
Quote
Ilmeni wrote:
still problems trying a checkpoint


Thanks for the details, the devs are working on the issue. For now you can't load checkpoints if your installlation folder is not on the system drive, the fix is in the works.
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Ilmeni

Posts: 45
Filters: 6
Quote
GMM wrote:
Thanks for the details, the devs are working on the issue. For now you can't load checkpoints if your installlation folder is not on the system drive, the fix is in the works.


ok, thank you, that's what i suspected could be the reason... wish you all good luck with programming ultraforge! smile:)


Let the children play. :-)
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GMM
Administrator
Filter Forge, Inc
Posts: 3491
Quote
STEPH08 wrote:
fixed !! I have a hybrid system, for unknown reasons the app was not using the graphics acceleration of the Nvidia card. I manually changed the nvdia setting for the app from Auto Selection to High Performance.


STEPH08, the devs are looking into the issue with Ultraforge failing to sel ect the correct video card, and they'd love to get more feedback fr om users who have this issue and were able to fix it manually.

Could you please contact support sending three things:
- your system specs;
- the .UFO file that you are trying to render;
- a screenshot of what you get (probably a solid-colored square?) when Ultraforge is picking a wrong video device.
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andyz
Posts: 15
Filters: 5
The UI is a big step back from filter forge at the moment - that node text!
Can I not start with an image or blank bitmap?
Is it all stable diffusion focused for now?
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Valhalla
Valhalla
Posts: 50
16GB of VRAM should be plenty for SD2.5 768x768. Something is wrong with your setup because the base SDXL model can be ran with an 8GB card, but that's it, no refiner/loras/etc. For a max SD2.5 setup around 12GB, 13GB max for a super complex ComfyUi node chain.
FF12 Environment Library By Valhalla - Go From ~10ish Built-in FFENVs To 327 FFENVs! mediafire.com/folder/5mof7pqxvs0fr/FFENV

Current Rig: AMD TR 3970X 32C|64T 4.5GHz CPU - Nvidia 24GB RTX 3090 GPU -128GB Ram And Two 4TB M.2s.
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JesusSheep
Posts: 87
If you going to have Windows only Riight now You Could Consider AI Engine From Intel ,
Nvidia,AMD.
For Apple Generative Fill OpenGL or Metal.
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JesusSheep
Posts: 87
If you going to have Windows only Riight now You Could Consider AI Engine From Intel ,
Nvidia,AMD.
For Apple Generative Fill OpenGL or Metal.
For Ai Check Tensorflow.
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