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Sign Guy
Digital Art Developer-Publisher

Posts: 554
I disagree. This is, in part, what Vladimir said:

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As for our intentions, they haven't changed. We're going to introduce limitations to prevent this kind of business. The measures will be specific and narrowly targeted, so other kinds of commercial use of FF won't be affected by these changes.

Stay tuned.


That means, to me, that we will just have to wait to see what they come up with instead of prejudging it. There are lots of solutions to the issue of commercial selling of renderings without overly encumbering the product.
Fred Weiss
Allied Computer Graphics, Inc.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
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Sign Guy wrote:
instead of prejudging it

Fred, what's left to prejudge???
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Vladimir Golovin wrote:
We're not going to restrict the use of presets in any way.

No offense, but what part of this don't you understand??? This trumps everything else.....so there are no other invisable usage lines to be drawn commercially or otherwise.....accept for maybe discounts on number of user packages and things like that.....

You are getting exactly what you want, eh??? smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
actually, there is one trump that trumps that one, steve. dont submit the filter to the library. you are then FULLY protected, presets and all.

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StevieJ wrote:
I don't understand how giving preset image copyrights to authors would be "problematic" to FF in any way??? FF wouldn't have to do anything at all to protect them because it would be the author's responsibily.....


and re this, please be more specific, as statements like this cloud the issue. you already have the copyrights on YOUR presets, regardless of being in the library. you are NEVER giving away your copyrights to your filters or presets! it's the licensing that grants end-users the rights to use your copyrighted presets, much the same way someone can post an image somewhere and say this is royalty-free. it's just a licensing. the person posting that image still owns the copyrights.
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StevieJ wrote:
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StevieJ wrote:
does this mean that you are going to leave it so anyone who buys the program can simply render texture presets and resell them as their own???

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Vladimir Golovin wrote:
No.

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Sign Guy wrote:
My point is that protecting presets is always going to be problematic and therefore will serve to encumber both the filter and Filter Forge.

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Vladimir Golovin wrote:
Yes, I absolutely agree with this. We're not going to restrict the use of presets in any way.


and on this part, that does seem a bit contradictory. the only thing i can see there is that, remember, users can render their own presets in addition to the ones you, the author provides.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
StevieJ wrote:
No offense, but what part of this don't you understand??? This trumps everything else.....so there are no other invisable usage lines to be drawn commercially or otherwise.....accept for maybe discounts on number of user packages and things like that.....

You are getting exactly what you want, eh???


No, frankly I am braced for a very unfriendly to publishers EULA. I tend to think that the fix will be to simply eliminate commercial use as published textures instead of seeking the everybody wins kind of a solution I've been proposing.

But no, I don't understand why you seem view the preset as having such importance. It is simply the result of the settings you chose to use to demonstrate what you created when you created the filter. As a publisher it is the last thing I want to use. You should, IMHO, be focussed on the filter itself. That is where all of the effort and talent is required.


Fred Weiss
Allied Computer Graphics, Inc.
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
Sign Guy wrote:
No, frankly I am braced for a very unfriendly to publishers EULA. I tend to think that the fix will be to simply eliminate commercial use as published textures instead of seeking the everybody wins kind of a solution I've been proposing.


I doubt that blanked ban of commercial texture sale of presets images would happen.
If I were running FF as a business, I would make an adjustment where there would be couple conditions attached to commercial use of preset filter renderings.

Wouldn't be a ban, it would be conditional use of either purchasing a commercial resale license for presets as unmodifieed textures, or insisting on specific credits given.

This kind of restricted rights of use in world of graphics and similar intellectual property all the time. There is a lot of territory between a 'free for all' and 'can't use at all'.

But, FF is a company with an autonomy to decide what is best for their business model. Just because they're not out here discussing it in some sort of a quasi democratic way, it doesn't mean they're going to ignore various interests.
Sometines ability to discuss different points of view with other people in forums can give people false sense of propriety.
Also, no news doesn't equal to bad news.


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Sign Guy wrote:
You should, IMHO, be focussed on the filter itself. That is where all of the effort and talent is required.


