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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
If, after a Bomber you apply a Rotate component, you may get some strange lines....

Here you can see the result of the Bomber.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
It is perfect. No separation among the particles.

But if I connect the Bomber with a Rotate, I get something weird.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Those white lines should not be there.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Some thing here. The result passed through a Rotate but not rotated of any degree.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I rotate of 45 degree and there is a black line

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
The funny thing is that, if I rotate of more or less than 45 degree, there is nothing.
Like here, 44 degree rotation.

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rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
I have found 45 degree angle rotates (or multiples of...) often expose subtle problems with floating point math. The round off error when using rotates this way creates this issues sometimes. Often ran into this in my tiling filters and had to size the quadrant to be slightly larger (like scaling 1.00001) before flipping the quadrant twice for symmetry. To fix this I would scale a quadrant up just a little, then flip it twice to remove the "holes".
Math meets art meets psychedelia.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Yes. rachelduim is right.

I think it should be solved, because for some filter it is important to have exactly 45 degree or multiples of it.
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