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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Carl began this thread in the Beta 3.0 forum part

Retain Built in image

Quote
Carl wrote:

when using built in images, changing filters reverts the image back to the life preserver rather than retaining the the choosen preview image


Then after there is a debate with Carl and GMM (see it in the thread above)

Then Vladimir explains it in a good way

Quote
Vladimir Golovin wrote:

Here's the logic of interaction between presets and built-in previews:

1. FF always stores the ID of the built-in source image in presets. It doesn't store names of user-loaded source images.

2. When a preset is applied (e.g. via double-click), the following happens:

- If the currently loaded image is a built-in image, it replaces it with the image whose ID is saved within the preset.

- Otherwise, i.e. when the currently loaded source image is a custom user image, applying a preset doesn't replace it.

Quote
Carl wrote:
When you choose a built in images and then open the filter editor as a create new filter it also looses the choosen internal built in image and reverts to the life preserver, while again if you have loaded an external image it is retained in the editor.


This is because loading the filter into the Editor implicitly applies its default preset.

This works exactly as I described above: when the current image is custom, it is retained. When it's built-in, it's replaced.


I think this is useful and interesting to know and is a pity is buried in the Beta 3.0 forum
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You should bump threads instead of reposting them.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
You should bump threads instead of reposting them.


Please, can you be so kind to tell me how can you bump a thread that is READ ONLY smile;) smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh snap you're right.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
smile:D I would had bumped it if I could

And as said, I made this because I think is interesting and there is not much information about this in the FF help, and sometimes is weird how it works if you do not know HOW it is working.
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