As far as I know, filters are already protected. Unlike presets, filters and their structure doesn't lend itself to such an easy exploitation, nor do they appear to be exploited.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Conniekat8 wrote:
I doubt that blanked ban of commercial texture sale of presets images would happen. If I were running FF as a business, I would make an adjustment where there would be couple conditions attached to commercial use of preset filter renderings.

Wouldn't be a ban, it would be conditional use of either purchasing a commercial resale license for presets as unmodifieed textures, or insisting on specific credits given.

This kind of restricted rights of use in world of graphics and similar intellectual property all the time. There is a lot of territory between a 'free for all' and 'can't use at all'.


They've already announced that protecting presets is not part of what they will bve doing.
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Conniekat8 wrote:
As far as I know, filters are already protected. Unlike presets, filters and their structure doesn't lend itself to such an easy exploitation, nor do they appear to be exploited.


I would very much differ with you there. The filters themselves whether rendering a preset or rendering something tweaked to be different, are only possible because of the Filter Forge application and the work of the filter author. From that perspective, as a licensee, I would expect the artist/author to get a piece of the pie. I don't expect that to be a percentage of what I make but I would expect to pay a usage fee to the author.


Fred Weiss
Allied Computer Graphics, Inc.
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
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Sign Guy wrote:
I would very much differ with you there. The filters themselves whether rendering a preset or rendering something tweaked to be different, are only possible because of the Filter Forge application and the work of the filter author. From that perspective, as a licensee, I would expect the artist/author to get a piece of the pie.


If they're not going to protect presets, how are they going to protect preset tweaks and derivatives? You can't really protect derivatives, if you don't protect the originals.

With two directly contradicting statement's from Vladimir, we can hardly say with any level of certainty what the outcome will be.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
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Conniekat8 wrote:
If they're not going to protect presets, how are they going to protect preset tweaks and derivatives? You can't really protect derivatives, if you don't protect the originals.

With two directly contradicting statement's from Vladimir, we can hardly say with any level of certainty what the outcome will be.


They can and likely will create limitations on what can be done with the renderings without getting into the quagmire of what is a preset and what is enough of a change to be called a derivative. We do things like this in our clipart licenses where we limit use to single jobs, commercial or not, and prohibit making our images the sole focal point of a job or a catalog item without first obtaining enhanced licensing.

Fred Weiss
Allied Computer Graphics, Inc.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
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Kraellin wrote:
there is one trump that trumps that one, steve. dont submit the filter to the library. you are then FULLY protected, presets and all.

Yeah, that's exactly what is going happen now..... smile;)
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Kraellin wrote:
you already have the copyrights on YOUR presets, regardless of being in the library. you are NEVER giving away your copyrights to your filters or presets! it's the licensing that grants end-users the rights to use your copyrighted presets, much the same way someone can post an image somewhere and say this is royalty-free. it's just a licensing. the person posting that image still owns the copyrights.

Having the copyrights means absolutely nothing with unrestricted terms of use on the other end.....so we're back to not submitting them..... smile;)
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Sign Guy wrote:
I don't understand why you seem view the preset as having such importance.

Like I've said.....FF depends upon authors submitting quality filters.....particularly texture filters according to Vlad's preferences.....and from what I'm seeing, most authors are not going to submit them if they feel that the presets are just going to be quickly copied and resold as-is on the user end.....
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Sign Guy wrote:
You should, IMHO, be focussed on the filter itself. That is where all of the effort and talent is required.

LOL..... of course you would say that..... smile;) The presets can be sold without the program.....where as the filters need the program.....and who's going to buy them without the program??? .....and everyone with the program already has the filters.....

Craig has been trying to sell me a bridge for quite some time now..... smile;) smile:D
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Conniekat8 wrote:
Unlike presets, filters and their structure doesn't lend itself to such an easy exploitation, nor do they appear to be exploited.

Exactly.....
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Sign Guy wrote:
as a licensee, I would expect the artist/author to get a piece of the pie. I don't expect that to be a percentage of what I make but I would expect to pay a usage fee to the author.

