|
Messages 181 - 225 of 433
First | Prev. | 3 4 5 6 7 | Next | Last |
|
StevieJ
|
LMAO..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 4, 2007 2:00 pm | ||||||||
| Conniekat8 |
Awwww, *blush* you guys are too cute!
|
|||||||
| Posted: December 4, 2007 2:03 pm | ||||||||
|
Kraellin
|
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||||||
| Posted: December 4, 2007 2:07 pm | ||||||||
|
Crapadilla
|
Hey! No dilly-dallying in this thread!!!
And don't dare drop the torches and pitchforks again, folks! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
|||||||
| Posted: December 4, 2007 2:56 pm | ||||||||
|
Artress Design
|
Huh? Really, I don't believe that! I is a wonderful filter hon. And I don't care about the credit cause you are the rightful owner of the filter in the first place.
Not a problem, now I just have to add it to the read me files.
I'll look you up and add you to my friends list. And once again thank you. |
|||||||
| Posted: December 4, 2007 3:43 pm | ||||||||
|
Artress Design
|
You handle that very well hon. lol |
|||||||
| Posted: December 4, 2007 3:46 pm | ||||||||
|
ahimsa
|
What about pink slidering?
Serious, that one wasn't getting much usage. The credit I'm talking about is when people use your filters it shows up here as usage and that is how we earn the program. When someone tinkers inside the filter and then saves the filter, the filter author no longer gets the usage stats. Doesn't matter on that one as I said, it was getting very little use...you may well have been the only one other than myself using that one. |
|||||||
| Posted: December 4, 2007 4:44 pm | ||||||||
| Conniekat8 |
I was using your tapestry and drape filters like crazy, I hope you're getting credit for that. I made it a point not to use modified version!
Artress, being smooth is not my strong point |
|||||||
| Posted: December 4, 2007 5:28 pm | ||||||||
|
ahimsa
|
The tapestry is one of my favorite. I can see a lot of use for it in Poser. The drapes are good too, but they wouldn't exist if Kraelin and Steve hadn't encouraged me to combine my tapestry filter with Kraelin's drapes filter. You might want to check out his drapes too for even more variety. The draping effect is from him.
|
|||||||
| Posted: December 4, 2007 6:06 pm | ||||||||
| Conniekat8 |
Hi Ahimsa
I keep seeing your tapestry filters as a part of that wizard robe I'm making... but I haven't gotten around to doing it. If you want to do it and sell it as an add-on pack, go for it. I'll send you the texturing template and files you need) I have my hands full with morphs and rigging, and have 4 or 5 base textures to start with. Boy, that package has been quite an undertaking, working on it couple hours a day or so after work... Sorry to digress off topic guys |
|||||||
| Posted: December 4, 2007 7:46 pm | ||||||||
|
ahimsa
|
Sounds good to me. Feel free to email it to me. I can handle 16 mb email attachments with AOL.
Digress? How? It has to do with FF filters being sold, but you, Artress, and I are showing how the person that the original poster was referring to should have gone about it. So we are on topic. It's not like we're discussing the proper use of pink sliders... |
|||||||
| Posted: December 4, 2007 8:27 pm | ||||||||
| Conniekat8 |
I dunno, maybe a guy here and there could use some instruction on how to use pink sliders >:]
Yea, okay, you're right about being an example here I have two things I can send you for texturing... one is a mat grouped OBJ (with all the rigging junk removed for simplicity of use. This is if you use applications like Deep Paint, or hexagon or zbrush or any of the texturers that work directly on a 3D object. The other is a flat UV map template, for three different size maps.. 1024x1024, 2048x2048 or 3096x3096... actually, if your email handles 16 meg, I should send you both. I think they're about 5-6 meg put together. |
|||||||
| Posted: December 4, 2007 9:43 pm | ||||||||
|
ahimsa
|
Conniekat8 wrote:
Actually the guys here are great at it and could give us the instruction.
Sounds good to me. you men must be hating that I'm back |
|||||||
| Posted: December 4, 2007 9:49 pm | ||||||||
| Conniekat8 |
email sent....
The men can eat their hearts out wondering what we're doing where they can't watch |
|||||||
| Posted: December 4, 2007 9:57 pm | ||||||||
|
Kraellin
|
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||||||
| Posted: December 5, 2007 12:47 am | ||||||||
|
Crapadilla
|
Oh, pink slidering is great!
