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Morgantao
Can't script

Posts: 2185
Filters: 20
Yep. That would be very helpfull!
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
SpaceRay wrote:

Well instead of making batches for producing animations, I want to have a way to make batches of a folder of images and apply to all of them the same filter with the same settings, without having to load by hand one by one each of the images and then after saving them.

I mean, it would be excellent to have something like the "Image Processor" you can have Adobe Bridge or Adobe Photoshop.


Quote
Morgantao wrote:

Yep. That would be very helpfull!


Yes, I think that this would be very interesting, helpful and useful but I have already asked before to make this with actions in Photoshop and I was told that it was not possible smile:( and I do not know how to make this with the command line of FF
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Does ffBatch work in FF3? I have not used it before, but since I have some animation-related stuff to try, I thought it might come in handy. But I can't seem to get it to do anything. Meaning, I get as far as downloading and extracting the zip file and running the command line renderer but get no output.

Is there something I need to know about in the path names? I have checked them a number of times and put any folder names that had special characters (such as spaces) inside quotes.

I also created a new blank source image file in case it needed a source image.

But I get nothing as a result of the batch, not even an error message.

The extent of output I get is (in the Command prompt):

"Filter Forge command line renderer, version 3.009.
© 2006-2010 Filter Forge Inc. All rights reserved.
Professional Edition
License Name: ThreeDee
Usage FFXCmdRenderer-x86-SSE2.exe [-l log_file_name_prefix] task_file"

And then the C:> prompt shows up again.

Anyone know what might be the problem?
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Okay, so it WAS a file path name problem. Despite putting any unusual folder names in quotes, I got nothing. Then I made a new folder at the root level without any special characters or spaces in the folder name, put the files there and the batch runs fine!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I've got my first batch rendered animation done, all glorious 10 seconds of it!

It is a flyover of Suburbia (Smudge 3D'd), and you can see it here on YouTube.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Good animation, it even has cars smile:)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Thanks SpaceRay. I made another version, this time rotating around.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Hehe, that´s pretty cool! smile:-)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Cool tool, thx a lot for making this, Sjeiti! smile:-)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have seen that Sjeiti´s does not support multi image, and also has some other things I do not know why they are this way

The multi image would not be really a great problem, as there is only a few of filters that use this, but the missing setting numbers can be a problem for me, although I think that these setting does not matter if you are NOT going to use this tool for animation and it can take the settings directly from the filter presets setting

As I have already told above in another post, I am not interested in making animations, just batch processing of still images.

I have put this other thread to show it, I forgot that this thread was already about this, sorry


Questions about using Sjeiti´s FF Batch online application
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Sjeiti
sock puppet

Posts: 722
Filters: 71
I'm currently on a project that requires numerous animation and render maps. So I thought I'd fire up ffBatch for some good Filter Forge command line rendering. Only to find out that it no longer works.

It was probably a server-side issue. But eleven years later you can easily assemble ASCII and zip files on the client-side, so I rewrote it.

There might be some issues and I have not yet implemented the input image.
I'm also curious to know if the .sh script incuded in the zip actually works (I'm on Windows which fires up Git Bash, but I'd love or this to work on OSX as well).
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Sjeiti wrote:
so I rewrote it.


Interesting and useful that may you have done a new updated version

The link of the first post seems that does not work, so please have you uploaded itsomewhere else, or you are still finishing it?

It would be good that it could work on Windows and Mac OSX so more people could be able to use it
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Sjeiti
sock puppet

Posts: 722
Filters: 71
It has indeed moved but I thought I redirected https://ffbatch.sjeiti.com to the new http://sjeiti.github.io/ffBatch/
Oh wait: I see what location you mean. I'll go and try redirect that as well.

I'm still working on the generic input image (webapps not having direct access to file system is a challenge). A ColorInput with an image does already work: just drag the image onto the color swatch.
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