Sjeiti
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I don't know if this is a real bug, maybe it's the same thing that causes this.
I needed to replace my Slider with an IntSlider since it controls multiple things, among which a repeat (hence the replace). I fed the IntSlider to an Assemble RGB (and HLS) to compute the same (reversed) values I got from the previous remapped Slider. Then I got something weird. I was unable to get white unless I set the IntSliders max value to ten (which is too few steps to my taste). Also very curious is even though I had first set the max value to 255, the final value would not go higher than 20 (see image). If I then just copy pasted the IntSlider the final value would suddenly display the correct 255 value. Ps: the remapping of the IntSlider onto the RGB and HLS Assembles is the default 0-255 and 0-100 respectively. It's just to show the weird final values. Besides this point: when remapping the IntSlider, why is the Assemble get a min-max remap, and a repeat in a profile gradient get a step remap. I'd rather have the remapping of Sliders and IntSliders work similarly so it wouldn't be so hard to get 'the same' results for both Sliders. I know it's probably because we don't want a remapped IntSlider to produce floating points, but it's irritating nonetheless. ![]() |
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Posted: May 9, 2008 7:04 am | ||
Sjeiti
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It seems the 'max 20 value' problem is caused because the IntSlider is also mapped to the repeat of a Profile Gradient with a step 5. Setting the step to 1 will cause the max value in the IntSlider to 100 instead of 20.
So that means changing the remap on the Profile Gradient (yellow in image) also causes the final values in the Assembles to change, that's not right is it? I have no idea how to work around this problem, I don't want to have both an IntSlider and a Slider for the same effect. ![]() |
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Posted: May 9, 2008 7:16 am |
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