YOUR ACCOUNT

Login or Register to post new topics or replies
Andrew B.

Posts: 207
Filters: 2
I have a color image in the foreground and a mono image in the background. These are blended using Color mode. My understanding (from the way Photoshop works) is that any background area that is pure white (RGB 255,255,255) will remain white in Color blending mode. And the reason is because the white luminosity contribution from the background layer will turn any color white. But in Filter Forge the result is not pure white.

I've also tried reversing the layers and setting blending mode to Luminosity. No matter which why I do this, the pure white gets lost. And, I've tried the same images in Photoshop and the white is preserved.

My first thought was this is a problem with the algorithms for the blending modes. But maybe there is some kind averaging going on? I don't know. But this is preventing me from implementing a feature.
  Details E-Mail
Andrew B.

Posts: 207
Filters: 2
I did more testing, but with one layer that was nothing but white, another that was nothing but color. The result was the same. And now I'm wondering if you made these modes preserve color over white because it might be useful. If so, maybe a "preserve white" switch can be added so we can control the behavior.
  Details E-Mail
uberzev
not lyftzev

Posts: 1890
Filters: 36
I've complained about this issue before. Use assemble HLS or Overlay/Hard Light in the mean time.
  Details E-Mail
Andrew B.

Posts: 207
Filters: 2
It looks like the HLS route gets me so close to what it should look like I would not notice the difference except for a side by side comparison. So this should work. Thanks for the suggestion.

Are there any other blending modes (besides Color and Luminosity) that don't work as expected.
  Details E-Mail
uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Andrew B. wrote:
Are there any other blending modes (besides Color and Luminosity) that don't work as expected.
I believe those are the only two.
  Details E-Mail
ssamm
Posts: 364
Filters: 21
Interesting. I didn't fully notice this until you mentioned it, and now it's bugging me -- as I've made many personal filters with FF's color/luminosity blend, thinking it did what my PSP (legacy) color/luminosity blend does.
I guess FF is using the HSY color model ( -- that model just seems unpredictable to my mind).
I'm glad to learn about the HLS Assemble alternative. (I'm guessing the HSB Assemble route might be even closer to PS's color/luminosity blends -- as I think that's the color model PS uses...(?))



  Details E-Mail
Andrew B.

Posts: 207
Filters: 2
Quote
I'm glad to learn about the HLS Assemble alternative. (I'm guessing the HSB Assemble route might be even closer to PS's color/luminosity blends -- as I think that's the color model PS uses...(?))
If you test this, please let us know how it works out.
  Details E-Mail
ssamm
Posts: 364
Filters: 21
I did some tests and the results were different from what I expected.

From what I've found, I think the Assemble HLS component seems to work best -- where the "trick" seems to be in finding a good luminance image for the L input. The Y from the Extract HSY component seems to be the closest I could come up with. But it's luminance seems to be off a bit... (I'm thinking somehow it could be adjusted to be even closer to what PS's color blend makes.)

Attached is a filter that I made to help try and find a close PS Color blend. With the filter I'm just trying to adjust the extracted Y channel so that I can find a "better" color blend. (Basically, I'm comparing the results I get from it to the results I get in PS when I use a flat color layer as a color blend above some original image...)
It may be of no use to anyone but me, but I'll post it here anyway.





colorblendtool.ffxml
  Details E-Mail
Andrew B.

Posts: 207
Filters: 2
Thanks for the follow-up. I guess I should also mention that I had tried to use LAB, but it didn't work as well as HLS.
  Details E-Mail
Andrew B.

Posts: 207
Filters: 2
Interesting, but I was just tracing backward in my filter and I was reminded that I used Color blending mode early in the chain. IOW, I was taking advantage of the different way it works, and if they "fixed" it, it would hurt my filter. Maybe hurt others.

So I hope that if they do change it, they also allow for the current method too.

Any comment from Filter Forge staff on this?
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I explained why there is difference between Photoshop and FF somewhere in our earlier discussions, during the beta -- can't remember where exactly.
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Andrew B. wrote:
and if they "fixed" it, it would hurt my filter


When we change the algorithm of a component, we always add a new version of the component. The old version (the one used in existing filters) is always left intact. This way we can fix components, change the way they work and introduce new functionality without breaking existing filters.

If you need an old version of a particular component for a newly-created filter, it can be found in the Obsolete category on the Component Bar (you can enable this in Tools > Options).
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
If you need an old version of a particular component for a newly-created filter, it can be found in the Obsolete category on the Component Bar (you can enable this in Tools > Options).
cool. i hadnt realized that.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Andrew B.

Posts: 207
Filters: 2
Quote
Vladimir Golovin wrote:
If you need an old version of a particular component for a newly-created filter, it can be found in the Obsolete category on the Component Bar (you can enable this in Tools > Options).
Great feature!
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

21 unregistered users.