Just stop the dilly-dallying... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
|||||||
| Posted: December 5, 2007 5:43 am | ||||||||
|
ahimsa
|
|
|||||||
| Posted: December 5, 2007 6:05 am | ||||||||
|
Crapadilla
|
Oh yes yes yes! ALWAYS!!! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
|||||||
| Posted: December 5, 2007 6:25 am | ||||||||
| Constantin Malkov |
Looks like The Great World Dispute is over
Love & Peace everywhere...
(Till moderators see all this) |
|||||||
| Posted: December 5, 2007 6:41 am | ||||||||
| Conniekat8 |
Soneone needs to make atexture and title it pink slidering
Group Hug! I think I should buy Fred a beer....
Ohm, and tanks FF for the holiday discount, looks like my SantaClaus took advantage of it and brought me an early christmas gift *happy dance* |
|||||||
| Posted: December 5, 2007 1:56 pm | ||||||||
|
Crapadilla
|
I don't think the editors would approve of that. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
|||||||
| Posted: December 5, 2007 3:32 pm | ||||||||
| Conniekat8 |
It's my filter, I can call it what I want [stomping feet] oh, waiddaminude, I haven't made any filters.... |
|||||||
| Posted: December 5, 2007 5:05 pm | ||||||||
|
StevieJ
|
C'mon guys, stop fooling around....."pink sliders" and "awesome sexual fantasies"
should be discussed in the OffTopic section.....
We must form a united front against the barbarian horde of "heathen infidel copyright defiers" that threaten to quickly copy our presets and re-sell them as their own without any creative input to them.....or any royalties to us!!! If users want to re-sell straight texture presets, then they'll have to buy the copyrights from the author!!! We need those EULA changes.....STAT!!! How was that??? Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 5, 2007 5:06 pm | ||||||||
|
Crapadilla
|
||||||||
| Posted: December 5, 2007 5:08 pm | ||||||||
|
ahimsa
|
I give my presets away for free and add my FF link so people would look pretty stupid selling my presets as is. Maybe we could all do that until the new PinkSlideryNonDillyDallying EULA can be made. |
|||||||
| Posted: December 5, 2007 7:00 pm | ||||||||
| Conniekat8 |
I heard from couple other people (from renderosity) whom have uploaded their filters here saying that it has crossed their mind to render out the same thing (from their own filters), and put it up as a freebie over there. As Ahimsa said, that sort of ruins it for the seller, and takes the credit back to filter author or filter forge.
Of course, there are a few people whom insisted there's nothing wrong with rendering out presets and selling them. Interestingly, most of people arguing that side are the ones whom did that from someone else's filters. |
|||||||
| Posted: December 5, 2007 9:18 pm | ||||||||
|
StevieJ
|
I thought you needed the program to create textures for fabric to make money??? Why give them away when you could make some money on holding the copyrights??? I don't have any "texture" filters submitted yet.....but I think FF is giving everyone a golden oportunity to make some money by letting authors keep their preset copyrights.....which is also good incentive to submit good texture filters here.....where FF is doing the marketing and promotions for you Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 6, 2007 12:59 am | ||||||||
|
ahimsa
|
I only give away the presets, not the others that I make special. I am however making up a large packet of non preset textures from my filters to give at FaerieWylde for their Christmas Gift weeks.
|
|||||||
| Posted: December 6, 2007 1:32 am | ||||||||
|
StevieJ
|
What's that??? Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 6, 2007 1:40 am | ||||||||
|
ahimsa
|
http://www.faeriewylde.com/forum2/ind...aceb1c5fc6
The owners make some of the cutest female characters for Poser. They are very into fairies there. |
|||||||
| Posted: December 6, 2007 1:42 am | ||||||||
|
StevieJ
|
Carl would love that!!!
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 6, 2007 1:49 am | ||||||||
|
StevieJ
|
I better put this back
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 6, 2007 1:50 am | ||||||||
|
Rawn (RawArt)
|
That would be ridiculous! It would be impossible to police and it would discourage interest in FF. To show someone what a filter can do, but then disallow them to do that (ie. Presets) is a ridiculous notion. Most times people download a particular filter because they look at the presets and like a certain effect. Sure its pretty simple to make a variation on it, but if they like a particular effect, then they should be able to use it, or whats the point of putting in presets at all? And if someone tries to police it you get into that mightmare/headache area of "how close is close?" If someone can argue "but I changed the saturation 5% less than the preset" though no one can tell, is it still under copyright? That whole notion is opening up to nothing but headaches, and FF would be caught right in the middle. I wouldn't wish that on them. Rawn |
|||||||
| Posted: December 6, 2007 9:53 am | ||||||||
|
Sign Guy
Posts: 554 |
Nine pages of discussion without any input on any standard for compensation to filter authors for commercial publication of textures rendered with their filters.
