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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I found something strange.

I made a particle that has a side squared and a side round.
Then I used a Rotate to obtain the same particle rotated of 90, 180, 270 degrees.
I don't want to fill the screen with this particle, so I used empty spaces to reduce the percentage of its appearance.

Until I do this using only one Map Switch, everything is ok.
This means 4 real particles and 6 empty spaces.

But I thought to reduce the particle amount more.
So I connected the first Map Switch to a new Map Switch.
And something strange happens.
I get a result composed only of 1 particle type and empty spaces.
But if I reduce the empty spaces, then also other particle types appear.
It is weird.
No matter how many empty spaces I insert, the real particles should always be a mix.

Here is the file.

x.ffxml
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
When in the second Map Switch I select many empty spaces, this is the result :

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
But if I reduce the number of empty spaces, I get this :

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
It doesn't make any sense. The result should be a random of all connected particles. It is not correct that in the first example only the first particle in the list appears.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Logic:
1+ON
2+EMPTY
3+EMPTY
4+EMPTY

Ramlyn, you need a second "Randomizer" (with a different variation) for the second map switch.

There are also other ways to achieve the same result.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks Indigo Ray.
Your suggestion works.

But still there is something that I don't get.
I explain.

If I connect the first Map Switch to the Bomber+, everything works correctly.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
This means that the first Map Switch correctly have as result a random choice of all 4 inputs.

When I add the second Map Switch, I should get the random choice of the first Map Switch in the first input. The other 3 inputs are empty, so they should simply represent empty spaces.
And the empty spaces correctly appears.
But why instead of a random choices of the first 4 inputs I get only the first one?

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
And if, instead to have 3 or more empty inputs, I reduce the number of empty inputs, then I get as result a combination of the different inputs from the first Map Switch.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Should not the result be anyway a composition of the different inputs from the first Map Switch + empty spaces in variable number depending on how many empty inputs I use?
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emme
Posts: 718
Filters: 8
The problem is, if you use the same randomizer for both switches, it'll always output the same source from both (for each particle). Every time switch 1 outputs source 1 - switch 2 does the same thing. Or in other words, every time switch 2 outputs a particle - it'll also be source 1 from switch 1. The randomizer outputs a random value per particle, so you have to use two randomizers with different seeds if you want to get different outputs.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks for the explanation emme. smile:) smile:D
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