PixelStar
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Good Afternoon, Folks
I am using FF 14 Studio and am trying to teach myself animations. I have successfully done a few, however, I am stuck on not knowing how to get the animation to successfully loop... that is, at the end of the animation, it skips. I have tried using curves and tone curves and I cannot seem to get the animation to loop smoothly. I spent an entire day and went through what I could find here. Can someone walk me through this? |
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Posted: October 1, 2025 1:27 pm | ||
Rachel Duim
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Yes, I will provide some examples later of repeating functions (like sine waves) vs non-repeating functions (like offset).
Math meets art meets psychedelia. |
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Posted: October 1, 2025 2:52 pm | ||
PixelStar
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Thanks!
I did try hooking a tone curve into the end of one of my filters and placing a wave curve with Normalized time connected to the "phase" in the wave; I then changed the minimum and maximum to opposite in the "remapping" of the normalized time.. this still didn't work; I also tried changing the number of frames from 90 to 100 then to 200 |
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Posted: October 1, 2025 4:02 pm | ||
CFandM
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It also depends on what you are trying to loop. What does the final image look like compared to the beginning image..
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: October 1, 2025 4:28 pm | ||
Rachel Duim
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Here is an example of a repeating function (sine) and the other animation, an offset in FF14. The first one is continuous. The second is not, so I break the animation up by going from time 0 to 1 to 0 to .5, then .5 to 0, doing the appropriate math to offset from -.25 to .25. I can provide more info if needed.
animate examples 01.ffxml Math meets art meets psychedelia. |
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Posted: October 1, 2025 6:17 pm |
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