| tigerAspect | 
				 
			Yes, I'm exaggerating, but unless I'm doing something wrong, Gradients are currently borked and it's getting annoying having to do workarounds. I've posted about this before when another bug looks like a symptom of this one, but I don't think this had it's own thread:
 
			Basically, White is Black, or more accurately, right is left. This my be in Elevation Gradient, but it might be in the gradient itself. Please, please, fix this.  				 | 
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| Posted: June 3, 2010 2:56 pm | ||
| 
				
				GMM
				 Moderator 
									Posts: 3493  | 
			
				 
			Please explain in detail what you're trying to achieve and what prevents you from this.				 
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| Posted: June 7, 2010 2:18 am | ||
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				ronviers
								
									 | 
			
				 
			Hi GMM,
 
			Having to back off on the gradient value, I think somewhere around 24 places, is what caused this problem. @ronviers 				 | 
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| Posted: June 7, 2010 8:20 am | ||
| tigerAspect | 
				 
			Well, nothing specific, there was one instance but I forget what it was now.  I can work around this bug for the most part. It's just SO irritating being forced to. It's just so glaringly obvious that this is not the correct behaviour.				 
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| Posted: June 7, 2010 8:37 pm | ||
| tigerAspect | 
				 
			It's also still here in Beta stage 4.				 
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| Posted: June 7, 2010 8:37 pm | ||
| Dmitry Sapelnikov | 
				 
			Unfortunately, the filter example is numerically-unstable by nature.
 
			You have a border on the left side of gradient rectangle (actually gradient infinite stripe, but never mind =). There is 1 on the left side, 0 on the right. In case you have any (even extremely little!) numerical errors, you cross the border and get a result which strongly depends on the error. Of course, it is possible to fix that behavior for particular tests. However the "bug" will not dissapear =/ It will just "jump" from one test to another.  | 
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| Posted: June 10, 2010 2:55 am | ||
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