Yeah, but that's never going to happen if authors have no "enforcable" copyrights.....
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Conniekat8 wrote:
With two directly contradicting statement's from Vladimir, we can hardly say with any level of certainty what the outcome will be.

Yeah, Vlad's all over the map on this one.....probably holiday stress..... smile;)

I'm officially retiring from "FF Politics".....it's obviously a waste of time getting involved in it.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
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StevieJ wrote:
Craig has been trying to sell me a bridge for quite some time now.....


prime florida beach property, not bridges smile;)

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StevieJ wrote:
Having the copyrights means absolutely nothing with unrestricted terms of use on the other end.....so we're back to not submitting them.....


yes, i knew what you meant, i was just playing the school marm in correcting the wording... bad habit smile:)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
prime florida beach property

Ah, that's right.....prime swamp land in the everglades..... smile:| smile;) smile:D
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Kraellin wrote:
i was just playing the school marm in correcting the wording... bad habit

Your mom really instilled this in you, didn't she??? smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Quote
StevieJ wrote:
Conniekat8 wrote:
Unlike presets, filters and their structure doesn't lend itself to such an easy exploitation, nor do they appear to be exploited.


----I wouldn't say that at all, not at all really, Not to people who know a bit about making filters, to them the internals of a filter with new concepts is even more valuable than any presets from a filter. Which all goes back to one thing, the only solution you're going to find, if you plan to make money/sell textures, then don't submit any just buy the program and get on with it.

jffe
Filter Forger
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Conniekat8 wrote:
With two directly contradicting statement's from Vladimir


Let me reword my last statement as follows:

There will be restrictions, but none of them shall specifically cover presets.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
ummmm....errrr.....no comment.....I've retired from involvement in FF politics..... smile;) smile:D

To Vlad, Bella, GMM, OnyxMaster, the ZZ, Kuchobey, and everyone else at Filter Forge......I hope you all have a Merry Christmas!!! .....and thank you all for what you have done with this program.....I for one, greatly appreciate it!!! smile:) smile:) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
jffe wrote: Not to people who know a bit about making filters, to them the internals of a filter with new concepts is even more valuable than any presets from a filter. Which all goes back to one thing, the only solution you're going to find, if you plan to make money/sell textures, then don't submit any just buy the program and get on with it.


But, I don't mind people modifying filters and using some creativity, or learning how to's. I don't see that as exploitation. That's more along the lines of intended use.
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
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Sign Guy wrote:
They can and likely will create limitations on what can be done with the renderings without getting into the quagmire of what is a preset and what is enough of a change to be called a derivative. We do things like this in our clipart licenses where we limit use to single jobs, commercial or not, and prohibit making our images the sole focal point of a job or a catalog item without first obtaining enhanced licensing.


Yes, we do things like taht in what I do as well.
When you limit certain use or a certain look (obtainable by a preset) you inherently limit the preset, regardless of whether you specifically named the preset or not.
Anyway, discussing this is a bit moot to me, I think FF's legal people know this ten times better then you and me put together.
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jffe
Posts: 2869
Filters: 90
Quote
Conniekat8 wrote:
Quote
jffe wrote: Not to people who know a bit about making filters, to them the internals of a filter with new concepts is even more valuable than any presets from a filter. Which all goes back to one thing, the only solution you're going to find, if you plan to make money/sell textures, then don't submit any just buy the program and get on with it.


But, I don't mind people modifying filters and using some creativity, or learning how to's. I don't see that as exploitation. That's more along the lines of intended use.


----I agree, it certainly could be looked at that way. I was just commenting on the *value* judgement. To me, a new concept is worth more than any one filter is, but that's because I am learning how to exploit various techniques in my own creations. And I don't mean that to sound bad, but ultimately, in a few years, anything that even looks like it was FF-made will have no real value, because everyone in that game will know they can have it all and then some for $299. Some people will not ever make a filter, or even open one up, and for them to just render off presets (or randomized results) and sell them as stock is disgustingly thievish and lazy, but they cannot be stopped if you give them filters/presets to steal etc.

jffe
Filter Forger
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jffe
Posts: 2869
Filters: 90
Quote
StevieJ wrote:
ummmm....errrr.....no comment.....I've retired from involvement in FF politics.....