I'd love to see this thread move towards a discussion of the nuts and bolts of how the filter author should be compensated for the use of his or her filter. Filter Forge presents an unusual set of problems because the filters themselves are what the authors are creating. With a license for Filter Forge and a legally obtained filter, the user then generates renderings which may be presets, modified renderings (from presets or from scratch) with no modification to the filter itself, or renderings from modified filters. To me, the presets are how the filter author demonstrates what he or she was shooting for when they created the filter. As a user it's not in the least obvious that using a preset should somehow be limited. The filter is the creation and the preset is simply an example of what the creation is capable of in the view of the author. I deal with artists all the time to both their satisfaction and mine. But that is for ready to publish artwork ... not for a filter to render new artwork. Our arrangements with them typically do not allow us to alter their work in any way. We put their work out for sale and they receive a royalty based on the resulting sales. Filter Forge is a different animal. For better or for worse, it is going to be used to generate textures which will end up being sold commercially. It's fine to say that a publisher like myself is free to negotiate with any filter author individually, but what would, IMHO, be a much better arrangement would be for some organization to take place ... perhaps a guild of filter artists. That organization could then administer the licensing of filters and setup terms, conditions and pricing. From that, a publisher such as myself can then make informed decisions as to whether or not to license any given filter. You have two different kinds of publishers out there. There are those who would like to sell textures while avoiding the payment of any compensation. They are in it for the short term until they are noticed and dealt with. And there are those who want to produce successful products legally ... without any cloud over the product. They're in it for the long term. You need to do your part to organize your assets into a marketplace so these publishers can do business with you. Fred Weiss
Allied Computer Graphics, Inc. |
|||||||
| Posted: December 6, 2007 11:40 am | ||||||||
| Conniekat8 |
You're exaggerating aand twisting what is being proposed here. Artists and FF users would be allowed to use defaults in derivative works as they are now. If it was the case of textures reselling, there would have to be some sort of an greement. Some filter authors may want acknowledgement and publicity, other may want a small percentage of sales. Just makes it a bit harder for default texture render-and-resellers to make a quick buck on what was 90% someone else's work. Something being hard to police isn't a very good argument for not making it against EULA. |
|||||||
| Posted: December 6, 2007 11:51 am | ||||||||
| Conniekat8 |
Some people may want percentage of the sales, others may want credit to help them promote themselves. There may be some whom may want to reserve the right of selling textures made from their defaults all together to themselves. |
|||||||
| Posted: December 6, 2007 12:08 pm | ||||||||
|
StevieJ
|
Ouch!!! Rawn, what I'm saying is already in place.....FF is currently editting the EULA to make it clearer.....and I don't think it's going to deter anyone.....except for those who want to make a quick buck on the coat-tails of authors here by quickly copying and re-selling straight texture presets without a stitch of creative input on them..... From FF's perspective, I think it is a very smart business move for two reasons: 1) If users were given the copyrights to texture presets when they buy the program, then every Tom Dick and Harry could quickly copy all the texture presets and open online texture stores with them.....which would surely cut into the sales of this program and deter authors from submitting them...... 2) Not many authors (besides Dilla) have come to realize it yet, but giving the copyrights to authors provides some real tangible incentives for authors to create quality texture filters to build the filter library and help sell the program.....while FF is providing a promotional vehicle for authors to sell their texture preset copyrights..... I'm guessing that this is why Dilla produces some excellent filters for FF.....why FF loves him for it.....and why FF hates me Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 6, 2007 12:09 pm | ||||||||
|
Sign Guy
Posts: 554 |
Which is precisely why some organization would be to everyone's benefit. Simply waiting for FF to release a revised EULA is delegating a responsibility you should take on yourselves. They are your filters. If you want to control how they are used and what is to be your compensation and in what form that compensation should be given, then you need to organize and establish these particulars. Otherwise you are leaving everything up to individual interpretation and either lots of lawsuits or lots of lost business. Of course all this assumes that you would find it acceptable for a texture collection to be published in the first place. I am arguing that you should create a mechanism to benefit financially or otherwise from that event. Perhaps that assumption is incorrect or should be discussed as well. But assuming that some filter authors would like to benefit from the publication of texture collections or, in fact, create a commercial level marketplace for selling licenses to their filters to Filter Forge owners, I still submit that this is not being discussed and sorely needs to be. Fred Weiss
