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				Sphinx.
								 
									Filter Optimizer								 
									  
								
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			HDR output but no hdr input in Smudge component?! 				 
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			| Posted: December 10, 2011 7:57 am | 
			 
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				inujima
								 
								 
									  
								
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			Certainly, It seems that it is working contrary to explanation. 
 HDR input to Source input is accepted, but output is non-HDR.    				 
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			| Posted: December 14, 2011 7:17 pm | 
			 
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				Dmitry Sapelnikov
								 
									Filter Forge, Inc.       AKA Egret								 
								
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			Sphinx, inujima thank you for the bug reports. We've already done a fast fix.
 We'll try to test and release the fix as soon as possible   				 
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			| Posted: January 27, 2012 9:10 am | 
			 
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				GMM
				 Moderator				
									Filter Forge, Inc								 
								
				
									Posts: 3493 
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			Should be fixed in 3.007.				 
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			| Posted: February 16, 2012 3:09 am | 
			 
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				Indigo Ray
								 
									Adam								 
									  
								
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			In a recent filter, I input an HDR source into the smudge component. I find that the "non-smudged" areas (where trail = 0) are HDR, but the smudged areas (trail > 0) are NON-HDR. Is this intended, and if it is, can it be fixed?   				 
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			| Posted: April 11, 2012 10:43 pm | 
			 
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				Indigo Ray
								 
									Adam								 
									  
								
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			Is this supposed to happen?  				 
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			| Posted: April 20, 2012 5:47 pm | 
			 
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				Indigo Ray
								 
									Adam								 
									  
								
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			Any news on this, FF team?				 
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			| Posted: May 26, 2012 7:55 am | 
			 
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				SpaceRay
								 
									SpaceRay								 
									  
								
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			| Quote | 
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 GMM wrote
 
 Should be fixed in 3.007. |   
we are already in version 3.008 and this is stil not fixed				  
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			| Posted: May 26, 2012 9:17 am | 
			 
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				GMM
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									Filter Forge, Inc								 
								
				
									Posts: 3493 
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			Indigo Ray, we are unable to reproduce the problem from your screenshot (everything works as it should). Please attach or email the whole filter that manifests the issue.				 
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			| Posted: May 30, 2012 9:08 am | 
			 
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				Indigo Ray
								 
									Adam								 
									  
								
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			Yes, you're right GMM, now it works.     It looks like this has been fixed in 3.008. Thanks, FF.				  
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			| Posted: May 31, 2012 11:28 am | 
			 
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