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				Ramlyn
								
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			I found something strange.
 
			I made a particle that has a side squared and a side round. Then I used a Rotate to obtain the same particle rotated of 90, 180, 270 degrees. I don't want to fill the screen with this particle, so I used empty spaces to reduce the percentage of its appearance. Until I do this using only one Map Switch, everything is ok. This means 4 real particles and 6 empty spaces. But I thought to reduce the particle amount more. So I connected the first Map Switch to a new Map Switch. And something strange happens. I get a result composed only of 1 particle type and empty spaces. But if I reduce the empty spaces, then also other particle types appear. It is weird. No matter how many empty spaces I insert, the real particles should always be a mix. Here is the file. x.ffxml  | 
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| Posted: October 21, 2018 1:42 am | ||
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				Ramlyn
								
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| Posted: October 21, 2018 1:46 am | ||
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				Ramlyn
								
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| Posted: October 21, 2018 1:48 am | ||
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				Ramlyn
								
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			It doesn't make any sense. The result should be a random of all connected particles. It is not correct that in the first example only the first particle in the list appears.				 
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| Posted: October 21, 2018 1:50 am | ||
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				Indigo Ray
								
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			Logic:
 
			1+ON 2+EMPTY 3+EMPTY 4+EMPTY Ramlyn, you need a second "Randomizer" (with a different variation) for the second map switch. There are also other ways to achieve the same result.  | 
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| Posted: October 23, 2018 6:16 pm | ||
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				Ramlyn
								
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| Posted: October 24, 2018 10:16 am | ||
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				Ramlyn
								
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			This means that the first Map Switch correctly have as result a random choice of all 4 inputs.
 
			When I add the second Map Switch, I should get the random choice of the first Map Switch in the first input. The other 3 inputs are empty, so they should simply represent empty spaces. And the empty spaces correctly appears. But why instead of a random choices of the first 4 inputs I get only the first one?  				 | 
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| Posted: October 24, 2018 10:22 am | ||
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				Ramlyn
								
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| Posted: October 24, 2018 10:25 am | ||
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				Ramlyn
								
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			Should not the result be anyway a composition of the different inputs from the first Map Switch + empty spaces in variable number depending on how many empty inputs I use?				 
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| Posted: October 24, 2018 10:29 am | ||
| emme | 
				 
			The problem is, if you use the same randomizer for both switches, it'll always output the same source from both (for each particle). Every time switch 1 outputs source 1 - switch 2 does the same thing. Or in other words, every time switch 2 outputs a particle - it'll also be source 1 from switch 1. The randomizer outputs a random value per particle, so you have to use two randomizers with different seeds if you want to get different outputs.				 
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| Posted: October 24, 2018 11:07 am | ||
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				Ramlyn
								
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			Thanks for the explanation emme.   
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| Posted: October 26, 2018 2:19 am | ||
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