----<Looks at his watch, counts down from 20....> smile:D

jffe
Filter Forger
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
......but the.....mmmmmmmm.....errrrrr.....ahhhhhh......I've gotta do this cold-turkey, damn it!!! .....it's the only way!!! smile;) smile:D LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Conniekat8 wrote:
When you limit certain use or a certain look (obtainable by a preset) you inherently limit the preset, regardless of whether you specifically named the preset or not.


Huh?


Fred Weiss
Allied Computer Graphics, Inc.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
jffe wrote:
I don't mean that to sound bad, but ultimately, in a few years, anything that even looks like it was FF-made will have no real value, because everyone in that game will know they can have it all and then some for $299. Some people will not ever make a filter, or even open one up, and for them to just render off presets (or randomized results) and sell them as stock is disgustingly thievish and lazy, but they cannot be stopped if you give them filters/presets to steal etc.


You're covering a lot of ground there. And with lots of reasons to disagree.

A well rendered texture, even if commonly available in some circles, will still be new and wonderful to someone who has never seen it before. For example, these days we have nearly as many new people entering the sign business every year than are currently in it. Clipart collections and individual images that are old news to many are experiencing renewed demand. And that's just in the professional ranks. The next wave will be the do-it-yourselfers.

The textures we are currently publishing are developed to not only have differences from the presets that are included with the filters ... they are also developed to satisfy core needs in my target market. My clients buy artwork from me because it will be used to make profits for them. Their reasons beyond that are varied but all of them really have to do with the fact that they are primarily producers of work rather than developers of artwork. To some it is the time it saves them, others don't want to have to learn something new, and some others appreciate the printed catalogs that serve as sales aids.

I fully expect that the work I am doing in 2007 will still sell well in 2017.
Fred Weiss
Allied Computer Graphics, Inc.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Here's one for you preset protectionists? smile:D

Let me start by saying that I typically start with any filter by exploring it to gain familiarity with it. I then open the filter, save it so it appears under My Filters, then delete all the presets, and finally create my own presets as a permanent record of the settings if I need it later. So when I make a post that points out how one might go about doing something controversial, I am not talking about what i do ... only that it can also be done with presets.

In this example, I am pointing out the opportunity for anyone to use two presets in creating a texture rendering. For example, today I rendered some really nice textures of grass using the new Monocoytledonous green plants filter by Sjeiti. Because that filter allows the user to use a background or to substitute an image of their choosing, I was able to drop in an image of muddy dirt I had already rendered previously. The combination of the two images works well. The renderings, had they been done using presets, only required enough creativity on my part to realize that the combination would be good.

The result is certainly a derivative but, had it been presets (according to the positions, as I understand them, taken by StevieJ and others) would not just be exploiting an artist ... but now two artists.

I got a piece of related news yesterday. The multi-million dollar corporation mentioned earlier in this thread by me has decided to license Genetica instead of Filter Forge. Part of the reason was the cloud hanging over the Filter Forge product.

Fred Weiss
Allied Computer Graphics, Inc.
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
jffe wrote:
----I agree, it certainly could be looked at that way. I was just commenting on the *value* judgement. To me, a new concept is worth more than any one filter is, but that's because I am learning how to exploit various techniques in my own creations. And I don't mean that to sound bad, but ultimately, in a few years, anything that even looks like it was FF-made will have no real value, because everyone in that game will know they can have it all and then some for $299. Some people will not ever make a filter, or even open one up, and for them to just render off presets (or randomized results) and sell them as stock is disgustingly thievish and lazy, but they cannot be stopped if you give them filters/presets to steal etc.


Ah, gotcha! Yup, I agree with you on that pint smile:)

In my earlier comment I probably should have clarified that the value I had in mind was for for the leeching type audience, whom aren't putting forth a lot of effort learning or trying to make something on their own. smile:)

I think what you said is true, about the value of more recognizeable looks being short lived when it starts being seen and available everywhere.
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Frank2
Posts: 24
First of all, forgive me for adding to this thread. I'm brand new here and although I've read a good few posts on this thread, I confess that I haven't read all.

