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Carl
c r v a

Posts: 7289
Filters: 82
I was hoping some one could tell me why this is happens and is it to do with my construction techniques and a way for it not to happen. The two pic following are examples of my problem they show raster solids appearing [ these are 2 different filters ] hopfully you can understand what I'm talking about......... Carl smile:?:

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Carl
c r v a

Posts: 7289
Filters: 82
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uberzev
not lyftzev

Posts: 1890
Filters: 36
I think the problem is due to blown highlights/shadows. You should post the original image/filter.
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Carl
c r v a

Posts: 7289
Filters: 82
Thanks uberzev, the second filter actually shows it in the default pic

Library_2049-1.ffxml
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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
The pic

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Carl
c r v a

Posts: 7289
Filters: 82
It also happens on other pics - thanks again for your time - hopfully you won't be shock by my construction methods smile:) ...... Carl
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Blown highlights is clearly your problem. (No detail in certain areas)

Try a blur and noise overlay before the refraction to avoid the artifacts.
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Carl
c r v a

Posts: 7289
Filters: 82
Great I'll have a fiddle - thankyou very much uberzev smile8) it something that being annoying the hell out of me and I've actually given up on a couple filters I was developing because of the result............. Carl smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hey Carl, sorry about that..... Uber's right.....that's what happens to a jpeg file when it gets corrected and re-saved too much. I had no idea that those were like that.....

I hope that you didn't trash your filters. If you ever get something like that, it's usually the original image and not your filter.....although there are certain instances where it can be your filter doing it.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
HI StevieJ, it great I learnt something new, and it was still inadecies of my filter that was the root of my problem, it was happening to the life preserver as well as a couple pics you kindly sent and it was my own frustration to delete a couple of filter that wouldn't of changed the world anyway............. Carl smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
The life preserver has a couple of depleted areas too.....on the inside of the ring.....so that's why I would suggest testing several different images on your filters.....

Ok buddy, are you ready to produce real electricity that form-fits in images??? smile:) People say that it is impossible to do.....but I beg to differ smile:) Nothing is impossible here.....just have to put some effort into figuring it out.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
I'm a figuring............. Carl smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
As I mentioned.....I think that taking the "CyberGlow" filter.....then stretching, slightly distorting, contrast, and sharpen will give you the thin-fingered electricity.....then you have to figure out the separation and blend to get it to form-fit in the image. Challenging....but can be done....

I would suggest posting your progress and getting feedback as you go. I can envision how to do things, but the actual implementation may be beyond my skill level in some areas like separation. I'm sure that skilled makers like Uber, Dilla, CF, Kraellin, jffe, ssamm, Zeph, ect. ect. will step in and lend a guiding hand as you go too.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Yep tried using the "CyberGlow " [ excellant filter } couldn't get it to work, being trying to solve the problem of isolating and erase flame unwanted fragments.......... smile:!: I will post but the end result is always the same it doesn't work [ yet ] so I could only post the mistake and I haven't got to the point of giving up smile;) smile:) smile:D smile:|

.......... Carl
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Never say "Die".....because it can be done smile:D Did you stretch equally within both of the block components??? Another thing you might try is offset to get multiples of it.....

You may also get this from doing the same dual concept with other noise components.....but you want one that will give you some sharp branching like a tree.....

I have actually created this effect for CF's leafs using one Perlin noise component. Maybe check out what I posted in that string in the 'User Gallery'.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Ok smile8) smile:) ......... Carl smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you sure about that, uber? i couldnt get it to go away.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Kraellin wrote:
you sure about that, uber? i couldnt get it to go away.
99% sure. Try your filter with an image that has no areas of flat color and you should see the errors disappear.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, i only tried it with the default lifesaver and couldnt eliminate it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uberzev
not lyftzev

Posts: 1890
Filters: 36
I'm certain that if you use a large enough blur radius you'll be able to eliminate it. (Might detract from the effect your after though)
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Carl
c r v a

Posts: 7289
Filters: 82
In the metal powder coating filter I can't seem to get rid of it, it can change the white bits to grey, while loosing the wanted effect, it's slowed it down to snail, as one of my first filters the wiring is weird which may be part of problem....... any thoughts if putting the blur/noise in isn't the solution....... Carl smile:)
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Torley
Second Lifer

Posts: 303
I'm curious, what causes blown highlights? Too much contrast? I was earlier under the impression that they could be avoided by using higher dynamic range (e.g., as a 16-bit image in Photoshop) but that doesn't appear to have made a difference.

I've noticed similar things while layering numerous filters together. In some cases, I was able to make the unpleasant harshness work for me by introducing new levels of noise to grit things up, so the "raster solids" didn't show up so awfully.
I'm enjoying using Filter Forge to create http://torley.com/textures
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
I guess I will throw my fix in the ring...For some reason when using the reflection
some images will not ahh reflect...So you might have to do some pre-processing of the image before the reflection.....Assuming you are talking about this in the life preserver..

Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
If so you can replace the reflection with this little bit...It distorts the image a little before the reflection so those parts that won's distort get some outside help...


Fix.ffxml
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
This one is for the metal powder coating filter.
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Torley wrote:
I've noticed similar things while layering numerous filters together. In some cases, I was able to make the unpleasant harshness work for me by introducing new levels of noise to grit things up,


Exactly..Bring in the offset and the noise...
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
The other one with the fire...That one lyes in the 5-color gradient.....Color 2 and 3
are giving off some weird results....You could change them to a slightly different color...
Don't know how the rest of the images would look but worth a try..

Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Also the black left over has something to due with color1 and the background of the Elevation grad.....
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Again a fix again using the offset..Try connecting the offset component inbetween the
Elevation Grad and the 5-color. Then you can use the Hor of the offset component to further control the color to get rid of that weird leftover...
This is what this snippet kinda shows... smile:)
http://www.filterforge.com/filters/1797.html

Stupid things happen to computers for stupid reasons at stupid times!
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Carl
c r v a

Posts: 7289
Filters: 82
Wow CFandM fantastic effort smile:) I'll go and have a look armed with your insights and let you know, but it looks like you've worked it out brillantly - thankyou very much smile:) ............. Carl smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Carl wrote:
Wow CFandM fantastic effort

+2 I've learned from this too...

Great group of people here, aye Carl smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
This is how metal powder filter look now, with your snippet CFandM and a few other adjustments, it successfully hides the problem - thanks smile:D which begs the question is this a common problem or a rarity smile:?: ............. Carl smile:)

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I think it is entirely dependent on picture information in each image. I think that they are all right.....depleted highlights from over correcting....jpeg images loose info with each save.....and too much contrast will do it too....

You can zoom into suspected areas to see if the pixels differ at all.....or you could run a simple image/result relief filter which will clearly show you the depleted areas of an image....

Try this on the preserver.....


XInfoTester.ffxml
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
The smooth flat areas are void of detail info.....

So I would suggest before trashing a filter that runs into this problem.....run other images on it.....and if it still persists, try tweaking down parameters of components that deplete picture info.....like contrast and saturation.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Carl wrote:
thankyou very much Smile ............. Carl


Glad I could be helpful.. smile:)
Let me know how the fire one turns out....

Quote
Carl wrote:
This is how metal powder filter look now, with your snippet CFandM and a few other adjustments, it successfully hides the problem - thanks Big grin which begs the question is this a common problem or a rarity Question ............. Carl Smile


I am with stevie on this. It does depend on the image itself..There are ways to correct it in the filters themselves with the Levels and thresholds or blurs..But then
some need something totally different to make it work...Because the fault lyes not only with the image but with the way the filter is working with the image. So using those blurs, thresholds and levels would not be possible or just slow the filter to a crawl...So there is no universal fix....With FF anyway..
Stupid things happen to computers for stupid reasons at stupid times!
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Carl
c r v a

Posts: 7289
Filters: 82
Thank to all involed in thread, the tester you put in StevieJ looks really handy. The fire filter I'm still working on as I have another problem with it of how to get rid of unwanted flames, I've controled the flames a bit but flames loose blaze look and still fragments escape................. Thanks so much every one smile:loveff:
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Carl
c r v a

Posts: 7289
Filters: 82
Back asking for more kind help - I've got the fire to stop causing problems [ due to advice ] and unwanted flame fragments are now controllable. Smoke by it self works perfectly, but combined with the fire the same problem rears its head - I tried all the suitable suggestions and my own ideas now understanding the problem. For the smoke to look like smoke it has to be high contrast [ using perlin for smoke ] and can't be roughen up without loosing smoke effect - I'm starting to think there is no solution to the overlaying of both effects causing problem . I will discard smoke if I have to but obviously the point was to have the complete effect.......... sos smile:( .......... Carl smile:)

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Post the filter again it would be helpful...Also save the the filter and work on a copy of it of corse but, try connecting a 3color grad to the 1st color of the 5 color grad.. and futher control it this way also....Don't know if it will work for this filter but worth another try... smile:)

Stupid things happen to computers for stupid reasons at stupid times!
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Carl
c r v a

Posts: 7289
Filters: 82
Thanks CFandM - tried your idea - plugged into second colour as first is the transparent - tried using different transperant in the three colour and in the different colour numders in the 5 grad as suggested - no differents - think smoke it self is problem, can't noise it up looses smoke look ...... adding file with last preset to use for obvious fault........... thanks again Carl smile:)

smoke test.ffxml
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ssamm
Posts: 364
Filters: 21
Carl,

I used your bus image and your filter, and started getting colored black blotches with the smoke at one setting. I fixed this by adding an extremely slight tint to the bus image. (I think another way to fix what I saw might be to switch a certain blend from Color Dodge to Linear Dodge.)

In the attached filter I put the problem settings with the bus in the default preset and the fixed version in the second preset. (In the editor I zoomed into where I changed something.)

smoke test.ffxml
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Carl
c r v a

Posts: 7289
Filters: 82
Ssamm that done the trick - very clever and simple - Ssamm and CfandM thanks so much, I liked this filter and it is different to the other fire filters in the library and to get it to work perfectly is wonderful so I am indebted to you both and uberzev who earlier made suggestions on this filter.... smile:D smile:D smile:D Carl
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Carl wrote:
Ssamm and CfandM thanks so much,


Glad to help smile:)

Good to see you got it worked out..
Stupid things happen to computers for stupid reasons at stupid times!
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Looks like it is coming along nicely!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ssamm
Posts: 364
Filters: 21
Quote
...Ssamm and CfandM thanks so much...

Yeah, glad to help. This has been educational for me too. (Cool filter, BTW). smile:)
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