Allied Computer Graphics, Inc. |
|||||||
| Posted: December 6, 2007 12:35 pm | ||||||||
| Conniekat8 |
True, but I don't see any filter makers jumping on this opportunity yet. I don't have a really good feel as to why. Perhaps they're not sufficiently aware of it. Seems like people whom are vocal on the forums here don't represent the majority of filter makers. I can speak only for myself on this point. Should I decide to upload any filters I make, and provided that I can retain some control of how they are going to be used per revised EULA, I'd prefer to handle commercial use on case by case basis at the moment. Perhaps that reasoning comes from working in fields where I deal with a lot of custom and exclusive work. |
|||||||
| Posted: December 6, 2007 1:32 pm | ||||||||
|
StevieJ
|
Very true!!! .....but I think you will see that change as FF gets more and more popular...... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 6, 2007 1:44 pm | ||||||||
|
Kraellin
|
i'm seeing an awful lot of assumptions here that may or may not be correct, and i'm not even going to go over them point by point. some are exaggerating for the sake of winning an arguement or protecting their rights. rawn and sign guy want to protect their rights under the current EULA to re-sell textures as-is. that IS their current right. connie and steve want to protect their rights as authors on their works. both sides make valid points, but both sides are skewing things a bit. let's stay within the actual points.
the actual points are: 1. under the current EULA if an author submits his filter to the library, it is 'fair game' to those that want to re-sell or use that filter. period. 2. vladimir has only discussed the possibility of altering the EULA and there is nothing set in concrete on that and the EULA has NOT changed yet. 3. legally, you do NOT have to submit your filters to the library. 4. you retain your copyright regardless of submitting it to the library. 5. if you submit your filter to the library you grant FF the right to license your filter for use by ANYONE who has a legally obtained copy of FF and to use it ANY WAY THEY, THE END USER SEES FIT. period! (that one bears repeating. sorry 6. there is nothing preventing an author from NOT submitting his filter(s) to the library and then making and selling his/her own textures either directly or through a re-seller. and this one seems to be forgotten every time this whole EULA arguement comes up. 7. Fred, Sign Guy, has offered to BUY filters/textures from filter authors and i'm sure there are others out there that would do the same. 8. whether you ethically choose not to re-sell textures made by other authors is irrelevant as far as the legality of the issue. the EULA makes this possible and if you dont like it, then dont submit your filters to the library! and boy is that one forgotten by authors a LOT!!! 9. not allowing textures to be re-sold, without restrictions, does hurt FF. but it also helps. it's a matter here of WHO gets hurt. 10. allowing textures to be re-sold hurts FF, but this too also helps, and again, it's who it hurts that is the issue. 11. authors ARE compensated for good filters delivered to the library where that filter reaches a HIGH USE rank. 12. one tends to get what one rewards and one tends to not get what one penalizes. thus, if you penalize the re-sellers you lose some business because some re-sellers are also buyers of FF and some do advertise FF and the authors. if you penalize the authors, you tend to get less filters and that hurts FF, the authors and the re-sellers. 13. what the system needs is a way for everyone to win and no one needs to be penalized, FF, the authors, and the re-sellers and end users. and THAT, to me, shld be the real discussion here! we know the problem. what we NEED is a good solution. how do you reward everyone and that on one is or feels penalized? to me, the current EULA is fair and needs no revision. but, i seem to be in a minority here. i KNOW that if i submit a filter to the library that any end user may take it and use it to their own benefit. i have no problem with that. that's what i AGREED to when i submitted it. therefore, i dont submit all my filters. i know others operate that way as well because they've said so in these forums. so, the current EULA works. however, there are some drawbacks to this... 14. authors upon reaching a certain number of high use rank points have no further incentive (at least in real world exchange value) of submitting any further filters. 