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uberzev
not lyftzev

Posts: 1890
Filters: 36
I want these exact squares, but not the diagonal lines...



(I realize I could just remove the blur but the point is to extract specific data from the random tile.)

stupid diagonal lines.ffxml
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Ken
CameraKen
Posts: 136
Filters: 16
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Pretty good ken. The only problem is the squares now have rough edges in some areas.
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ssamm
Posts: 364
Filters: 21
I did a version which seem to get rid of the artifacts (rough edges and occasional stray pixel -- see variation 20000). But it shrinks the squares slightly more than Ken's version. (I just added a blur before the last threshold with a radius of something like 0.0001.)


ss_stupid diagonal lines.ffxml
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Ok, I made a version that doesn't screw things up much at all other than a very slight rounding.

Thanks for the help guys. smile:D

stupid diagonal lines FIXED.ffxml
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ssamm
Posts: 364
Filters: 21
Nice fix.
By the way, clever use of the tile component (and same goes for that Nodes filter you made). I may have to experiment with the idea sometime. smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Why do you need to build such a complex network just to get some black squares?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Vladimir Golovin wrote:
Why do you need to build such a complex network just to get some black squares?
Just to give you a hard time. Anyway I figured out a different way to do it. smile:D
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Torley
Second Lifer

Posts: 303
There is something complacently beautiful about that picture on the top; kinda reminds me of Context Free art:

» http://www.contextfreeart.org/

uberzev, BTW, is your avatar based on Fingers McGraw? smile:)
I'm enjoying using Filter Forge to create http://torley.com/textures
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Torley wrote:
Fingers McGraw
You mean Feathers McGraw? No, but I do see the resemblance.
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