This is what I'm seeing :

The filter authors originally entered and offered their filters to Filter Forge because they thought it was a good and nice thing to do. No one was looking to make a fortune out of doing so, is that right? Now, I come from the Open Source movement and so recognise and appreciate those sort of motives.

Now, I also reckoning that although those same filter writers don't begrudge the odd graphics guy making a few bucks here and there, that they don't like, as graphic guys themselves, seeing someone else taking credit for their unaltered work. Even much more so, they object to some company selling unaltered renders of them for 300 bucks a time?! In other words, they feel that they are being taken advantage of.

Someone, a Moderator I think, said 'and we would like to note that texture selling is completely legal under the current EULA.' Yeah, and a lot of things were completely legal in the old USSR. Did that mean it was right? You sorta kow what's right, don't you? You don't need no lawyer to tell you.

The Open Source movement has faced similar problems in the past.

This is what I'd suggest. By all means rewrite your EULA to offer better copyright protection to filter authors. By all means bring out a new version of FilterForge that breaks the old version and filters and gets users to agree to the new EULA.

But, I tell you this...it will never stop. This is how this game works. Graphics guys primarily like/want/need/enjoy doing graphics, if they can make a living out of it? great. But the prime aim is to create, not spend their lives looking through legal papers or looking over their shoulders all the time.

Then there is another type of person. Someone with zero talent, whose sole aim is to make a greedy living out of the efforts of others, any way they can. They will never stop, they will twist, turn, writhe, use every legal loophole they can find (they have a lot of time to do this, remember) to achieve this, until the end of time itself. They will even suggest that you just make it easier on yourselves, give in and join them, and just be grateful for the few bucks that they deign to part with and somehow, you, the guys with the talent end up as the slaves of the guys with zero talent. Not ideal, is it? Not really what authors had in mind when they first offered their filters for nothing to this fine program.

There is another way. Flood the damn market with your textures, which seem to be the ones that are causing most 'trouble' here. Put them on every and any website with a price tag of $5 max. Make them Open Source under a GPL license and give them to to OS sites to distribute for free. Anything, but playing along with this game or getting into bed with these people.

Make it unprofitable for them and they will simply vanish, never to return.

Check out, I don't say join, the Open Source movement. Check out Ubuntu, Kubuntu, Firefox, Thunderbird, OpenOffice, Miro, etc. We may not ever make a fortune, but we are free men and women. Free to design, create and make. Free to not have to worry where the next leech is going to spring from.

Frank smile:)
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James
James
Posts: 676
Filters: 46
Well said Frank thats exactly what i think, about spreading the textures for free i think thats a great idea and something the creators should do for sure, im curious as to if the sites the packs being sold on would allow the submissions, because what im thinking is they like getting there share of the royaltys from the people taking others work, that would be a total joke huh if they didn't allow the original creator to submit to the site because they like making money. smile:evil:
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
James wrote:
Well said Frank thats exactly what i think, about spreading the textures for free i think thats a great idea and something the creators should do for sure, im curious as to if the sites the packs being sold on would allow the submissions, because what im thinking is they like getting there share of the royaltys from the people taking others work, that would be a total joke huh if they didn't allow the
original creator to submit to the site because they like making money.


Good points Frank and JEff!
Jeff, your'e onto something here smile:). It can cause an interesting situation where the first seller (instead of a filter maker) could claim copyright on the images.

Person "A" makes a filter and some presets.
Person "B" downloads it, renders out presets, and proceeds to sell them at an online marketplace, and claims copyright on the images.

Person "A" decides to render out their own filters and attempts to sell (or offer them for free) at the same online marketplace.

Marketpace could tell person "A" (the filter maker), sorry can't do that "B" holds the copyright to those images.
Or they could tell them, sorry, this will be unfair competition to "B".

Not right, is it?


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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I've posted a new draft of the upcoming EULA changes:
http://www.filterforge.com/forum/read...5&TID=4523

This thread will not be closed, but I encourage everyone to continue the EULA discussion in the new thread.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Interesting reading... smile;) smile:D

Clicky!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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