15. authors give up ALL control over their filters once submitted to the library. and that seems to be the crux of the issue here... control. most artists i know are generous to a fault. but, there can and seems to be a limit. some authors now want to have some control over how their filters are used. i'm not sure this is a good idea, but that seems to be the case. and the control that some authors are argueing for is the part of the re-selling of unadulterated textures by someone other than the author. ok, so i'm stating the obvious. so, the question to me here is, who gets hurt by doing this and who gets rewarded? the authors dont necessarily get rewarded one iota unless they, the author is selling his/her textures themselves. and if they are doing that, then under the current EULA, why in the world did they ever submit the filter to the library? that just seems odd and a bit hypocritical. and if they arent re-selling their own textures of filters submitted to the library, then what's the beef? you're not losing a cent. and in fact, you are gaining a possibility at a free program and lifetime upgrades. so, i see this whole discussion as a bit of a non-issue and frankly, i'd advise vladimir to NOT revise the EULA. or, at least work something better out per point #13. as a new author, i'd just take this submit to the library as an incentive program and an exchange. you submit, you earn an HU or three or eight and you're good to go. dont submit after that and sell your own stuff as you see fit. and, if you're feeling magnanimous, throw a bone to the library once in while. and, if FF wants to provide further incentives to authors to submit, why, offer reward points that can be cashed in at Wal-Mart or Sears or something. lol. "yeah, just got my new toaster with my 9 HU"s at FF' If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||||||
| Posted: December 6, 2007 2:11 pm | ||||||||
| Conniekat8 |
I almost agree with you there. the way I see it right now, each side has presented their point of view. The next move is in the FF's court. I'm sure if or when they decide to make revisions to the EULA, we'll hear about it. I'm guessing theu may be discussing it amongst themselves. In the meantime, continuing this discussion seems to be somewhat moot. We have two differing opinions which are not likely to change. Each side is protecting their interests as they should. Fred, why don't you contact filter makers individually for now? What happens in the future, may depend on the changes in the EULA, assuming there are some. Once people see what they are, they can plan... their next move so to speak. |
|||||||
| Posted: December 6, 2007 2:36 pm | ||||||||
|
Sign Guy
Posts: 554 |
So if 1) a new class of filters was created, those that have appeal for commercial distribution in their own library, and 2) they were offered at separate fees for licenses to use them, and 3) Filter Forge handles the presentation, marketing, setting of licensing terms of use, sale and royalty payments to filter authors, and 4) publishers can acquire the legal rights they seek ... Is that not a win-win-win-win for all concerned? •Filter authors have the clear choice to submit to the "pro library" or not and are compensated if their filters sell. Filters in the free library could be moved or left there for restricted or non-commercial use and also made available under separate license in the pro library. •Filter Forge gets, perhaps, some better filters than they would otherwise, eliminates the conflict put forth in this thread, serves all its customers better, and even makes a few extra bucks. •Publishers have a clear, approved path to acquire rights to publish. •End users get a larger selection of filters to meet their needs. Fred Weiss
Allied Computer Graphics, Inc. |
|||||||
| Posted: December 6, 2007 2:46 pm | ||||||||
|
Kraellin
|
hi connie,
well, point #13 is what i'd like to see now, some constructive points that would satisfy both sides. we've already gone over the problem to death... how about a solution? the re-sellers dont feel like they need a solution, but presented with vlad's hints at changes, i'd say they might want to change their minds now. and authors, given the way the EULA stands, certainly have an investment, so, if both sides realize that things may well be changing, perhaps we could concentrate on the solution instead of the problem and offer vlad something along those lines. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||||||
| Posted: December 6, 2007 2:50 pm | ||||||||
|
StevieJ
|
Hey Craig.....we meet on the battlefield of opposing opions yet again
I think you are mistaken about this..... Please correct me if I read the EULA wrong, but I believe it already states that all presets are the copyrighted property of the filter author.....so they are by no means "fair game" at all. This whole thread is about making the EULA much more clear about it. We wouldn't be having this discussion if the EULA did not intend this.....and the people who put up Dilla's texture presets would not have ripped them off their site as fast as they put them up, eh??? Still friends??? Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||||||
| Posted: December 6, 2007 2:57 pm | ||||||||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,738 Registered Users
+6 new in 7 days!
153,584 Posts
+6 new in 7 days!
15,355 Topics
+5 new in 30 days!
9 unregistered users.